Leaving game Because it became a frankenstein's monster.

Why they can't be compared? Both games are very old and have been updated constantly to the point where you need to learn multiple things if you want to be competitive. The difference is that it is much easier to learn PvE content than PvP content.

Far as player experience goes, when we talk about a game which is more than 10 years old if you are completely new chances are there will be more experienced players playing than players at your level. Matchmaking cannot help because it can't account for smurfs and players who deliberately derank.
"
Johny_Snow wrote:
Why they can't be compared? Both games are very old and have been updated constantly to the point where you need to learn multiple things if you want to be competitive. The difference is that it is much easier to learn PvE content than PvP content.

Far as player experience goes, when we talk about a game which is more than 10 years old if you are completely new chances are there will be more experienced players playing than players at your level. Matchmaking cannot help because it can't account for smurfs and players who deliberately derank.


When it comes to PvP content, there are tons of websites that track the meta. What items are the best for the hero, what skills you should prioritize leveling up, etc. If I was new to LoL and I really enjoy how Ashe plays, I can just google it and come across mobalytics or whatever and find out how to play her better. Hell, the game also has "recommended items" on the item store front and center in the middle of a match so you're not left guessing.

PoE? The game doesn't tell you jack shit about anything beyond basic fundamentals in acts 1-5. How do I play a summoner? Fuck if I know, let's browse the forums and hundreds of build guides until I find one I like. Oh, that build seems to use high-tier gear. How I do I make that much money? Fuck if I know, let's look up guides on youtube. Oh, this money making guide was made in 2018 and has since been nerfed and is no longer viable. Oh, this one looks promising, I just need to farm Elder Guardians and then farm the Elder for unID watchstones to sell! Oh christ, it recommends a build using high-tier gear. This doesn't even cover the tons of league content you can run into, which ones are worth farming for profit, which ones have a high barrier to entry, etc. And while we're at it, let's give a shout-out to the fucking mess that is trade. :P

PoE is a fuckton more complex than you're making it out to be. WoW and LoL don't require NEARLY as much reliance on third parties to teach people how to play and become godly.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on May 20, 2021, 1:50:49 PM
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Pizzarugi wrote:
"
Smear wrote:
Diablo II: Resurrected is coming and then Diablo IV. I for one am looking forward to ridding myself of this overly rippy game and going back to the roots of Diablo.

Diablo II was fun. PoE isn't fun, it's just a grind fest of frustration and over the top complicated builds that get nerfed every 3 months, no thanks, it's gotten way beyond old at this point.

Diablo IV looks to be following in the D2 tradition and in the interim, we get D2: Resurrected.



If you do leave for D2R, I'll see you again for the next league. If you didn't stay in D2 grinding the uber trio to this day, you won't be staying with D2R for long either. That still has a nonexistent endgame.

And don't get your hopes up about Diablo 4. I don't expect Blizzard to have learned anything about all the shitty concepts behind Diablo 3, and will instead make yet another ARPG that tries to appeal to everyone while ultimately appealing to no one.


I was gone for a year before this league. Came back, built a new character and it's the same shit. With one added bonus, the graphics have gone from bad to worse. Too much MTX bloat and this new BS streaming texture thing has ruined what was left of this game.

I'm a casual player, like many other people on PoE. I don't want or need to spend hours upon hours every league to build a character only to get nerfed. It's just plain silly.

I enjoyed D2. Once I built a character, almost all were HC, I could relax and spend an hour or two enjoying the game.

Not so in PoE, it's nothing but stress and avoiding content just to F'ing level up on mundane maps is anything but fun.

Nah man, have at it, justify this game's punishing nature all you want. I've been on PoE since 2012 and it's only gotten worse since.

D2 at its core pawns this game on so many levels. It's actually fun and relaxing to play. I have other things in life to worry about, I don't want to stress when playing a silly game and it's not my job FFS.

PoE has lost sight. A game is supposed to be fun, relaxing and challenging without being punishing. PoE is filled with punishing mechanics that make it overly rippy to appease the professional gamers.

Have at it, I won't be back. That statement is a projection not a prediction.
All of this is because of a game built around trade. This is the source of this problem, NOT how deep, complex and varied the game is. You wouldn't be overwhelmed if you just focused on the thing you want to create without so much externalizations.

But the game is unfortunately built oriented around these things.

I never traded, always played SSF, and only ever used the wiki for info. Never understood why it would be rewarding to just copy other people. If it's not your own creation, why is it good if you win...?

And it simplify things, it does not overwhelm you. But it is painfull, because the game is clearly not oriented to this.
"
mrhouston wrote:
All of this is because of a game built around trade. This is the source of this problem, NOT how deep, complex and varied the game is. You wouldn't be overwhelmed if you just focused on the thing you want to create without so much externalizations.

But the game is unfortunately built oriented around these things.

I never traded, always played SSF, and only ever used the wiki for info. Never understood why it would be rewarding to just copy other people. If it's not your own creation, why is it good if you win...?

And it simplify things, it does not overwhelm you. But it is painfull, because the game is clearly not oriented to this.


The game couldn't have existed all this time as a service (GaaS) without being designed around ladder resets and trade leagues.

The alternative would be a game that sat in the recurring 75% off a box price Steam sale dustbin starting 6.5 years ago with far fewer people ever touching it. If you like SSF by all means play it.
"
Pizzarugi wrote:
"
Smear wrote:
Diablo II: Resurrected is coming and then Diablo IV. I for one am looking forward to ridding myself of this overly rippy game and going back to the roots of Diablo.

Diablo II was fun. PoE isn't fun, it's just a grind fest of frustration and over the top complicated builds that get nerfed every 3 months, no thanks, it's gotten way beyond old at this point.

Diablo IV looks to be following in the D2 tradition and in the interim, we get D2: Resurrected.



If you do leave for D2R, I'll see you again for the next league. If you didn't stay in D2 grinding the uber trio to this day, you won't be staying with D2R for long either. That still has a nonexistent endgame.

And don't get your hopes up about Diablo 4. I don't expect Blizzard to have learned anything about all the shitty concepts behind Diablo 3, and will instead make yet another ARPG that tries to appeal to everyone while ultimately appealing to no one.


And still sell 20m plus copies. They have mind share PoE don't - with 100-150K player base. With all work/effort they put in they basically failed to grow at rate they should.

I can think of a thousand reasons for that but basically boils down to options and that u have to make PoE a job to get anywhere.
Git R Dun!
Last edited by Aim_Deep#3474 on May 20, 2021, 3:24:02 PM
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If you like SSF by all means play it.


I do, but I'm sure you understand a label isn't a gameplay, right...? If the game isn't oriented to it, it existing or not doesn't make a difference, the game balance would be very different without it, it's not just putting a label to something one wouldn't do anyway.

"
The game couldn't have existed all this time as a service (GaaS) without being designed around ladder resets and trade leagues.

The alternative would be a game that sat in the recurring 75% off a box price Steam sale dustbin starting 6.5 years ago with far fewer people ever touching it.


This game's differentiating aspect is its complexity and diversity, nothing else. This is what makes it unique, without serious competition around, something that others of its type simply don't have. Yet. This is why it has so many players and worked as a game as a service for so long.

And this could be done much bigger and better if a lot more builds were enjoyable, embracing its diversity instead of restricting it in the endgame - that occupies the big majority of the game time - to copied "meta" builds that are enabled by trade, resulting in the devs orienting the whole game to a few. Builds, and players.

Not that I care how others enjoy their game. I just wish I had an actual SSF league to play.
SSF is same as trade. 99% content useless tedium in trade too. The only real difference is in trade you can sell inapplicable for applicable i.e. pooling of resources with tens of thousands of player so it takes a little longer SSF to get where you want to go. Doesnt mean journey is any worse. Or that there is not lack of options like a real SC league with no death penalty or whatever. Basically I play SSF because I don't like my map flow interrupted and don't like people. But its same game.
Git R Dun!
Last edited by Aim_Deep#3474 on May 20, 2021, 4:21:10 PM
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useless tedium


Oh, more and longer of that is worse, guarantee.
+1 on OP post

To add, I loved this game up until 3.14 although it became even worse grind fest with the new Atlas implementation in Metamorph league.
I've started playing PoE in early 2018. in a 6 months period when I was unemployed so I had a lot of time on my hands to learn the core of it and later was just adding new layers of the game to my core knowledge.
If that wasn't the case (me having all that time) I would prob never stay with it. It's just too complex and time consuming for the average person with real life obligations.

Now, present state of the game is even more time consuming and less rewarding. Let me just reflect that back in the day i've myself as beginner player farmed my first HH with my MF char by doing famous Burial Chambers on the shaped Atlas. It was a nice journey, requiring 150 maps on average to drop The Doctor card. I've achieved full set at around 1000 maps which is by no means an easy task.
They nerfed that on multiple levels in the meantime.
Now as a experienced player i would prob have to sink twice that time to get the same reward.
This applies to the Atlas and other things in the game.

I was building multiple chars in leagues. It was a normal thing to do for me because i wasn't burned out by the core game. I could get resources to make them easier than I can do now. I could play simpler chars and enjoy the game.

So for the Frankenstein's monster i would add that it's true. Now we have things like Petrified Blood. As someone said "they krangled life"...
To sum it on on that matter in general, you are Low Life while you ain't, you have armour but use it for elemental dmg, mana for life, es for mana, mana for armour, block for damage reduction but no block, convert charges to other type of charges, list goes on...
I've invested too much time for a grown up person in this game that i'm unable to understand what something does when i read it. Now, that happens a lot.
I don't understand lots of stuff introduced lately to the game. Either i have to test it or find some tutorial.

Things got too complex.

We are using even more 3rd party stuff to play the game or understand it.

Game requires too much time.

Rewards player too little.

Something needs to be done about it all.

Where are the builds like this one?
https://youtu.be/Z9tBMofqG3M
Famous Molten Strike Jugg by Engineering Eternity which was one of the most satisfying builds i've played. It was simple, straightforward, fun, it could do it all and didn't cost arm and a leg to put it together.
It had 3 active skills! Let that sink it. 3 BUTTONS.

Slams nowadays uses 2 rows of skills...

edit:
One more important thing to add about video above. I was playing on GeForce 1050 (non Ti) and Athlon x4 from 2011.
Last edited by TorsteinTheFallen#1295 on May 20, 2021, 6:01:51 PM

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