Why is Monsters Reflect Damage map mod still a thing?
" Except that mods hitting defenses are risks, and your example at least requires TWO rolls to be too risky for your EV defenses. You then assess the risk and decide to reroll if you really can't manage it. Reflect FORCES reroll if you aren't the opposing damage type, have immunity, or use a far less common build that uses no direct hits, or otherwise uses non-direct damage sources. Absolutely no mod should feel like a required reroll for the bulk of the builds as a general rule, only edge case builds should be an exception. Mods should add challenge and risk, not be instant rerolls just because. May as well have a map mod that says "Player minions are disabled" or "Enemies immune to fire" or something else equally dumb. These things need to be more mechanically driven and balanced around either being a risk (e.g. lowered defenses) and hoping for "free" mods (e.g. enemies take less physical damage, but you're elemental). |
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