[3.19] Poison Blade Vortex Assassin | Early To Endgame

Retired for now cause the build is too weak after 3.20 changes and trickster is superior in every way possible

Click here for my trickster variant

-Fast mapping.
-Possible as a league starter.
-Decent amount of endgame upgrades to work towards.
-Can do some bosses with practice.

-Needs strength/intelligence from tree or gear as you get closer to endgame setup.
-Somewhat limited methods of recovering life as a spell caster.

Gear (Ignore gem links)


Get one with resistances or strength to make gearing easier.

Allocate the notable "Charisma" and get Enlighten lvl 3 as soon as possible after getting The devouring diadem to fit all auras.

Notable "Influence" could also be allocated early on to help with mana reservation.

Until you can afford it use Goldrim or any rare helm with life and resistances in combination with an enduring mana flask or Eldritch battery from tree (make sure to have enough energy shield from gear if using this).


Triple influence mod sacrifical garb w/ spell crit, additional curse and +1 level of socketed active skill gems. crafting guide in pob notes.

Until you can afford an influence chest use either Tabula rasa or 6 link rare chest with as much life as possible.


Explode from Asenath's gentle touch for faster clear speed, make sure to allocate whispers of doom from skill tree or acquire a +1 curse chest to be able to double curse after adding these to the build.

Until you can afford Asenath's gentle touch use either rare gloves with life and res or The embalmer.

If you can get a pair of Asenath's gentle touch with the vaal implicit "Curse enemies with despair on hit, with #% increased effect" you can free up one ring slot for more damage.


Fill boots with res, life or whatever else you need, evasion base is preferred.

Searing exarch modifier "Drops brittle ground while moving, lasting # seconds" is a flat 2% critical strike chance to anything standing on it and is very easy to make use of as a Blade vortex character.

Lab enchant 80% chance to avoid being stunned if you've killed recently makes a noticeable difference and i recommend getting it once you got a good pair of boots.


Any belt with as much life and res as possible. stygian would be best base type and getting strength if possible helps with gearing.


Early to midgame use a rare amulet with life, resistances, attributes or +1 to skill gems. Anoint Toxic strikes to help cap chance to poison.

Ashes of the stars is the endgame option giving damage along with other bonuses to every active skill gem, Max reservation efficiency combined with Enlighten lvl 4 can be used to fit Herald of agony and anointing corruption instead of toxic strike for further damage.


First ring should be a rare ring with "+# life gained for each enemy hit by your spells" and as much resistances and life as possible. If you cannot afford this yet get one without life on spell hit but it makes a huge difference.

For the second ring you want one with "Curse enemies with despair on hit, with #% increased effect, along with anything else you might need life, attributes etc.

If you happen to get a pair of Asenath's gentle touch with the vaal implicit "Curse enemies with despair on hit, with #% increased effect" you can drop the despair on hit ring for a Circle of nostalgia or circle of guilt depending on heralds in your build or a rare ring with damage modifiers.


Two Cold iron points for most damage. damage over time is the best corrupt.

Use Bino's kitchen knife in place of one Cold iron point if you don't have Asenath's gentle touch for poison spread.

Alternatively you could use two Obliteration wands until Asenath's gentle touch + Cold iron points

Weapon swap

Sinvicta's Mettle allows you to gain free rampage by weapon swapping to the axe and killing one enemy then swapping back to your cold iron points.


Mistwall or Replica Mistwall mainly used where damage doesn't matter as much (heist) or if you feel the need to be tankier.

Main setup. Instilling and enkindling are both fine, i prefer mine automated.

An alternative to jade flask in the main setup, compare these 2 in your own pob to see which provides the highest ehp for you.

Another alternative to bottled faith or atziri's promise if you are struggling against certain ailments


Get as much resistances/strength on these as possible to make gearing easier.

Overwhelming malice is first priority. Second would be grim oath and for the third one Wicked pall, Unwaveringly evil also works as a last resort if there is nothing else but doesn't come with the skill effect duration. Two notable clusters are okay to begin with and are cheaper.

Large cluster should also not have more than 8 passive skills since you will end up wasting skill points on any with more than that.


For mediums get Circling oblivion and flow of life.

For passive skills no more than 4 or 5 so no skill points are wasted.


Get two with surging vitality for regen.

These should have no less than 3 passive skills.

"#% to Damage over Time Multiplier while affected by Malevolence" adds lots of damage. "Damaging Ailments you inflict deal Damage #% faster while affected by Malevolence" is a cheaper option. Any other malevolence, grace, determination or precision modifiers on top of that is also good but gets way more expensive.

Forbidden flesh and flame allocating Polymath will possibly be pricy but adds a nice chunk of damage.

If using stygian vise get Phasing on kill, life, res and/or damage on abyss jewel.

Gem links


Determination - Malevolence - Vaal Grace - Enlighten lvl 3


Quality on Blade Vortex does not matter since it doesn't give enough to increase radius unless you are using Ashes of the stars.

Blade vortex - Unleash - Deadly ailments - Void manipulation - Efficacy - Unbound ailments


Vaal Blade vortex - Awakened unleash - Awakened deadly ailments - Awakened void manipulation - Efficacy - Awakened unbound ailments

Anywhere they fit

Wither - Spell totem - Multiple totems

You can drop wither totem setup after getting Anomalous Withering step + ashes of the stars since these alone would apply enough wither stacks on everything.

Anomalous Withering step.
Use normal version of Withering step until you can afford anomalous.

Whirling blades - Faster attacks

Defiance banner

Immortal call lvl 3 - Cast when damage taken lvl 1

Leave Cast when damage taken at lvl 1 and Immortal call at lvl 3 or so that it triggers when around 25% of your health is lost.

Extra/Fit is possible

Dash - Second wind For bosses or getting over ledges.

Frostblink or Flame dash are two other options for bosses or getting over ledges.

Portal from personal experience i can say it definitely casts a portal and is nice to have.

Plague bearer - Enhance lvl 4 - Increased area of effect.
This can be used in a 4 link setup along with Withering step and can be dropped once it feels like you have enough damage or you can keep the setup if you like it and everything fits.

Increased duration and/or Void sphere lvl 3 can be added to Cast when damage taken setup if they fit.

Enduring cry build doesn't have the best regen options so this can help with staying alive if there is room for it.

Blood rage can be used if you want more damage but personally i don't like it cause of the degen it adds, could upgrade to anomalous variant for frenzy charge generation on bosses.

Precision could fit if using evasion mastery "Grace has 25% increased mana reservation efficiency", Awakened enlighten or another Enlighten gem, could also be upgraded to divergent for a further damage boost.

Awakened enlighten or another Enlighten as just stated above could be used to possibly fit more auras like Precision for damage or something along the lines of Vitality to make use of Watcher's eye modifiers.

Map modifiers to look out for

Reroll map

- -#% maximum Player Resistances
- Players are Cursed with Elemental Weakness
- Monsters fire 2 additional Projectiles
- Monsters reflect #% of physical damage (if you have high enough crit chance you can run these maps due to opportunistic)

Won't brick the map but slows you down

- Monsters have a #% chance to avoid Poison, Blind, and Bleeding
- Monsters are Hexproof
- +#% Monster Chaos Resistance

Can clear entire map but might stuggle with boss/tough targets
(as long as you have the devouring diadem and life gained on hit ring)

- Players have #% less Recovery Rate of Life and Energy Shield
- Players cannot Regenerate Life, Mana or Energy Shield

No need to worry about

- Monsters have #% increased Critical Strike Chance
+#% to Monster Critical Strike Multiplier
(with mistwalker you take no extra damage from crits as long as you are elusive which we always have up)

Pantheons / Bandits / Ascendancy

Bandits : kill all or help Alira for early game regen/resistances.

Ascendancy : Noxius strikes > Toxic delivery > Mist walker > Opportunistic.

Pantheons : Lunaris for mapping, Solaris for bossing.

Lesser pantheon : Gruthkul for mapping. Ryslatha for bossing.

Path of building (leveling/crafting included in pob notes)

Path of building : https://pastebin.com/MSYUh9CA

Make sure you are using the Community fork of path of building for it to work.

Trade links

Clusters info
Make sure the clusters are chaos damage or damage over time before buying.

Large cluster
Medium cluster
Small cluster
Life on hit ring
Despair on hit ring
Watcher's eye
Circle of nostalgia
Circle of guilt

I appreciate any feedback and will try to help out if i can
Last edited by hackergooby on Dec 4, 2022, 9:38:49 AM
Last bumped on Apr 20, 2023, 9:46:40 AM
Thanks, I'll try this build!
Thanks, I'll try this build!
I'm pretty new to the game and was wondering how does blade vortex apply poison?
To60Kukata wrote:
I'm pretty new to the game and was wondering how does blade vortex apply poison?

Here you can check out how many times blade vortex hits per second.
So with a 100% chance to poison from ascendancy (Toxic delivery 40%), herald of agony (20% and higher with circle of nostalgia with increased buff effect) and chance to poison nodes from skill tree combined every hit with blade vortex is going to poison targets, and at max blade vortex stacks that would mean 7.5 poisons applied per second.
Last edited by hackergooby on Nov 15, 2021, 12:26:17 PM
Anyone using the build how are you generating frenzy and power charges?
korba wrote:
Anyone using the build how are you generating frenzy and power charges?

corrupt implicit "#% chance to gain power charge on critical strike" from one of the cold iron points for generating power charges.

blood rage for frenzy charges, if you want to generate frenzy charges from bosses you are going to need anomalous blood rage.
Have you thought about going Iron Reflexes? Just evasion+spell sup feels very squishy on Scourge and even though its a long trip to the passive you get a way tankier char with still amazing dps:


If you change the amy for an Aul's it should be even easier to fit grace+determination.
korba wrote:
Have you thought about going Iron Reflexes? Just evasion+spell sup feels very squishy on Scourge and even though its a long trip to the passive you get a way tankier char with still amazing dps:


If you change the amy for an Aul's it should be even easier to fit grace+determination.

Even without iron reflexes you could get at least 80% damage reduction with just molten shell, determination and defiance banner with 100% spell suppression and 80% evade on top.

I would keep spell suppression at 100% since its the one con full armor builds have which is dealing with spells unless they look into more max res etc.

Along with the 36% chance avoid physical and spell damage which we get from increased elusive effect and it always getting refreshed by mistwalker and withering step.

withering step and molten shell can be used simultaneously, could have one on right and the other on left click or whatever feels most comfortable.

wither stacks in pob could be reduced to 7-9 depending on withering step level or if its anomalous (adds 2 extra stacks of wither at 20 quality) for more consistent dps numbers while mapping since totems won't be down all the time.

Enlighten lvl 3 could be used instead of aul's to fit every aura into the build, lvl 4 would make it possible to add divergent precision back into the build but i don't think its that necessary considering how expensive it is for the amount of dps you get out of it.

Unsure if chaos mastery "20% increased wither effect" affects the wither from withering step, if it does this would be a nice dps increase that could replace evasion mastery "grace has 25% increased mana reservation efficiency" since its no longer needed with enlighten lvl 3 in the build.

Herald of agony is also out so circle of nostalgia could be replace with an influence ring since it doesn't do much anymore unless you want to try get herald of agony back in again.

Just make sure that your chance to poison is at 100% without coralito's active, something like anointing toxic strikes which is really cheap would fix this and still add an okay amount of damage.

For the free ring slot something like despair on hit from ring would be much cheaper to get compared to the corrupt implicit on asenath's. Would also make filling res or whatever else you might need easier. Chaos res on ring would make sirus way more forgiving to fight.

Cause of these changes impresence could be replaced until getting an influence amulet but it does have all round good stats for the build even if not used for reserving despair and cheap at this time of the league.

Here's a tree that i put together, still room for improvement and needs a new ring to replace circle of nostalgia. But physical damage reduction is a very good idea to add into the build. my dps in 3.15 was around 12m with 15 wither stacks so damage is very comparable to that even with all these changes made : https://pastebin.com/3ZQa3Uv7
Last edited by hackergooby on Jan 28, 2022, 1:33:59 PM
Thanks! That looks very good indeed, I will try it and let you know how it works :)

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