[3.13][SC] Lancing Steel Raider - ALL* Content - From leveling to 100 million dps guide

Update 4 - APril 9th 2021
Added a step into the gear progression for high budget, edited a bit the glass-cannon version description after some testing.
Waiting for 3.14 patchnotes before making any major updates to the guide, in the meanwhile testing the Champion and Slayer versions of the build before RItual ends and soon will add the PoBs here with notes.
Update 3 - April 5th 2021
Took some time to re-read everything and tried to improve clarity while also correcting some minor wording mistakes. Moved gear progression down a bit in the guide and made it it's own major section. Added Basic knowledge about the Watcher's Eyes in it's section. Clarified the differences in gear progression and gearing between the Raider and Deadeye versions.
Update 2 - April 4th 2021
Fixed more grammar issues, edited some parts to increase clarity and give additional info.


Heya, everyone! I decided to write this guide since a lot of people asked me how does this build work, if it's expensive and how to build a character from low bugdet up to high budget. Since I got to level 100 and 100+ million combined dps this season(Pião_Da_ksa_Própria at https://poe.ninja/challenge/builds?class=Raider&skill=Lancing-Steel&sort=dps), thought I should share my experience and help everyone wanting to build this.

This build tries to achieve a good clear speed while focusing on boss killing. It can be min-maxed to be basically immortal if you stack a bit of life gain on hit and life or to simply erase all bosses in all content(except uber atziri, for that you'll need rings to reduce reflected damage taken).

Obs: I will refer to the post-acts part of the game as epilogue in this guide.
Obs²: PoE Ninja only shows Lancing Steel's Single Projectile dps, not the total dps.

- Easy to level with;
- Cheap to build on low budgets and has a streamlined gear progression;
- Does all* content(from Delve to Maven carries);
- Can achieve really high dps numbers with ease;
- Good survivability;
- Good clearspeed with The Saviour;
*(All content without Phys damage reflection)


- Can't run Uber Atziri without proper anti-reflect setup
- Can be expensive to min-max
- The skill fires so many projectiles that consistently crashes 5-ways if you're using the saviour(even without it you may face some instance crashes);
- Need to keep your steel shards stacks up to maintain optimal dps;
- Cannot run Phys reflect maps
- Ranger version of this build is not the most Hardcore viable.


PoB Links:

Warning: I'm using the Community Fork PoB in this guide, if you don't already have it, feel free to download it at https://pathofbuilding.community.

Leveling PoB for Ranger: https://pastebin.com/5AgFPtv8

End-game Lowest Budget - No Clusters: https://pastebin.com/HwmHEN0T
End-game Lowest Budget - With Clusters: https://pastebin.com/iJ7p7Mma

Mid Budget with Cluster: https://pastebin.com/aMpjkCLi

My Min-Maxed End-game character PoB: https://pastebin.com/0KzuEEym

Have in mind that I'll discuss gearing options and build variations in the gear and ascendancies sections

Basic Build Mechanics

Lancing Steel works like a melee weapon Barrage. When you sacrifice steel shards you multiply the amount of base projectiles you fire up to 3 times the amount of projectiles fired when sacrificing 4 steel shards(that's the cap of sacrificed shards per Lancing Steel attack, you can hold up to 12 shards without allocating Blade Sovereign on the passive tree). In other words, hehe sword go BRRRRRRRRR ...
Sorry, I meant to say that you'll need to spam Call of Steel in order to keep your shards up to maximize dps.

"But doing that don't we lose actual dps?"
Nice that you asked! Call of steel pulls all impales from enemies in range dealing all the stored impale damage as AOE reflected damage, so you'll still be dealing damage when pulling the shards. Also, the more impales the enemies have, the faster you'll get the steel shards stacks, being possible to get all 12 shards instantaneously. Furthermore, to reduce downtime we will use this:

This Jewel speeds up the cast of Call of steel, makes it almost an instant cast, I really recommend to use that, especially a roll with 98%+ CoS cast speed.

That's about it, since the dps get really high at some point, you will not need to stack shards for clearing since you'll explode everything anyway, but in bossing you'll absolutely need to stack the shards up every 3-4 attacks in order to keep your dps high AF. Also, notice that I forgot to use Call of Steel in the Sirus kill in the GIF, the kill would be even faster if I remembered to cast it at least once.

Do remember to set up your enduring cry on the left click so you can autocast it while walking, but DO NOT do that before getting the Call to Arms notable since the warcry wont be instant and you'll be locked in place using the skill!

The only other important things you'll have to remember is to use a movement skill(dash/leap slam/whirlwind blades) if you're using Beltimber Blade(to keep the extra projectile onus active at all times), to place and replace the Ancestral Protector totem at boss fights and to use Blood Rage.

Obs: Despite being used with melee weapons, Lacing Steel DOES NOT count as a melee skill, it is a ranged projectile attack.

The 2 build variants
Here I'll talk about the difference between the 2 variants.
The Standard Glass cannon:

This version is really straightforward, focus on stacking damage(flat phys damage, % damage, % phys damage and % proj damage) and attack speed while capping your resistances(res). You'll easily get high damage numbers with this and by abusing the Offering to the Serpent gloves to stack damage while leeching effects from clusters, items and from the passive tree. You can even ditch the mana cost reduction setup I run to maximize damage on the higher end. But do have in mind that this variant usually needs life potions in order not to die if you cannot avoid bosses' attacks and doesn't have enough damage to kill everything before taking damage. You could use Vaal pact to leech a ton of life and it works, but it would negate Enduring cry's life regen. I personally recommend this as a budget version before moving onto the Life gained on hit route. Despite that, it can be min-maxed and will work as good as the other one while being a lot cheaper.

Life Gained on Hit:

The Life gained on hit variant tries to stack life gained on hit effects on the rings and everywhere it can squeeze it into. Got an open suffix spot on the gloves that wont be needed? Try to get it there. Same thing about the amulet. With that in mind, you mainly focus on getting the hunter mod for life gained on hit on your rings, getting both of them t1 and using some attack or life catalysts will net you around 56 life gained per hit only with this mod on the 2 rings. While dying sun is active, if you have the helmet enchantment and sacrifice 4 steel shards per attack you'll fire 21+ projectiles per Lancing Steel attack(more if you have more additional projectiles effects), that nets you at least 1176 life gained per attack if you hit every projectile. That's not even counting multiple enemies being hit by your attacks!
One could argue that Deadeye would be better for this variant because of the extra projs from the ascendancy, and they are not wrong about that, you would in fact have a higher life sustain, but Raider brings so much more to the table that I still prefer her for that.
You'll do better with rare gloves for this version because you'll be able to get a big damage boost from the influence mods you can get and the extra life adds to the tankyness being able to easily hit 6k+ life with rare gloves. Doing that allows you to drop the Feed the fury large cluster cluster notable, in favour of the Run through notable. Bear in mind that you can easily run this variant while using the Offering to the Serpent Gloves and stacking while leeching bonus damage and attack speed and it is cheaper, but in the higher-end it is not actually better.
In this version of the build you'll spend a lot more currency to achieve ludicrously high dps numbers, but you'll easily achieve around 50 mil dps and that's enough to melt all bosses.Have in mind that, despite being more expensive, this version is better!

Classes and Ascendancies

Despite this being a guide for the Ranger, specifically the Raider ascendacy version of this build(while still partially covering the Deadeye version), I'll talk about the other alternatives below and will probably link PoBs for these other alternatives at a later date.

Choice of class:

Ranger is the optimal choice of class for this build in my opinion, but this build has been seen working very well with Duelists and Shadows. Duelists offer more tankyness as a Champion and a good balance of damage and sustain as Slayer, and Assassin Shadows can achieve a really high dps and get 100% crit chance, allowing them to kill Uber Atziri without any alternative setup.
Having that in mind, Ranger offers the best balance, they can go up into the shadow nodes and down to the duelist nodes without wasting a lot of points, as Raider they get Free Frenzy on hit, permanent Onslaught with 180% increased effect and a high evasion bonus, as Deadeye they get tailwind, increased mark effect(or can get passive damage reduction), increased projectile count and free chain.


While leveling I recommend you to pick Deadeye since she gives the highest damage in the ascendancies and survivability isn't much of a problem before mapping.

The order I recommend you to allocate the ascendancy nodes while leveling as Deadeye is Gathering Winds->Ricochet->Endless Munitions->Wind Ward

If you plan on staying as Deadeye, when you get an armour with additional curse OR if you plan on going life gain on hit and still doesn't have a Vulnerability curse on hit ring, change Wind Ward for Focal Point and get a sniper's mark for bossing. Have in mind that Deadeye is a good and valid alternative for Raider if you're going the Life Gained on Hit route because of the extra base projectiles.

Then here comes the main actress, Raider. You get a lot of quality of life as raider with the frenzy on hit and permanent onslaught, this saves a lot a currency on gear and frees up a flask slot that can be used for a survivability flask or a QS Flask.

The order I recommend you to allocate the ascendancy nodes on Raider is Rapid Assault->Way of the Poacher-> Avatar of the Slaughter->Avatar of the Chase

Pantheon and Bandits

Major: Go for either Solaris or Lunaris, Lunaris is better if you didn't already hit the dodge cap.
Minor: Shakari if you use the tanky life gain on hit setup.
Ryslatha if you use the more glass-cannon version of the build that doesn't stacks life gained on hit, since you'll usually need to carry a life pot.



Gear list

Unfortunately Harvest is being nerfed on 3.14, so unless you are lucky or knows how to craft, save currency to buy all influenced itens you'll need. This guide will not go into crafting anytime soon.

Here is the gear list and my recommendations:
While leveling through the Acts, simply pick the strongest one-handed swords you come by.
When you finish the acts, try to get your hands on both the following 2 weapons asap.

The Saviour being the priority because it will effectively double your clear speed and single target dps, the way the mirage saviours work is unbelievably OP, to puto it simply they deal 50% of your damage post calculations and the increases and decreases in your damage update their damage in real time, so if you pop a flask that affects your damage, it will also affect theirs.
Beltimber Blade is the Budget option for the main hand, you'll want to get one as soon as possible after getting your The Saviour and later on upgrade to either a 195+ physical DPS Paradoxica or jump straight into a Rare Jewelled Foil with high pDPS.

A paradoxica like that is only second to a 670+ pDPS well crafted Jewelled Foil with a Crit multi Suffix.

The helmet slot is really easy to gear up. Anything with life, high evasion and resistances can keep you up to the task until the end-game, then I suggest getting a Crown of the Inward Eyewith the Lancing Steel fires an additional projectile enchantment.

On the high budget, after acquiring a Power Charge on crit Body armour, get a crafted helmet like this one:

The enchantment is really important to increase your dps. You'll want the crafted +1 to socketed AoE gems to buff your slotted Auras. The Elder mod nearby enemies take 9% increased Physical Damage and the Warlord Mod X% to Global Critical Strike Multiplier are self-explanatory, and you'll want the +1 to maximum Power Charges for and extra crit chance and damage when you have a way to get power charges.

DO NOT USE THE ABYSSUS! People have asked me about that helmet, but half of it's mods only affect MELEE skills, you'll take extra damage for little to no gain when compared to other options.

Body Armour:

While leveling you can use whatever armour you find that gives you life and resistances or a Tabula Rasa to speed up the acts.

When you get to the epilogue, you can either get a good rare body armour with decent life, res, and atributes OR a unique body armour.

There are 3 Unique options for this slot, you can rock Wildwrap, Belly Of The Beast or The Perfect Form.
The cheapest option is Wildwrap, it'll give you cold res, extra damage per dexterity and some evasion, but it doesn't give you life, so not the best option, but at least it's cheap and decent. It's usually the cheapest option of the 3 at league start.
Belly Of The Beast gives you a lot of life, some resistances and that's about it. Great overall body armour, kinda pricy at league start since tons of builds like to use that.
When it comes to The Perfect Form, it gives you a notable from the passive tree for free, and makes you able to use Arctic Armour for free allowing you a extra survivability buff, also gives a decent amount of life for a unique, but... gives you negative cold res, so if you don't plan ahead, it'll probably can make you spend extra resources trying to cap your cold res that would be better spent elsewhere. The extra passive point is nice, though.

On the mid to high budget you'll want something like this:

This Body armour has everything you'll need, extra crit chance, enemies explode improving even more your clear speed, allows you to cast an additional curse(enabling you to use Vulnerability AND Sniper's Mark) and gives you power charge on critical strikes, greats mods overall. You can even dump even more currency into the armour and get one with elevated mods, it's unecessary, but you can do it and it'll give you even more damage.

While leveling just get something that helps you not die, you already know the drill by now, life and resistances, attributes and phys dmg to attacks is a +.

When you get to the epilogue, the budget options are either a Tombfist with one abyssal socket or an Oskarm.

A Tombfist with a attacks have +x% to critical strike chance or maximum Frenzy Charges corrupted implicit mod is not expensive and will hold out for a while.

The Oskarm works well since it gives a decent life and gives you a curse on hit, freeing some sockets, but is straight worse than the Tombfist if you already have a curse on hit ring.(Same as with Tombfist, a Oskarm with i]attacks have +x% to critical strike chance[/i] or maximum Frenzy Charges corrupted implicit mod is not expensive)

When it's time to make upgrades you should start to decide the path you'll take with the build.
You can either get a pair of rare warlord influenced Gripped Gloves with +1 to maximum frenzy charges or an Offering to the Serpent with a +1 to maximum frenzy charges implicit.

The rare gloves are better if you plan on stacking some life gain on hit in order to face tank bosses, it will also give you more life. Later on you can upgrade to a pair of Gripped Gloves with intimidate on attacks and the already mentioned maximum frenzy charges(you can also get culling strike as the third influence mod on the high budget).

If you go the Offering to the Serpent(OttS) route, you're in for the "glass-cannon" version with higher dps that kills things before dying. Just go for any OttS with maximum frenzy charges for starters, later on you should upgrade to one that also has attack speed or increased physical damage(or both).

While leveling just focus on movement speed and res.

In epilogue strive for T1 life and 30%+ movement speed with good resistances. Then, when you decide to upgrade, get a pair of boots with those mods and Tailwind on critical strike(Hunter influence mod) if you're Raider, Deadeyes should go for chance to dodge attacks or elusive on critical strike(both Redeemer influence mods).

High-end should be something at least like this pair(or better):

Tailwind, chance to dodge attacks, at least 30% movement speed and at least T2 life. Elusive is awesome, but flat chance to dodge attacks is better, it's a consistent stat instead of the fluctuating dodge chance elusive gives you, so if you have to chose between both mods, get flat chance to dodge attacks.
Get projectiles pierce additional targets instead of tailwind if you're Deadeye).

Amulets are simple, you just want life, res, and phys dmg to attacks while leveling and on low budget.

Later on you should grab either a fractured amulet like the one I use for very high crit multi

Or a Warlord influenced one with T1 life, phys dmg to attacks, good res, crit multi and +1 level to all physical skill gems.

Same as amulets while leveling, you want res, life and attributes you need (phys dmg to attacks is a +). But you may want at least one Praxis unique ring to lower your attacks' mana cost.

Eventually you'll get to the epilogue and that's where part of the stuff that defines what kind of build you're going for is!

Do you want to face tank stuff?
If yes, get rings with high life, good res, an open preffix slot to craft Non-channeling skills have -X to mana cost AND T1 Hunter influence mod Life gained for each Enemy hit by your attacks
If you want to embrace this playstyle, remember to get one of the rings as double influence with warlord's curse enemies with vulnerability on hit besides hunter's life gained on hit as soon as possible.

Do you want to simply erase threats before they kill you?
For that just get rings with phys dmg to attacks, life, good resistances and an open prefix slot to craft Non-channeling skills have -9 to mana cost.
One of the rings needs to be a warlord influenced ring with vulnerability curse on hit,

the other can be a essence crit multi fractured ring with life, phys dmg to attacks and good res.
Ideally you want either steel rings or diamond rings with those stats, but if you need res, don't be afraid of going for ele res rings.

Belt gearing is also easy. While leveling a Belt of the Deceiver is very good, if you can get your hands on one running your acts, they will improve your clear.

The very low budget belt for the build is a Darkness Enthroned with 2 murderous eye jewels with life and phys dmg to attacks (and phys dmg with sword attacks if you manage to pick one cheap).

A bit higher on price is The Nomad, it gives a lot of resists and gives a lot of damage, just fails at delivering life.

But the Best In Slot is Ryslatha's Coil, gives you so much damage it's dumb.

Not even worth wasting time crafting a double influenced stygian vise.

If you're on the high-budget, get a HeadHunter, it'll turn all map clearing buttery smooth even though this build is focused as a boss killer.

Surprinsingly, another good option if you have a good base damage already is the Torrent's Reclamation, it gives you a LOT of DPS when Slipstream is active, but only during the effect. Besides that, this belt gives you no life, that combined with the periodic burst of DPS instead of consistent dps gain makes this belt inferior to Ryslatha.

As always, pretty straightforward.
Go for Life, Mana, Quicksilver, Silver and Sulphur Flasks while leveling. You should get bleeding immunity in the life flask, freeze immunity in any other flask and extra movespeed, attack speed and evasion rating on the remaining flasks.

When you get to the epilogue and/or have a good enough mana sustain, drop the Mana flask for a Diamond flask.

The ideal End-game flasks for Raider are:

BF for damage and crit chance.

Diamond Flask for lucky crits.(any time the game mentions anything is lucky means the value is rolled twice and the game picks the better outcome)

Dying sun for extra projectiles in order to stack damage.

Quartz Flask for survivability.

If you're going for the life gained on hit variant you can choose between those 2 Flasks below, since you will be recovering at least 1176 health per attack, there is no need for Life pots.

The glass-cannon variant need life pots on some circunstances, like some bosses, simulacrum and t16+ 100% delirium maps to escape some pinches. You'll will have life leech, but the life leech you'll have is not enough to simply face tank stuff, you'll have to try to avoid some attacks and effects, gotta play smart.

Blood of the Karui fills your HP twice per flask use(once during flask effect and then again after the effect ends), helps a lot in fights like Sirus and Maven if you don't fully grasp the moveset. If you don't need that, get an Eternal Life flask with Bleeding immunity.

If you're going for Deadeye, trade the last flask for a Cinderswallow with 78%+ increased crit chance during flask effect, and get a diamond flask of stauching to remove bleeding. You'll need the onslaught and by moving the crit chance to the unique flask you'll be able to move the bleeding immunity to the Diamond Flask.

Watcher's Eye:
WE for dummies:The Watcher's Eye Prismatic Jewel(a.k.a WE) is a drop from The Elder and Uber Elder that rolls 2 random mods(or 3 on the Uber Elder Watcher's Eye) that give bonus while affected by auras. For this build you'll will mainly need bonuses while affected by the Pride Aura.

Any increased damage or double damage while affected by pride WE will do for the low budget.

For the mid to high budget I personally recommend a WE with impales last 2 additional hits with Pride for maximum dps and Non-Channeling skills have -10 to total mana cost with Clarity to neutralize LS' mana cost.
The perfect WE would have those 2 mods and also either Critical Strike Multiplier while using Precision or Intimidate with pride(if you're not using an intimidate gripped gloves, if you are, go for double damage with pride as the last mod).

Clusters, Base Jewels and Abyss Jewels

Large Clusters:

The large clusters need to be axe and sword damage ones, and don't get clusters with more than 8 passives.

Best notables are:
Prefixes: Feed The Fury, Fuel The Fight, Run Through
Suffixes: Smite the weak and Martial Prowess

Medium Clusters:
The medium clusters can be either with 4 or 5 passives, there's no real difference since you can allocate everything you need with the same amount of passive points.

You can go for 2 different kinds of medium clusters, projectile damage or critical strike chance.

For projectile damage clusters you'll need Eye to eye and Repeater notables.

For Critical strike chance clusters you'll need Precise commander and Basics of Pain notables.

There is also a cluster combo, you can get a projectile damage medium cluster with either Eye to Eye and Shrieking Bolts or Repeater and Shrieking Bolts combined with a critical strike chance medium cluster with Precise Commander and Provocateur. Shrieking Bolts makes so your hits have a 10% chance to taunt and provocateur gives you a LOT of damage against taunted enemies. So you'll almost always taunt the enemies because of the sheer amount of projectiles fired and you'll deal more damage to them because of that.

It's your choice, I prefer the pure projectile damage clusters, but the cluster combo is also good. I don't like the pure crit chance clusters, but there are those who prefer that since you'll not be losing so much of dps beyond 10 units away from the target.

For basic jewels you'll follow the priority list of mods below:

Must Have: %Increased Maximum Life

Priority 2:
If you do not have enough attributes to use your gear, get the atribute you need. If you do, skip to the next.

Priority 3:
If you're not capped on any elemental resistance, get the res you need. If you are capped, skip to the next.

Priority 4: Either %to Critical Strike Multiplier with one-handed melee weapons or %to Critical Strike Multiplier while Dual Wielding

Priority 5: %to Global Critical Strike Multiplier

Priority 6: %Increased Projectile Damage

Priority 7: %Increased Damage

Those are the mods you want to go for to maximize effectiveness and damage.
If you can't get any of those, go for attack speed or damage with swords.

Abyss Jewels:
If you're going for Abyss Jewels, always go for jewels with Maximum Life, Phys dmg with sword attacks for prefix and Crit multi, attack speed or phys dmg to attacks for suffixes.
Unless you need resistances and/or attributes, in that case, prioritise mods that give you what you need.

Gear progression:
Here I'll talk about the priorities when upgrading your gear. I've already said a lot to keep your res capped, but that's basic stuff.
From low to mid budget:
-If you manage to cap your resistances without using The Nomad belt, the first upgrade you should make is getting a Ryslatha's coil, it gives you a lot of base damage and good life;
-After that I recommend getting one Offering to the Serpent and getting at least one large cluster jewel with Feed the Fury, Fuel the Fight and Martial Prowess. this will help with life sustain, damage and mana sustain;
-From there get a nice rare helmet with Lancing Steel Fires an Additional Projectile enchantment or get a Crown of the Inward Eye with that enchantment;
-Now you gotta get better jewels, first of all get a Lord of Steel unique jewel with impale effect, at least 98% increased Call of Steel cast speed and corrupted with the Corrupted Blood Cannot be Inflicted on you implicit. Then pick up a watcher's eye to give you a damage bonus while using pride, be it increased damage, double damage or intimidate(if you're not still using Tombfist). DO NOT GET A WE WITH INCREASED IMPALE CHANCE! You don't need it to reach 100% chance to impale on hits! Lancing Steel already has a 20% base chance to impale on hits;
-By now you should not need any attributes in your base jewels, follow the priority list on the jewels section to pick better base jewels and move forward;
-Now you'll get a new sword! You'll drop the Beltimber Blade and pick up a Paradoxica with at least 189 physical DPS and 1.4 attacks per second. DO NOT get a Paradoxica with chance to trigger Blood Rage on kill, it will overwrite your own Blood Rage resulting in a net dps loss;
-Now you'll have to decide, life gained on hit or pure dps? If you're in for the life gained on hit, go after hunter rings with the life gained on hit mod that have nice res, good life and, if possible, an open prefix to craft mana reduction for non-channeling skills. The pure dps route will stick to normal rings with phys damage to attacks, life and res, but will pick up one warlord ring with Vulnerability curse on hit;
-If you're Raider get a hunter body armour with additional curse and +% attacks base crit chance. If you're Deadeye get a Redeemer body armour with Frenzy charges on hit;
-Lastly, get a level 3 enlighten support and a lvl 4 enhance support, you'll
be changing your sockets setups a bit by linking the enhance to the Blood Rage and putting the enlighten together with your auras/herald.

From mid to high budget:
Juicy stuff!
-Get a WE with impales last 2 additional hits(and non-channeling skills have -10 to total mana cost if you want to go that route) to increased impale dps;
-Get better rings with crit multiplier and if you're going the life gained route, get a double influence ring with life gained on hit and vulnerability on hit;
-Get a power charges on crit, enemies explode, attacks have +% crit chance and additional curse body armour(Crusader + Hunter influence). If you're Deadeye, you'll need to pick up a Anomalous Blood Rage to keep stacking frenzy on hit;
-Go for double crit multi, dmg + life jewels;
-If you're using OttS, get a better Offering to the Serpent with +1 maximum frenzy charges implicit and either global phys damage or attack speed implicit as well(or both). If you're going the Life gained on hit route and want to upgrade to/the rare gloves, pick gripped gloves with chance to intimidate enemies on hit and +1 maximum frenzy charges and good life(remember, Hunter + Warlord Influence);
-Get a crit multi amulet with good res;
-If Raider, get Boots with Tailwind + chance to dodge attacks and at least 30% movement speed. If you're Deadeye go for chance to dodge attacks + elusive on crit and at least 25% movement speed(elusive will give you a good movement speed bonus);
-Get a perfect 30% qual the saviour;
-Get a max pDPS Paradoxica;
-Get a Headhunter;
-Get a great rings with crit multiplier, life gained for each enemy hit, vulnerability on hit, t1 maximum life, phys damage to attacks and a resistance you need(if you don't need resistances on one ring, go for attack speed instead). This ring will substitute your curse on hit ring in either version of the build;
-If you're Raider, get a Tailwind, Elusive, chance to dodge attacks two-toned boots with at least 30% movespeed. If you're Deadeye, get projectiles pierce additional targets instead of tailwind(or chance to dodge spells);
-Upgrade your rare gloves to ones that also have culling strike;
-Get a GGG tier Jewelled Foil.

Gem links for leveling:

While leveling I recommend you to use whatever skill you want and like more until you get to level 28 and pick up Lancing Steel

Your links should be something like this as you progress through the acts.

Lancing Steel - Maim Support - Pierce Support - Vicious Projectiles Support(+ Added Fire Damage Support - Onslaught Support if you got 5+ links)

Run those links until you get to lvl 31 and unlock Impale Support and Slower Projectiles Support, then pick those up and level them in the second weapon set or put them in place of Added Fire Damage and Onslaught if you already have 5+ links.

For auras just use Herald of Purity and Dread Banner until you get enough mana sustain to slot in a Pride as well.
I recommend Whirlwind Blades as movement skill before getting second wind support at lvl 31, then change to Dash + second wind if you so desire.

Pick up an Ancestral Protector at Act 3 after finishing A Fixture of Fate or simply ask for someone to give it to you.

At level 34 change Slower Projectiles support for Brutality Support and pick up a Lightning Golem.

You should already have Blood Rage by that point, support it with Increased Duration. That should be enough to rush you through the rest of the acts.

All the budget links are currently in the Budget PoBs and my min-maxed setup is in my character's PoB. Feel free to leave any question as a reply, I'll answer all of those and later make a FAQ.
I'll also place at a later date all gem setups here for all budgets and explain them for ease of access.

My current Gear:

Important Notes:

Go after a Anomalous enlighten in order to reduce the total necessary intelligence;

Go for alternate qualities if they will benefit you in some way, but also have in mind that all alternative qualities of Lancing Steel are inferiour to the base one in the late game because of the impale effect from the base quality;

My character was not using any mirror tier equipment and if you like to dish out that kind of currency in a single char, go for it, with some upgrades you'll be able to achieve up to 130 mil dps easily;

I think that wraps up the guide. I don't know if I'm forgetting something, but I'll do my best to answer every single question I can.

Later on I'll update this guide with new sections and PoBs for the Duelist and Shadow Variants of the build.

Hope you all like the guide, was my first time writing one. Stay sane exiles, :3

I stream weekly at https://www.twitch.tv/leckar, feel free to pass by and ask me anything during my lives, I'll try to help the best I can.

Leckarion out.
Last edited by Leckarion on Apr 9, 2021, 3:47:07 AM
Last bumped on Apr 9, 2021, 9:48:49 PM
Saving for 3.14, guide very complete and gameplay looks fun af
joaohanson wrote:
Saving for 3.14, guide very complete and gameplay looks fun af

Thanks! I'll be sure to update it when the patch preview for 3.14 comes out.
Have a great one :3
Leckarion wrote:
joaohanson wrote:
Saving for 3.14, guide very complete and gameplay looks fun af

Thanks! I'll be sure to update it when the patch preview for 3.14 comes out.
Have a great one :3

Thank you, and great updates you've made already!
Very nice build and very complete guide
Very nice! I have tried this build on this season. The damage is amazing! Clearing all content

wisley23 wrote:
Very nice build and very complete guide

Thanks a bunch! There still is a lot to improve, but I'm glad you like it.
knexrtn wrote:
Very nice! I have tried this build on this season. The damage is amazing! Clearing all content

Nice! Did you build it with Ranger as well or another class?
Fala meu querido, great guide! Made me interested in coming back and trying it in these last days of the league.
I already have the paradoxica, watchers yey and the belt. How well do you think i would go with it +60~70ex to buy the rest of the itens?
Artamian wrote:
Fala meu querido, great guide! Made me interested in coming back and trying it in these last days of the league.
I already have the paradoxica, watchers yey and the belt. How well do you think i would go with it +60~70ex to buy the rest of the itens?

Heya, man! Thanks a lot for the reply! I'm glad you liked it and it picked your interest.

Cara, about the gearing I think you'll be able to get a mid-high end gearing with your budget. You can get the OTTS for 1ex(https://www.pathofexile.com/trade/search/Ritual/LZrWjVHn). The saviour is very cheap right now and nice rings and amulets can be found for reasonable prices(up to 5ex each depending on how good you want them). If you're lucky you can get the mid/high end body armour for around 30ex, but I couldn't find any for sale at the moment of writing. The clusters are easy to find, except the exact ones I use, but you can find similar ones to test it out. I just don't know if you'll be able to find a nice helmet with the enchatment or even Crown of the Inward Eye with the enchantment for sale at this point, so you'll have to do without the enchantment unless you get a base item and craft your own helmet. The perfect rolled base jewels are more of a min-max, you don't actually need them to get the build up and running. And that's about it.

Hope you like the build!
Last edited by Leckarion on Apr 7, 2021, 1:04:50 AM

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