Development Stories: Path of Exile 2 Narrative Design Philosophies

I would like to still feel the dark atmosphere of PoE, but at the same time less gore. If you pay enough atention to the game you'll realize somethings are quite disturbing XD
i tell you my story. started in 2013. had no clue about this game. tryed maybe 2 hours of this. but then too much items started to drop. got back to game since 3 years ago from now i think. and things havent changed at all. lets just remove all currency and drop more that glutter.
fk archnemesis.
Bring back Gruest as a living dead, so I can kill his spittin' ass one more time.
"Your grandchildren will awaken screaming in memory of what I utter today!"
- Path of Exile, Legacy Whispers of Doom Keystone
Sin and innocence. Sins dialogue at the end of the campaign in oriath needs to be seen!

<3
"
scafutto20 wrote:
less gore.

NO WAY.

There're TONS of ARPG games with less gore / no gore at all. Why don't you play those?

----------> D3 that way btw.

PoE is one and only game with normal gore and always there's somebody who wants it removed 🙁😡🤬
Last edited by Beglets#2772 on Apr 22, 2021, 8:38:14 PM
Please keep PoE2 grim and dark, don't turn it into another heroic tale like Diablo 3.
I'd like to see how the storyline of POE1 is reconciled to the storyline of POE2 as both campaigns will be available for players. That is, at the end of POE1, it would seem weird to be suddenly thrust 20 years into the future into the shared endgame which presumably will happen in POE2's present.

Unanswered questions at the end of POE1 I'd like to see resolved in POE2:

What happened to Nessa?

What happened to Innocence during his exile in the far south?

Where is Sin?

Is the empire truly dead? Will a new Dominus arise?

Did the Karui tribes return to their ancestral homeland or did some remain in Wraeclast to live?
Adventure Mode plssss.

No matter how good the campaign is, it gets old after the tenth time in league start.
Is Fairgraves really dead?
So many bits of cRPG elements inside of this ARPG that if those were expanded on it would go such a long way in terms of character depth. I know it’s wishful thinking but things like good or evil alignment (with skills to match) based on decisions made in quests like bandits or syndicate would add such a rich layer to the game it would be insane. Your decision made to help or kill affecting your abilities or relationships in heist; I mean there is so much potential there. Without the sort of stuff you see in a cRPG the story is as hollow as your character and visa versa.
✰CARD✰ The Survivalist
I can’t buy any more big supporter packs because the forum only supports showing 7 legacy tags.

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