Chris on Ziz Harvest

imo they should just improve essence and fossile crafting

you get a lot more control with these and getting very good items

i.e. always rolling atleast "t1" life on gloves/helmets helps a lot

the best thing atm when you dont need a influenced mod is using a fractured item + essence

another thing they could do with harvest to make it "usefull" for the average player
remove the aug+anul mods,but increase stuff like change influence or swap a fragment type

these crafts are super usefull and i love finding them,they dont create broken items though
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Char1983 wrote:
It's less about smart, it's more about funds. Like most (though not all) things in this game.



Obviously its not meant to create mediocre yet "good enough" gear that will still carry you into red maps.
Its meant for min/maxing, thats why its dangerous and 2ex for a craft isnt much on that level.

You wont get unlimited power for free back - ever.
Get over it. Harvest wasnt great or well it ws GGGs greatest mistake to date and they should have purged it.
Now people are addicted to unlimited power for free and ofc want it back badly, hiding behind the thin veil called "build diversity" to keep mourning the power they lost.
I suspect the root of most of the issues in PoE is GGG's philosophy of item acquisition and insistence on centring the game around trade, as if it is actually the same as magic the gathering.

As long as Chris sticks to this 10 year old rose tinted vision of MtG and D2 PoE will continually repeat the same problems.
Two simple changes would enable making Harvest more powerful again...

1. Remove the harvest crafting bench
2. Harvests must be applied to items that was in a players possession (stash or inventory) when they entered the Harvest instance the first time.

That would prevent trading.
"...I currently have 20 000 voices in my head screaming - THE CURRENT STATE OF HARVEST..."
- TarkeCat, 2021
Charan was right.
Last edited by dftcup#1588 on Aug 20, 2021, 7:53:00 AM
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Phrazz wrote:
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stalkingjackal wrote:
Adding harvest to the game was a HUGE mistake


Agreed.

You can both see and smell it on Chris - in every podcast where he has to talk about Harvest. He regrets everything that has to do with it, down to the simplest rerolls.

Harvest was like throwing drugs at people; it felt good, but was bad. Now people are addicted, and can't really see reason through their abstinences and withdrawal. They "need" it, and without it, everything is bad. Everything that comes out of their mouth, has to do with their addiction: Harvest.

Is that analogy going to get me in trouble?


The thing is that Harvest fixed so many things that were wrong with the games presentation of items. It made finding items feel good for the first time in the game. The important part you're missing is that they took it away without fixing the problems that it fixed.

In your metaphor it's more like they took away medication that improves someone's quality of life without fixing their underlying illness and not a recreational party drug.

Harvest was also a fix to something that was much worse gameplay wise in trading.
Last edited by j33bus#3399 on Aug 20, 2021, 9:32:37 AM
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j33bus wrote:
The thing is that Harvest fixed...


I disagree. It didn't fix anything. It gave the average Joe access easy to 9/10 gear. Is that a "fix"? No. Did it "fix" item drops? Of course not, it gave you so much power that drops didn't even matter, and on top of add/remove, you had so many rerolls available that "decent drops" were obsolete - to a degree.

The only good thing Harvest did, in addition to being fun for a limited time, was to shed some light on PoE's short comings, mainly the quality of item drops.
Bring me some coffee and I'll bring you a smile.
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j33bus wrote:
"
Phrazz wrote:
"
stalkingjackal wrote:
Adding harvest to the game was a HUGE mistake


Agreed.

You can both see and smell it on Chris - in every podcast where he has to talk about Harvest. He regrets everything that has to do with it, down to the simplest rerolls.

Harvest was like throwing drugs at people; it felt good, but was bad. Now people are addicted, and can't really see reason through their abstinences and withdrawal. They "need" it, and without it, everything is bad. Everything that comes out of their mouth, has to do with their addiction: Harvest.

Is that analogy going to get me in trouble?


The thing is that Harvest fixed so many things that were wrong with the games presentation of items. It made finding items feel good for the first time in the game. The important part you're missing is that they took it away without fixing the problems that it fixed.

In your metaphor it's more like they took away medication that improves someone's quality of life without fixing their underlying illness and not a recreational party drug.

Harvest was also a fix to something that was much worse gameplay wise in trading.


No, it was just people that aren't playing properly, trading properly got a get out of jail free card with Harvest. You shouldn't get awarded for not playing the game. Trade like me to get my power or don't. You will NEVER match me with a stupid SSF mechanic ever again.
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albert2006xp wrote:


No, it was just people that aren't playing properly, trading properly got a get out of jail free card with Harvest. You shouldn't get awarded for not playing the game. Trade like me to get my power or don't. You will NEVER match me with a stupid SSF mechanic ever again.


Trading is not playing the game thus traders should not be rewarded... Killing monsters and looting is playing the game... Monsters and loots need to be fixed big time...
Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic...
Last edited by Azarhiel#6045 on Aug 20, 2021, 12:16:25 PM
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j33bus wrote:
"
Phrazz wrote:
"
stalkingjackal wrote:
Adding harvest to the game was a HUGE mistake


Agreed.

You can both see and smell it on Chris - in every podcast where he has to talk about Harvest. He regrets everything that has to do with it, down to the simplest rerolls.

Harvest was like throwing drugs at people; it felt good, but was bad. Now people are addicted, and can't really see reason through their abstinences and withdrawal. They "need" it, and without it, everything is bad. Everything that comes out of their mouth, has to do with their addiction: Harvest.

Is that analogy going to get me in trouble?


The thing is that Harvest fixed so many things that were wrong with the games presentation of items. It made finding items feel good for the first time in the game. The important part you're missing is that they took it away without fixing the problems that it fixed.

In your metaphor it's more like they took away medication that improves someone's quality of life without fixing their underlying illness and not a recreational party drug.

Harvest was also a fix to something that was much worse gameplay wise in trading.


All that you said still applies, harvest wasn't removed from the game. You can still pretty great 7/10 gear with it and if you combine with prefix/suffix block meta crafting then you can still make 9/10 gear.
Last edited by stalkingjackal#2441 on Aug 20, 2021, 12:17:47 PM

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