Reddit is WRONG

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Ner0suM wrote:
Let's just watch and find out the truth eh?

https://steamcharts.com/app/238960


^
The nerfs will continue until morale improves.
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BlazeSTX wrote:
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tackle70 wrote:
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deadunion wrote:
Most of the people who post on reddit week 1 of a new PoE league are not core players that stick around for 2-3 months. These people on reddit complaining that poe is becoming too hard are not the games core audience. There is a game for people who want to come home from work and mindlessly mash buttons without thinking at all, d3.

Don't let them convince you that PoE needs to be dumbed down and easy mode. Thinking about the choices I made this league was more fun than past leagues, regarding difficulty. Please don't let reddit's forever crying make you ggg back down from taking the game in the direction you want.


This.

is absolutely FALSE.

There is SSF mode for peoples like You, but seems like You are not much of SSF player, arn't You ?!
It's quite interesting why You are taking whiteknighting side, where actually you are blackknighting Your own existence in here ?
Why ? Is there some specific reason ? I am curious now about this reason.
Can You please be more open for a second ?
What makes You think that PoE is what You wish to be - a slow and calm game where You can enjoy the backgrounds ?! Just go to SSF and done. I believe this option is quite vital still, isnt it ?! but No - You are telling me, and practically most of the adults I know/knew in this game that we shall play it Your way ?!
Interesting. Absolutely interesting.
How about making the game turn based ?! Starting with removing the "ACTION" from ARPG from PoE ?
Maybe involving playing chess with the boss maybe ? on a very hard mode ofc.
Please - I am really curious what makes You think it should be Your way.

PS.... Actually NO, even the SSF players is against Your opinion.


[Removed by Support]

The game was far better back between 1.0 and 2.0 before the power creep went to the moon and back. Path of Exile is not an interesting game when any halfway competent build is zoom zoom clearing all content with 10 chaos worth of gear and the only way the game is challenging is if you go looking for it (gated bosses, T19 delirious maps, deep delves, etc).

The game needs even more nerfing in exactly the direction they went with this patch.
The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard
Last edited by Kane_GGG#0000 on Jul 26, 2021, 10:40:58 PM
To be honest... anything that still hook me in PoE is the SSF leagues!
The thrill to make your own journey without the Meta-trading/Multiplayer overload. And the changes on Mana cost/reservation/triggering is a pretty big issue to SSF Casual players.
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albert2006xp wrote:


Chris Wilson from Grinding Gear Games himself on reddit did no such thing. Sure the mana and flask things are getting a touch up, I don't think anyone was married to those. They're tuning in progress. Some costs are ridiculous, could be built around, but ultimately I don't think that will matter much. As for the flask thing, there was no CB immunity which was getting the people without the jewel, and the immunity for ailments in general was somewhat short. Extending that doesn't change anything about the patch making the game harder. You still have to use the same flask strategy of letting them autoremove ailments for you and pay the same cost of not really having flasks anymore. The people who complain about getting frozen will probably still complain because they're not automating it with the currency so they won't do it reliably.


Chris Wilson did such a thing on Reddit and also if you look on the main forum here. Title post is "What we're working on" where he says he/they may have overnerfed (AKA didnt playtest it long enough) "mana reservation on many (but not all)" gems, potions being buffed by 400% (1 to 4 seconds?!?! Knee jerk much), and much more. You did read the post right? It's the same post on Reddit.

The SSF version of the game is indeed heavily RNG. Acting like trade leagues are the only thing taken into account is a bit obtuse isn't it?
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tackle70 wrote:
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deadunion wrote:
Most of the people who post on reddit week 1 of a new PoE league are not core players that stick around for 2-3 months. These people on reddit complaining that poe is becoming too hard are not the games core audience. There is a game for people who want to come home from work and mindlessly mash buttons without thinking at all, d3.

Don't let them convince you that PoE needs to be dumbed down and easy mode. Thinking about the choices I made this league was more fun than past leagues, regarding difficulty. Please don't let reddit's forever crying make you ggg back down from taking the game in the direction you want.


This.


This is calling people who's been coming home from work and relax by playing this game for the past few years GTFO.

Yikes, I don't want to be in the same community as these people. Cya.
If 2 the two kids above is all which was causing the issues of the game - we are better off them.
This game is made for adults, and it's even rated, so.. what are You doing in here.
Powe creeps is the issue ? REALLY ?! As I've said early - there is SSF for You. If You cant play it, and You are NOT playing it - they why You are advising what the rest 99.9999% of the population should do ?!

https://smarts-ef.org/blog/games-apps-kids-slow-processing-speed/

Here a link which can help You into a good range of games of Your taste.
or You can buy LEGO or something, but definately PoE is not Your game probably.

And wait ! What was about PoE 1 and 2 ? Have You even participate on it, since if You did - then You would clearly remember that the aim of PoE 1 was to beat Dominus about 300-350 TIMES PER DAY for the getting the best drops.
If this is not a zoom-zoom power creep then I am not sure what You are speaking about.
[Removed by Support]
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GrandmasterEternius wrote:
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albert2006xp wrote:


Chris Wilson from Grinding Gear Games himself on reddit did no such thing. Sure the mana and flask things are getting a touch up, I don't think anyone was married to those. They're tuning in progress. Some costs are ridiculous, could be built around, but ultimately I don't think that will matter much. As for the flask thing, there was no CB immunity which was getting the people without the jewel, and the immunity for ailments in general was somewhat short. Extending that doesn't change anything about the patch making the game harder. You still have to use the same flask strategy of letting them autoremove ailments for you and pay the same cost of not really having flasks anymore. The people who complain about getting frozen will probably still complain because they're not automating it with the currency so they won't do it reliably.


Chris Wilson did such a thing on Reddit and also if you look on the main forum here. Title post is "What we're working on" where he says he/they may have overnerfed (AKA didnt playtest it long enough) "mana reservation on many (but not all)" gems, potions being buffed by 400% (1 to 4 seconds?!?! Knee jerk much), and much more. You did read the post right? It's the same post on Reddit.

The SSF version of the game is indeed heavily RNG. Acting like trade leagues are the only thing taken into account is a bit obtuse isn't it?


Clearly you read different things in that post since nowhere are they changing the damage nerfs. Like I already said in the post you refused to read. Mana costs will get adjusted a bit since they weren't tuned quite right and the duration of the immunity from removing an ailment is extended to a more logical time because it's kind of useless on bosses. If you and the others want to take these reasonable changes as walking back the nerfs, go right ahead, maybe that will keep things quieter, but that ain't it.

Trade things are the only thing taken into account because that's what GGG balances around. People have been told that SSF is not balanced for several times, as much as Chris loves it.
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albert2006xp wrote:
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GrandmasterEternius wrote:
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albert2006xp wrote:


Chris Wilson from Grinding Gear Games himself on reddit did no such thing. Sure the mana and flask things are getting a touch up, I don't think anyone was married to those. They're tuning in progress. Some costs are ridiculous, could be built around, but ultimately I don't think that will matter much. As for the flask thing, there was no CB immunity which was getting the people without the jewel, and the immunity for ailments in general was somewhat short. Extending that doesn't change anything about the patch making the game harder. You still have to use the same flask strategy of letting them autoremove ailments for you and pay the same cost of not really having flasks anymore. The people who complain about getting frozen will probably still complain because they're not automating it with the currency so they won't do it reliably.


Chris Wilson did such a thing on Reddit and also if you look on the main forum here. Title post is "What we're working on" where he says he/they may have overnerfed (AKA didnt playtest it long enough) "mana reservation on many (but not all)" gems, potions being buffed by 400% (1 to 4 seconds?!?! Knee jerk much), and much more. You did read the post right? It's the same post on Reddit.

The SSF version of the game is indeed heavily RNG. Acting like trade leagues are the only thing taken into account is a bit obtuse isn't it?


Clearly you read different things in that post since nowhere are they changing the damage nerfs. Like I already said in the post you refused to read. Mana costs will get adjusted a bit since they weren't tuned quite right and the duration of the immunity from removing an ailment is extended to a more logical time because it's kind of useless on bosses. If you and the others want to take these reasonable changes as walking back the nerfs, go right ahead, maybe that will keep things quieter, but that ain't it.

Trade things are the only thing taken into account because that's what GGG balances around. People have been told that SSF is not balanced for several times, as much as Chris loves it.


Clearly if you read my post and didnt skim it you would have noticed i said "changing the damage nerfs".

Let me bold out what i said literally in the post you quoted.

"
"Chris Wilson did such a thing on Reddit and also if you look on the main forum here. Title post is "What we're working on" where he says he/they may have overnerfed (AKA didnt playtest it long enough) "mana reservation on many (but not all)" gems, potions being buffed by 400% (1 to 4 seconds?!?! Knee jerk much), and much more. You did read the post right? It's the same post on Reddit.


I said he admitted they went too far with nerfs. You are in agreement that when you make mana reservation much higher that is indeed called a nerf right? When multipliers for mana go up, thats a nerf, when they go down its a buff.

Was it the "and much more" you just decided to zone in on despite the post touching on numerous subjects including currency and balance philosphies?

As for your second point, fair enough In my opinion it still shouldn't give him liscense to decimate parts of the game that isn't the "Main Vision!!"...People already get upset enough as it is when things like heist or older leagues become irrelevent. But hey....its his vision and his game.

The post he made still seemed pretty obvious to anyone who isn't just fanboying hard that they admitted "...oops ok maybe we did overnerf and not playtest well enough..." Or is a 400% increase on potions and reversion of mana reservation on many (BUT NOT ALL) support gems just par for the course and all according to "the vision"?

Not trying to argue semantics here just saying the reality, despite people thinking this is all good they came out and admited it wasn't and are already changing SOME (I said some, not damage) of those changes (Which is nice, im not gonna just endlessly tear into them when they are doing the right thing).

We'll see on if these changes came too late as i watch the player counts over the next two weeks.
Last edited by GrandmasterEternius#2056 on Jul 27, 2021, 7:16:51 AM
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Miztin wrote:
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tackle70 wrote:
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deadunion wrote:
Most of the people who post on reddit week 1 of a new PoE league are not core players that stick around for 2-3 months. These people on reddit complaining that poe is becoming too hard are not the games core audience. There is a game for people who want to come home from work and mindlessly mash buttons without thinking at all, d3.

Don't let them convince you that PoE needs to be dumbed down and easy mode. Thinking about the choices I made this league was more fun than past leagues, regarding difficulty. Please don't let reddit's forever crying make you ggg back down from taking the game in the direction you want.


This.


This is calling people who's been coming home from work and relax by playing this game for the past few years GTFO.

Yikes, I don't want to be in the same community as these people. Cya.


I am one of those relax a bit after work players, and I absolutely want my OG path of exile back.

To everyone talking about SSF... Modern SSF is more zoom zoom ez mode than trade league was a few years ago.

Power creep needs to go. Zoom zoom should only be a thing on crazy investment min-maxed builds.
The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard
Reddit is whats wrong with the internet, so much censorship on differing opinions. They rule with an iron fist.

Stop using reddit, facebook, twitter etc and your mind will expand instead of contract.

Free thought is something people used to strive for

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