I am really thinking in quitting this game after 5-6 years

"
sbowen223 wrote:
I don’t believe PoE was meant to be an easy game, save for if and when you grind out a godly set of gear on an already high-performing build. Maybe then and only then it should be easy. Of course you could always just play at a deliberately lower progression point to control the game difficulty as you see fit. Quarry runs, anyone?


I don't think there's anything challenging about being one shot in the middle of a screen full of particle effects and enemies. If all the difficulty comes from needing to reroll maps 30 times to get smooth progression, it's not a hard game, its just tedious.

"
trixxar wrote:

Hmm, honestly no. There is not some huge vat of hardcore AARPG players out there who are turning down PoE because it is too easy. Consider, if you want a hardcore game like this, what else are you playing.

PoE is almost niche market for hard AARPG. They are going further into their niche instead of appealing to a wider audience. They may find success this way, but it would be because dedicated players spend more, not because they find new players.

There is no "turnover" of players, there is not a large untapped market.


Name a single ARPG harder than Path of Exile.
I have never seen a player quit because the game was "too easy".

Go push Maven and T16 delirium orbed maps in SSF HC on a private league with all the modifiers turned on and tell me the game is too easy. There was always challenging content available.

People aren't leaving because the game is too hard, the challenge presented isn't well balanced or interesting. The endgame is getting stale. And GGGs communication around the changes, and their reasoning behind some of them, has left a lot of players disappointed. Hardcore streamers playing 60+ hours a week included.

Most people are on-board with the idea behind the changes, including nerfs, just the changes themselves leave much to be desired.
Last edited by jerot#5117 on Aug 10, 2021, 2:13:18 AM
"
jerot wrote:


I don't think there's anything challenging about being one shot in the middle of a screen full of particle effects and enemies. If all the difficulty comes from needing to reroll maps 30 times to get smooth progression, it's not a hard game, its just tedious.



The bulk of the games difficulty seems to be getting players to create and pilot builds that do the content they seem fixated on doing - character power or personal skill level be damned.

The other side of that difficulty coin would be getting players to modify their difficulty level down to the point where they don't die an 'unacceptable' amount of times per hour/day based on their tolerance.

We know builds and skilled players exist that can avoid these allegedly ubiquitous and unavoidable 'one shots' because every league, faster and faster, more and more ppl hit 100 in every version of the game.

Interesting is in the eye of the beholder but you can't call it imbalanced/unfair. Unfair is calling the game unfair when one takes a trash character (or trash piloting) into the hardest content and complains about the difficulty.
"
innervation wrote:

We know builds and skilled players exist that can avoid these allegedly ubiquitous and unavoidable 'one shots' because every league, faster and faster, more and more ppl hit 100 in every version of the game.



Do we really know that, like who exactly? Even the 1. speedrunners have deaths.
Do you watch any hardcore PoE streamer, who of them exactly never died?
Maybe some newbie with 3 people watching that is still in act1.


The people you talk about simply do not exist. But lets just pretend there are 10 of such people, how is that even relevant to the.. you know.. the other 3million players that did not find immortality exploit?

You do not read stuff in patch notes like "Magic monsters are no longer immortal and no longer deal 9billions dps, this was unintended behavior" in patch notes EVERY league as some kind of prank, it is actually what was in leagues and would smash anyone that touched such content. Also said "immortal person of 0 deaths" would actually need to play all content to make such claims. Actual hardcore players are just avoiding anything league related, roll magic maps etc to stay alive (and still somehow die kek)

Also they use cheats like automated alt+f4 macros and still die.

Best known exploit for immortality was to get 2x minion that has immortality aura (so it would receive and give immortality) are we going to really count that as something to balance around?
I feel pretty, Oh, so pretty,
I feel pretty, and witty and gay,
And I pity Any girl who isn’t me today!
Last edited by CAKE#4700 on Aug 11, 2021, 1:42:00 AM
Players take specific steps to achieve specific goal; more at 11.

Fact is ppl play 4k hp glass cannons, claim they're tanky b/c 'my resists are maxed and I have 30% block', demand to do T296 maps deathless, then claim the game is plagued by one shots.

Saying that even good HC streamers die sometimes proves what exactly? They clearly take steps to die less. Way less than average. Way way way less than the average complainer. Infrequently enough that they've all gotten to lvl 100, many multiple times.

Very very few players of any games want to look internally for answers to their problems. It's so much easier to put 'stupid devs' on repeat.
"
innervation wrote:

proves what exactly?


It does indeed prove very little, for example it does prove only that your argument is invalid and the content is actually often overtuned so much that we get "sorry and we maybe fixed it" patch every league. This one was surprisingly not so bad when it comes to too much dmg from league mobs. But some bugs not related to this league re-appeared (immortal enemies from past league content)

Lets see this league:
Fixed a bug where Medved, Feller of Heroes was classified as a Runic monster, and as a result, could be affected by Remnant modifiers that affect Runic monsters.

(which resulted in him 1 shotting people that normally facetank mavene'd uber elder)

Reduced the damage dealt by the Leap Slam skill used by Goatmen in the late game
(and other 50 nerfs to goatmen)

Fixed a bug where Medved, Feller of Heroes could deal damage after death.

So he would be overbuffed, and even after killing him he would instant kill you

Applied another tentative fix for the graphical T-posing issue.
(You would get instantly ruined by piety if you tried to assert your dominance at her fight by T posing)

Fixed a bug where some instilled flask mods could remove grace period when entering new areas.

(Resulted in people being instant killed before the actual area loaded on the computer)


And that is just few from this current league not mentioning 50000 of these from past leagues.

Wanna tell me more about how it is about "getting gud and getting over 3000 life"?
It is really fun story to listen to, just not based in reality to any degree.
I feel pretty, Oh, so pretty,
I feel pretty, and witty and gay,
And I pity Any girl who isn’t me today!
Last edited by CAKE#4700 on Aug 11, 2021, 2:19:02 AM
"
trixxar wrote:
USually I hate just blindly following the meta, but this is THE league to do it.

Bleed Gladiator SST and several ascendancy FR totems just squashes stuff. Yeah GGG will nerf it next league but I think they are probably terrified of nerfing on top of the hardcore round of recent nerfs.

Personally, i am playing a bit but withholding funds until I feel GGG is designing around the player fun in the game, not their vision of the game they want to build.

Why pay when they explicitly state they are building around their vision even if most players dont want it (exactly what Chris said "We wont build a game we arent proud of even if it means higher player counts and retention"). Ok, but then why piss on your players and expect money....




Witholding funds is the key part of this response. I'm in the same space...I love love love the league mechanic but tired of getting destroyed despire 75/75 block, and overmaxed resists, high health, etc. The nerfs have hurt my casual enjoyment of this game.
"
CAKE wrote:


Wanna tell me more about how it is about "getting gud and getting over 3000 life"?
It is really fun story to listen to, just not based in reality to any degree.


Every league hundreds if not thousands of people 'beat the game'. Anything you want to do someone has done before you and publicly or there are enough ppl that have done it that a large cross section of them have their builds public.

You can copy them and find your success. Or you could set more realistic goals for your play time and skill level. Or you can continue to throw your hands up in the air, claim everything is unfair and impossible, and continue to scratch whatever itch it is making you opt into the latter of the 3 options.

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