Expedition has had a slightly larger 7 day drop off than Harvest
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I don't think anyone rational will think POE is dying. It still has a long way to go before that happens.
But it's not all great news to lose so many players. Still on GGG's end they care more about players who spend money, than players who just play. They added a shiny new $90 supporter pack this league, probably partly because they expected a player drop and wanted to compensate a little. The real test will be to see what happens next league, and the following. But the time of growing the player base each league may be done. And much sooner than I would of thought. The ARPG market is about to get very crowded in the next few months. D2R comes out in September, it'll have an effect, even if small on the player base. Last Epoch is getting very close to a release. Maybe end of this year or q1 of 2022. Lost Ark is dropping in December, and will be direction competition with 3.17. Competition is coming, but competition can be a good thing. |
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" Literally no one said Harvest was peak gameplay. They were talking about Harvest as implemented in Ritual a gigantic difference and you know it. ProbablyGettingNerfed - L100 Occultist Vinktarded - L100 Pathfinder GoogleDiversityHire - L100 Necromancer 3.13 was the pinnacle of PoE. IVYS+1 Gang 4 Life. Last edited by TheAshmaker#5078 on Jul 31, 2021, 9:27:15 AM
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The trend you want to observe is how the PoE playercount has grown every single league steadily. Player numbers have contstantly been growing over time with a few exceptions.
The exceptions are the leagues that have been universially critiziced. This includes Blight, Harvest and Synthesis. These leagues had massive problems. For blight, no one even joined the league to begin with. I'm not sure why, I didn't play that league. Synthesis and Harvest had the problem that the league mechanic was too complicated and annoying to setup. However, it's important to note that once the first batch of players had left in those leagues, those who stayed kept playing those leagues all out (Or atleast more than should have did). People who didn't want to delve into the mechanics of harvest or synthesis quit early because of the complexity. Those who stayed were rewarded with insane powercreep and player retention after week 2 was very high. It's also worth noting that both of those leagues still maintained a VERY healthy economy throughout the entire leagues. The difference between those leagues and expedition is detrimental. In Synthesis, Harvest or Blight players left because the league. In Expedition, people are leaving the league because of dissatisfaction with the game as a whole. I think the expedition league mechanic overall has recieved much praise. Alot of people seem to like it, compared to leagues like Harvest(Garden), Heist or Synthesis et.c. But people don't seem to enjoy the game as a WHOLE. When people dislike the core fundamentals of the game and not just a situational league you've got huge problems with your development. It's kinda perplexing how GGG has managed to wipe out so much of their playergrowth in just one league. It seems that 50% of the players who enjoyed previous leagues when the playercount kept hitting all time just didn't enjoy this league and quit early or didn't participate at all. Last edited by Deadandlivin#2745 on Jul 31, 2021, 9:55:39 AM
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" I'm one of those who didn't like harvest in the beginning. Once I tried it a bit, and setup ideally, I played till the final day. T4 x 24 was a joy. Game felt very rewarding even when mobs hurt so much. Imagine now, struggle against sirus only to drop garbage. `Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL `What are divs?` |
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" worst so far*
Spoiler
til 3.16 OMEGALUL
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I like how people are saying games not dying lolwut i seen some biggest supporters drop. my entire guild quit who has roughly around idk 500k in MTX sales a year between a couple dozen players.
My new friends one who has every MTX every support pack just quit this weekend, gave his account away. as he said the leagues dead, they killed all but 3-4 builds,my friends all quit. I'm in the same boat as his...like this league [Removed by Support] it's the wrong way to handle the game and the majority say the same. i really do hope when more leave the nay sayers in this thread pick up the slack and start dumping 5,000 bucks a month into the game. when the game loses its #2 supporter with roughly sitting on 4 million mtx points...you gotta be realizing you messed up huge. time will tell I'll give this league another week but if the nerfs stay yeah I'm out for good rather play and waste my time elsewhere then need to no life this game. All my gear is trade bought too nothing I have found has been even slightly good so yeah loot buffs are a complete lie. Last edited by Kane_GGG#0000 on Jul 31, 2021, 8:00:53 PM
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It almost takes actual effort to make a worse league than harvest. Pretty sad tbh...
https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950
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" I have 0 faith in Blizzard doing anything right, just look at all the shit they did with the W3 "remastered" We need a fast paced arpg, that is the market gap right now. |
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You can't say that drop off is only slightly larger if you are not even comparing Harvest with Expedition.
Day 7 means weekend and weekend means Battle Royale. And let's not forget -40k max players that decided not to play first day compared to to last league. |
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Putting aside the op's propensity for selecting a data set that is designed to support their point, player count, in and of itself, doesn't mean anything as a guide to the long term viability of the game. As it is simply used as a proxy for player spending.
However, using player size as a proxy only works when it is based on the assumption that with a large enough sample player spend will "average out". At present there is anecdotal evidence (admittedly mainly Reddit, however, one thread had 4,000 separate likes which is arguably material), to suggest that many players who have bought supporter packs in the past are not spending. This is a much bigger issue for the GGG business model. It really doesn't matter if there are 40% fewer players or 70% fewer players as long as the big spenders keep spending. I would be really interested to see league specific player spending trends, however, the chances of this data being released is extremely low. Unfortunately, without this data the discussions around player count are largely irrelevant to the financial viability of the game. The changes also represent a challenge with regards to bringing new players in. The overwhelming majority of businesses needs a constant flow of new customers and there is nothing to suggest that GGG is different. Again there is no data available on this metric to make any reasonable commentary. |
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