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Nubatron wrote:
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Draegnarrr wrote:
What I wanna know is why you guys are using all time datasets, like 2014 has any relevance just put it at 1 year and you can see the slightly faster decay in Ultimatum lol
doesn't help that there are far more data points for the most recent two months, looks like weekly from the end of march onwards and monthly prior which is skewing the arc of the line on closer timeframes.
I used the all time because that's the original post by the guy who might have doctored it. Apples to apples.
I'm not disputing the dropoff. Just the extreme difference in the bottom (which his image clearly shows a dramatic difference). Like I said earlier, apples and oranges between last league and this league. A league with a new end game will always hold on to people longer.
A better comparison might be next league; we'll see what that is.
Help us put it to bed and post a screenshot. I'm half tempted to do a quick video which is significantly harder to doctor quickly.
Your own screenshot show you doctored your graph. Your current line ends higher on the graph than last leagues low point, yet we are 2k lower now than last league low point. So you busted yourself.
"There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. " ~ Hunter S Thompson ~
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Posted byMarinxar#3048on Jun 22, 2021, 9:49:52 AM
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Marinxar wrote:
Your own screenshot show you doctored your graph. Your current line ends higher on the graph than last leagues low point, yet we are 2k lower now than last league low point. So you busted yourself.
I'm pretty much done chatting with you, because you keep throwing out red herrings.
At this point I'm just hoping someone else posts a screenshot, which you have yet to ask for as well. That's pretty telling to me.
Earn back some confidence and ask for a third party screenshot perhaps?
Thanks for all the fish!
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Posted byNubatron#4333on Jun 22, 2021, 9:52:10 AM
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Marinxar wrote:
Yet, the graph from Nubatron show current line end higher than previous league all time low. Clearly we found the truth now.
I think we found out that you guys are looking at the same dataset but the autoscale chart is making the display different but instead of changing the timeframe to increase accuracy your shouting at each other about an unscaled line...
Is how it looks to me :p could be wrong lol
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Posted byDraegnarrr#2823on Jun 22, 2021, 10:07:02 AM
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Marinxar wrote:
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Nubatron wrote:
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Marinxar wrote:
I would call this significant....Especially considering we still a month away from where leagues usually hit their lowest points.
Not even the influx of players due to the events, could make this look normal. Hopefully the overlords will get rid of those that thought it was a good idea to nerf the game in to the ground.
You definitely doctored it. Here is the actual picture:
Your argument is bad if you need to cook the books.
No you clearly edited the dates on that. Mine is straight up screenshot. Here is the link.
https://steamcharts.com/app/238960#All
Now everyone can see you for the fraud you are.
Video ? Here you go. And I quoted my original screenshot and link I used in the video, so it is clear they match up exactly. Also, you can see from the video as I move the pointer over the table, it clearly shows the actual sit
https://share.getcloudapp.com/v1uY0PjR
EDIT : Glad this finally put the liar to rest. At least he is changing the conversation back on topic, instead of falsely accusing people of doctoring data, using obvious fake screenshots doing so.
"There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. " ~ Hunter S Thompson ~ Last edited by Marinxar#3048 on Jun 22, 2021, 10:27:45 AM
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Posted byMarinxar#3048on Jun 22, 2021, 10:12:35 AM
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Draegnarrr wrote:
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Marinxar wrote:
Yet, the graph from Nubatron show current line end higher than previous league all time low. Clearly we found the truth now.
I think we found out that you guys are looking at the same dataset but the autoscale chart is making the display different but instead of changing the timeframe to increase accuracy your shouting at each other about an unscaled line...
Is how it looks to me :p could be wrong lol
I do agree that a smaller timeframe would be more accurate. Unfortunately to show the discrepancy (doctoring?), I had to use the same all timeframe. Either way, time to move on.
I do believe it's silly to discuss last league vs. this league though for reasons I discussed. Last league had a failure tolerant version of this league and a new end game. This league has no end game expansion, an overtuned mechanic which has no soft-failure/partial success. You die, you fail. The end game expansion is a big deal. It's why Harbinger had so much lasting power. That league went 4 months.
Unfortunately, there is no league besides Ultimatum and Ritual with as high a peak. They're the only two with the extreme high point. A few more leagues and we'll actually know. Unless of course the game is DED :)
Thanks for all the fish! Last edited by Nubatron#4333 on Jun 22, 2021, 10:16:42 AM
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Posted byNubatron#4333on Jun 22, 2021, 10:15:47 AM
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I just want them to be like Ultimatum wasn't as good as it could be lets do the next one better *shrugs*
especially performance/bugs wise I don't really care about the charts at all other than what I hope it encourages them to do, if the numbers are worse its more likely they will act if they aren't it'll be another holding pattern on our way to PoE2.
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Posted byDraegnarrr#2823on Jun 22, 2021, 10:18:59 AM
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Draegnarrr wrote:
I just want them to be like Ultimatum wasn't as good as it could be lets do the next one better *shrugs*
especially performance/bugs wise I don't really care about the charts at all other than what I hope it encourages them to do, if the numbers are worse its more likely they will act if they aren't it'll be another holding pattern on our way to PoE2.
I honestly think they care more about the league start numbers, because I believe that's when they get the lion's share of their revenue. People who play at this point probably are not buying much, and keeping the servers on -- so basically just increased cost to operate.
Ultimatum would have been fine (for those that were fine with ritual) if they had scaled it differently. The first wave hitting nearly as hard as the last wave is stupid.
Personally I'm just hoping the league start is not like it was for this league. I'm generally pretty tolerant for poor performance due to failure to plan for load, but this league start was bad. Really bad.
Thanks for all the fish!
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Posted byNubatron#4333on Jun 22, 2021, 10:22:53 AM
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Totally agree, unfortunately we have to suffer a league to see if they got burned from the last one before they can make adjustments on that strategy.
I don't wanna be posting bug reports of totally invisible conquerors again where I have to stick spells to them like brands just so i can track where they are.
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Posted byDraegnarrr#2823on Jun 22, 2021, 10:25:03 AM
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Deadandlivin wrote:
Just wanted to post it here in case anyone missed it.
Original Reddit Post
The graph illustrates how Ultimatum was unable to retain even less players than Synthesis. (This is counted through proportions, not absolute numbers)
This clearly displays a monumental failing on GGGs part.
Synthesis was considered one of their worst performing leagues due to how extremely complicated the Synthesis mechanics were which caused people to quit that league early in droves. Apparently, ultimatum is even worse.
Now the question is, why did this happen? And what can GGG do to increase the longevity of leagues?
Crafting:
It should come as no surprise but alot of players, especially higher end players, predicted this would happen after the harvest manifesto and the patchnotes which utterly annihilated the end-game.
The accessibility of end-game crafting was pretty much removed from non-powergaming players. Think what you want about crafting, non-crafting players simply don't enjoy spamming Einjar frogs and harvest reforges on an upgrade for hundreds of exalted orbs to try and gamble forth strong items.
I'm not suggesting we should go back to the old method of harvest, as it was clearly broken. But the current itteration is a joke and crafting needs to become more accessible to the average player again.
Having the only way to get upgrades for normal players is to farm up currency and buy stuff of trade is a major turn off to alot of players.
Endgame Nerfs:
The second reason was the complete obliteration of the endgame, especially to mapping. The problem lies in the supply of mapping consumeables I believe.
Due to, essentially removing 100% Delirium farming from the game, GGG managed to absolutely destroy the scarab supply this league. This caused scarabs to reach ridiculous prices due to how inaccessible they were.
This made it so running scarabs "casually" became a complete currency loss.
The only way to use scarabs was to be extremely selective with them and only use the correct scarab in the correct zone with the correct watchstones. Due to their scarcity, if you weren't running the right league bonuses accompanied with a scarab you were losing money.
This meant that juicing in general, became much more restrictive and harder to do. This hurt the casual players the most. To alot of players who reach the endgame, the more casual ones simply stopped at using chisels and vaal orbs.
In the past there was a health intermediate step to juicing which involved just incoorporating scarabs you liked into your mapping. This just causes you to lose money now.
It wasn't just top endgame farming methods that got hit with the nerfs (100% Deli, Delve et.c.) These nerfs to the end-game trickled down and hurt the intermediate and casual players aswell.
The end result has been a league that's less acessible to all types of players which just feels less rewarding overall. Things being less rewarding coupled with prices of item upgrades skyrocketing due to the flacid state of crafting simply resulted in less incentives for normal players to keep playing the game and upgrade their characters.
Ultimatum:
Lastly, we have the issue with the Ultimatum league mechanic.
I personally believe Ultimatum actually was a very good league mechanic. But it had some problems. The number one issue was that the mechanic was far to monotonous. There was very little variation and not much happened while you were playing it. It was very fun in the start, but one can only run around in enough circles until they get bored of the mechanic.
The mechanic was also very time consuming and the boss spawn rate was far too low.
The mechanic needed to have more Depth to it and feel more engaging. It was profitable which was good. But that's not enough, it needed to be more fun aswell. Alot of things could have been added to Ultimatums to make the league mechanic as a whole more fun and deep. I'm not even going to touch on Inscribed Ultimatums which were the weakest excuse for endgame content I've ever seen.
Conclusion:
All in all, I believe it's pretty safe to say that this league was a complete failure. Which is fine, leagues are going to be hit or misses.
The important thing is being able to identify the problems and try to fix them. And hopefully GGG are able to do that and adress everything that went wrong this league.
I quit because of the following (yo devs, do you even bother reading? I think you guys look more and more like AAA devs that we all hate)
1. horrible performance. My game literally freezes 5 seconds when it starts up even today.
2. Extremely tedious map running procedures. I need to literally stare at my fragment tab for 1 minute, determine which scarabs, vessels, fragments, map devices, master mission, prophecies I need to use, put that in, if I have to get out of map device I need to click those on again, check sextants and watchstones. Do you know how tedious it is? Worst thing I need to go through for all games I have ever played in my life.
3. irrational design of ultimatum in general. can't work towards boss deterministically, 9th or 10th wave usually the worst shit out of all waves, standing in circles is so lame [Removed by Support]. The best part of it is 2 months in and we don't have any improvements planned for that.
4. broken trade system. This single one thing stops me from making new characters. I don't wanna ping 30 people just buy a belt or even some basic currencies. It's 2021. You gotta find a more automated solution to do this. You own this game and all data that is on the server. The trade system right now is just unacceptable for a game that depends on trade so, so much.
5. terrible RNG which extreme events can totally fuck you over. I got 10 watchers eye from one whole day of elder farming. None of them can sell over 2 exalts. I'm unlucky I know. But to me, that turns me away from this content once and forever. I'm not identifying any watchers eye ever again and selling them for 3 ex. Fuck this bs.
Isn't it enough already? Also how many of these have been there FOR YEARS? For next league I can even come back and just copy paste this entire post and changing the league name to the next one. It would work perfectly fine.
Last edited by Lisa_GGG#0000 on Jun 22, 2021, 4:22:11 PM
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Posted bycolossalaiur#6496on Jun 22, 2021, 4:13:07 PM
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CAKE wrote:
What this thread OP does is to take REAL numbers we REALLY have avaible to us and draws conclusions from them. Which is like infinitely better than talking about numbers we do not have. Or numbers that are not even relevant to the discussion. That it is steam only is non issue for it would still show the same thing, retention being worse, for it would be still fair steam to steam comparison with big sample size.
I'm cropping a lot from your post, just to make mine a bit more readable. I felt like I'm helping to point you or anyone else in a slightly better direction. Go back to that GDC speech and the lead dev said it himself: despite drop-offs, user retention remains remarkably high throughout the league and can be an accurate predictor for the next league. While they may not give us pathofexile.com website information, you could clearly go analyze PoE Reddit as a substitute. Look at # of posts and # of replies and compare those to past leagues. Is there a drop off? If so, use that to prove nerfs or balance changes were indeed terrible. Just lurk the forums for a good week and you will see yet another thread pointing to steam charts and saying "yep, game's dying [insert personal beef]."
Side note I'm going to go do a little homework on this because I'm curious now. I was very upset with the Harvest nerfs in particular just so you know where I am as a player. Then you pull up that Harvest manifesto thread and there's 9,000+ comments in there. 9,000. I don't think there's ever been a single announcement, patch, expansion, or any other kind of thing in this game's history that ever hit that kind of number. So has the game actually hit some blowback? Has the numbers that GGG cares about (not steam charts & predictable league falloff) gone down? You could guess yes and I could agree.
Last edited by jack_aubrey#0655 on Jun 23, 2021, 12:19:17 AM
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Posted byjack_aubrey#0655on Jun 23, 2021, 12:15:22 AM
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