Visual Representation of the feedback after a major PoE patch

When did I ever imply that the game will die? I just said the playercount reflects 3.15 in my opinion very well.

Also I do not see your 8%
Harvest vs expedition 10days

Harvest


Expedition


Harvest also had the innate problem of creating your BiS items within 2-4days due to harvest crafting being stupidly overpowered. I would be fine if they just removed it from the game.

Especially interesting is that the harvest lower bar represents 50k NOT 0k like right now
Farming salt on the forums since 2024
Last edited by Toaru_Majutsu_no_Index#1288 on Aug 2, 2021, 3:31:08 AM
In harvest about 38% 39% players left within the first week. For expedition this percentage is 47%. You can check it yourself, the supposedly best league ever was not loved that much.
who says harvest was the best league though? I really liked Delve and delirium and LOOOOVED synthesis.

Where does it even say that harvest was the supposedly best league?

Fun is highly subjective anyways, and harvest kinda had the issues that it did powercreep you through the entire content on a highway, due to how powerful the crafts were. I find it not surprising that it lost players rather rapidly, that aside I do not see it being that amazing of a league.

I am not pointing fingers anywhere, all I did was go to steam and look at the poe playercount at given times.

-edit-

2hours ago 25k players online in poe. which is the low point of the day.
yesterday same time it was 10k more (weekend unsurprisingly).
Still 25k after just 10days is insane.

also in case you didn't play harvest. Harvest crafts gave you god items.
Also harvest crafts gave you unlimited sextant 100% delirius maps with beyond in zana pool. so yeah Harvest was busted mechanic wise.
Would have to go really far out of my way to call it "best league ever"
Farming salt on the forums since 2024
Last edited by Toaru_Majutsu_no_Index#1288 on Aug 2, 2021, 3:52:12 AM
I believe God has something greater in mind for us in the future - this vision cannot be represented in numbers or statistics.
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Believe in the ways of Jesus, follow his path and find enlightenment. All your sins may be forgiven.
Nobody is saying that Harvest was the best league. Most didn't like it. I think what you're confused about is people are saying that the Harvest mechanic when implemented in 3.13 was peak because it didn't require you to tend you garden all the time.
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Johny_Snow wrote:
In harvest about 38% 39% players left within the first week. For expedition this percentage is 47%. You can check it yourself, the supposedly best league ever was not loved that much.


Harvest was one of the worst performing leagues. The reason it was loved by those who stayed past the first week were close to 50% dropped off was that those staying loved the crafting.

The harvest mechanic itself, meaning garden and seed management was almost universally hated. What people liked about harvest was the crafting and the ability to craft your own gear rather than grind currency and buy stuff you needed from trade.
SSF players also loved harvest because it gave them long term goals during a league.

By your logic, Harvest should have been a more succesfull league because it was at the height of covid and everyone was staying indoors. That's not the case. The league mechanic itself (Not crafting) was hated and people quit in the first week.

If you want to compare Expedition to a league an actual popular summer league, compare it to Legion instead. Legion was 2 summers ago and only had a 16% drop in player numbers after the 2 week mark. Considering Expedition has had 2 years of playergrowth the numbers are very concerning.

One comparison between harvest and expedition is also what's actually critizised. During Harvest people were complaining about the actual league mechanic. This makes it easy to just sit the league out and wait for next league, which most people did.

Expedition presents far more dangerous critisism. Now players aren't really focusing their critisism on the league mechanic, but the actual CORE game itself. If the base of the game is what's universially unliked, it doesn't matter what league mechanic they release in the future. People might skip the league purely on the basis that the actual core gameplay isn't what they're looking for, like now.
Or maybe people didn't like the free item editor given to them? GGG themselves said that harvest will break the game even before it got released. Not everybody enjoys a broken game.
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Johny_Snow wrote:
Or maybe people didn't like the free item editor given to them? GGG themselves said that harvest will break the game even before it got released. Not everybody enjoys a broken game.


It's true that alot of people, especially in the top end didn't like the free "item editor" given to them.

But lets look at the actual Harvest statistics.
Majority of players left the league during the FIRST week of the league. However, past the initial amount of people leaving a surprising number of people stayed and played the league throughout. If we were to skip the first 2 weeks of the league and only count the numbers from week 2 and forward, harvest actually had very strong retention rates compared to past leagues. Sure, alot of streamers quit the league after reaching their third character completely decked in mirror tier items. But alot of more casual players played more than they ever had aswell.

Now lets tackle your poorly constructed argument.
If people actually left the league because they hated the harvest crafting, don't you think they actually would leave the game AFTER actual harvest crafting was making an impact on the economy and peoples characters.

During the first week, when majority of the playerbase left, most people weren't crafting their items. They were finishing the campaign and finishing their atlas. Only when content creators started posting videos and crafting guides on how to make items, how to sell/buy crafts on TFT and how to bulkfarm seeds in T10 Icebergs et.c. did the actual Harvest mechanic take off.

During week 1, people didn't bother with the mechanic too much. They were focusing on other things. I'm sure some people like Empyrean maybe was crafting some insane first rendition of harvest items during week 1. But majority WASN'T. It was after the harvest boom where content creators like Grimro, Ghazzy and Pathofmatth et.c. showed the community how to make insane items through craftofexile and how to abuse TFT that harvest actual became an item editor. NOT during week 1 where majority left.

I still stand by my argument that most people left during week one because people hated the actual harvest mechanic. I remember the videos and posts form that era fondly. Having to follow a guide to minmax your garden and all you did in maps was click a box collecting seeds. People hated that.
No one was complaining during the first week about having an item editor. To most people, this didn't exist in week 1. What did exist was a ridiculous blueprint of how to setup your garden which literally took hours to build.
What did exist was a in build map mechanic that added no monsters to your mapping experience.

Two of the biggest criticism Hest and Harvest got was that those leagues did nothing for mappers. They added no new monsters or mechanics to interact with your map. You just clicked boxes for seeds/contracts that and doing those league mechanics took you "out of the mapping loop".

Ever since then GGG has been obsessed with making league mechanics that add monsters into your maps again. Just look at Ritual, Ultimatum and Expedition. All 3 league mechanics add monsters to your map.

TL;DR You're wrong. People didn't quit Harvest during week 1 because it was an item editor. The item editing aspect of harvest was barely used during the first week when everyone quit.

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