3.13.2 Patch Notes

3.13.2 Patch Notes

  • Texture Streaming has been further improved. Loading should now be quicker and you should see fewer low-resolution textures.
  • Added automation to remove old minimap and shader data. This process occurs during the Grinding Gear Games logo video upon launch and may take some time. Old minimap and shader data will typically be cleared once per league in the future.
  • Updated the patcher to reduce ggpk fragmentation during the patching process. This means that the ggpk file won't grow so large, so quickly, in the future. We're working on a graphical interface to the PackCheck tool so that you can easily condense it back down.
  • Owners of M1 Macs can now play Path of Exile through Rosetta, with minimal impact on performance. A native version will be available in a future update.
  • Various renderer systems have been made roughly 15-20% faster, which doesn't necessarily translate to a performance improvement for all users but anecdotally it seems like it's around 5% faster on average for us.
  • Fixed a common client crash.
Last bumped on Apr 9, 2021, 9:01:46 PM
Ok, very much appreciate a meat and potatoes patch. Wish you'd devote a whole league to this sort of thing.
Last edited by Innomen on Apr 5, 2021, 8:04:54 PM
phew harvest still here
Services: https://www.pathofexile.com/forum/view-thread/2957828
Shop: https://www.pathofexile.com/forum/view-thread/3041694
Former #1 R6 player, as seen here:
https://r6.tracker.network/leaderboards/pvp-season/pc/Mmr?region=2&season=15
patch occurring during GDQ run?
NOICE!
so you announce the GDQ event in the news and then interrupt it with a patch? unfortunate.
You might want to postpone this. The GDQ speedrun is currently live and just started.
still eyes closed
alrigtht cool and thanks :)
STOP THE PATCH, there is a GDQ run that will be on for another 2-3 hours <3

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