Someone please ask Chris Wilson this on his next community interview:

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KalHirol wrote:
Diablo 3 fixed this 10 years ago,
POE = technology isnt there yet...


a 10 second logout timer is a fix? xD It just kills the character. How does that fix anything? If someone wants to play without logging out, or in the immortalcore (softcore), then by all means do that.

..and to people who constantly talk about logout macros; You can logout instantly without any macros. Just play in a windowed mode and hit that "x" in the top right corner.

Seriously, quit suggesting bad things.
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Omnicide24 wrote:
I don't think you are really being fair to hardcore calling it cheating when the game cheats way harder by design. Challenge =/= unreactable death. Playing careful and taking every encounter seriously because of the stakes can be fun, having many hours worth of work flushed because you flipped a coin and got tails is probably not what people dream of with the hardcore experience.


If escaping from uncontrollable, unfair death is how the logout macro is being used, then I would agree with you that it's unfair to characterize it as cheating.

However, I watched a bunch of the videos of HC players dying in the recent "no-logout-macro" challenge, and I don't remember a single one of them being a "this is out of my control" moment. Many of them were a "I got into a spot I shouldn't have" moment, and were it not for the challenge, the logout macro would have been used to escape a bad decision. I think it's fair to characterize that as cheating, or at least not in the spirit of hardcore.
- here's my sig
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Fapmobile wrote:
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KalHirol wrote:
Diablo 3 fixed this 10 years ago,
POE = technology isnt there yet...


a 10 second logout timer is a fix? xD It just kills the character. How does that fix anything?

Seriously, quit suggesting bad things.


A 10 second logout timer lets the developers balance monster damage around a 10-second time-to-death instead of what we have now, which is a 0.5 seconds to death (often less). Having more time to react to the combat enhances the gameplay while maintaining the challenge.

If the game lets you logout instantly, the challenge is gone unless they let spikey monster damage kill you faster than you can log out.

Think before you post?
I dunno. A 10-second time-to-death sounds horribly boring.
- here's my sig
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KZA wrote:
"
Fapmobile wrote:
"
KalHirol wrote:
Diablo 3 fixed this 10 years ago,
POE = technology isnt there yet...


a 10 second logout timer is a fix? xD It just kills the character. How does that fix anything?

Seriously, quit suggesting bad things.


A 10 second logout timer lets the developers balance monster damage around a 10-second time-to-death instead of what we have now, which is a 0.5 seconds to death (often less). Having more time to react to the combat enhances the gameplay while maintaining the challenge.

If the game lets you logout instantly, the challenge is gone unless they let spikey monster damage kill you faster than you can log out.

Think before you post?


They do let spikey monster damage kill you before you can logout, logout macro doesn't make hardcore players immortal by any means. People in SSF Hardcore die all the time as there is always times where suddenly you just get 1 shotted and cant react fast enough. If people watch streamers on Twitch who play SSFHC they'd know that.

Is logout macro kind of cheap, yeah probably but I don't see it as a problem at all and honestly not something I'd like seeing GGG waste their time on as there is many other things of more importance and it really doesn't affect me if other people are doing it and there is nothing from stopping me from doing it as well. Not like I'm going to get a big juicy cheque from reaching the top of the SSF ladder. Only place I see logout macro being an issue is if you're in a tournament league where reaching first place means you're going to win something.
Last edited by firenovix#6291 on Aug 19, 2021, 12:19:18 AM
Ask him do u think that after 10 years trying and you still don't understand or know what the players want out of your game is a problem?

Cause if u don`t know after 10 years then you will never know.
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jpkiwi wrote:
Ask him do u think that after 10 years trying and you still don't understand or know what the players want out of your game is a problem?

Cause if u don`t know after 10 years then you will never know.


You cant develop a game based on what the players want, for many reasons & one more important being that people want different things so you cant cater the game towards a group of people while the other groups want something else.

For PoE to of survived for 10 years I'd say they're doing something right... wouldn't you??
80% of online games don't even live this long.


Probably going to get backlash from people for this one but so be it, it is what it is.
I agree. This game used to be fun before the introduction of 1 shot mechanics. It's the reason why I stopped spending money on this game. Chris talks about meaningful battles but look at the introduction of monsters they put in expedition. They literally all charge or off screen you in 1 hit and this is from a normal monster. How does dodging 1 shot mechanics from hundreds of monsters make this game fun. You literally screw up once and rip you die. I had taken a break from several leagues to see if they would fix this and from the podcast Chris thinks this is integral part of "fun". He always mentions D2 as a crutch and D2 on players 8 didn't have this kind of damage spike that is in this game. I'm at a point of where I will permanently put the game down. Damage nerfs are not as bad as getting wrecked because there's a billion things going on and everything moves at mach 5 where 1 mistake is death. Fact is, Chris and co said they liked to make new ways of killing players. They are intentionally messing with players instead of creating meaningful combat that they keep preaching about. The expedition monsters were close to being a good set of monsters if not for the incredibly ridiculous damage output and range they all have.
Last edited by sumyounguy#3751 on Aug 19, 2021, 2:57:24 AM
The reason for the ability to get back in the game after you quit is for when you get disconnected. We in South Africa do not have servers we connect to London EU and get disconnected allot and if they change this we must restart all over every time we get DC and trust me it happens allot. we also have load shedding here at least this gives us time to start our generators.
Last edited by mrjaj21#9971 on Aug 19, 2021, 6:27:16 AM
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AcrylicHercules wrote:
I dunno. A 10-second time-to-death sounds horribly boring.



What amount of time would you say would be the most fun?

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