Auto trade. Price fixing solution?

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dW2005 wrote:
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Nidal wrote:

No i cant, as much as you dont know a percentile value how how many gets turned off. But since the game is still growing and hitting peaks at the "better" leagues we can assume some stick around. Im also not going to argue that alot of people try it and get turned off by it since you simply cant please everyone. but looking at numbers and considering how long PoE have been around, id say it is doing very good both getting new players and retaining old ones.

By complexity i did refer to the game as a whole. there is alot to learn for a new player of the game and knowledge make a big difference. Lots of content, what to prioritize, how to be efficient on the atlas, the trading, the crafting and so on. I agree that the trading isnt that complex on it own but i just dont find it as bad as you do. Cheap items i pay a bit more for and look for recently posted ones. bigger upgrades i usually just have on notification with the stats i want and limited to the currency i can pay for it. rarely any issues. Not flipping any items or currency. not grinding doctor cards. just playing the game trying to do end game bosses and challenges


Well, it's nowhere enough sample size of course, but of 6 people i can remember hooking up to poe, four for different reasons left before even finishing the acts, of these two who still play, one i had to babysit for a couple leagues including smuggling him items from ssf and one became that "r1ch and suxxcessful" trader on his own, judging by his status messages.
All six flooded my pm with constant whining about how "good" is trade tho, which kinda figures if you ask me.

As for me, i may not have these shiny items and other shit in ssf, but at least i play the game (basically resorting to only two crutches - pob and lootfilter contrary to about 5-10 different ones i used over my trading "career") instead of playing some "g37 r1cH" simulator with intended hadicap on top of it. Won't go back anyway, even if there will be real money auction house with blackjack and nude Zana as a vendor, hehe.


The game just isnt for everybody, you could change it to please your 4 other friends but you will then turn others off (and then try to please those players and you got a mess that no one likes). Instead, look at other games thats been around this long, there isnt many thats managed to retain their player base, or even keep growing as PoE still does and realise that PoE is doing something very right. Its pretty much the only game that i keep coming back to myself.

Here is the thing. At a glance, the trading system in PoE is awful and anyone who doesnt understand or care to understand why, will complain about it.
Its only when you really think about it and understand the issue that it get support from players. Its not good, its the lesser evil.

PoE is popular for a reason and one big part of that is that the economy works better than in almost any other game. you are very likely to get some valuable drops in a league. everyone likes the "zzzzing" when an exalt drops for example. But even just running a normal map you are sure to pick up some alchs, fusings, chaos, chisels and they can all be traded and used toward whatever goal you have. people enjoy this but then they hate the trade part. But any QoL change to this will add inflation, when you start feeling like theyve made it nice enough that youll bother using the trade a bit more, very likely so does alot of other players

When all the bases, maps, essences, oils or anything not so rare that the entire supply isnt already listed, from peoples stashes, that they never would have bothered with before, gets put of for sale, you got big time inflation

Again, BoE and BoP items have never been in games for fun. they are solutions to this problem. alternativly greatly reduced drops.

Every single game ever made that i know of that tries to have an economy, have had a system in place to deal with this, failed or given up, and i much prefer PoEs solution.
No artifical limits, no time delays, no price fixing by GGG. whatever you have you can use and resell and we still find things that are usable or worth selling.

Notice how nobody on the "AH" side, have given a suggestion for how inflation would be dealt with. Or given any examples of a game that pulled it off. Or any kind of argument other than "it sucks, fix".



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PoE is popular for a reason and one big part of that is that the economy works better than in almost any other game. you are very likely to get some valuable drops in a league. everyone likes the "zzzzing" when an exalt drops for example. But even just running a normal map you are sure to pick up some alchs, fusings, chaos, chisels and they can all be traded and used toward whatever goal you have. people enjoy this but then they hate the trade part. But any QoL change to this will add inflation, when you start feeling like theyve made it nice enough that youll bother using the trade a bit more, very likely so does alot of other players


Well, here in ssf for me its like just another crafting material drop, no big emotions over it; since the latest nerfs it may have became more relevant, but generally still just "okay, let's gamble on that almost completed item and get that tier 12 mana or life regen". Mirror? I'll just laugh and dump it into that stash slot to rot in there for all eternity.

As for trade in general, in any form it looks like a cheat code to me afer these years of running on my own drops, but i doubt that introducing some QoL things will somewhat make poe any easier than it already is, like say loot grouping at least in solo mode (i like my wrists being healthy, hehe) or some trade confirmation popup without the need to leave the map, or even some form of semi-automated trading in the low-value segment of the pixel market.

Scammers and price fixers are another topic, but i also doubt any regular player likes them in any way; and pixel currency trade bots - well, let's at least put an official blessing to run them into the Holy Manifesto, as they are the essential part of "ee-conomy" now.
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019

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