Ethereal Knives

new cast speed = cast time of skill divided by ( 1 + cast speed boosts)
casts per second = 1 divided by previous value
so...
1 / [ cast time / ( 1 + cast speed boosts)]

i did better than the wiki, no i am no bragging. this is just showing things differently and gets same result. less steps is good, right? =p
Hi im thinking about a good E.K. Build my Question is :


My question is what about the Scalings ?

Keywords are Projectile.Spell.Physical.

This mean it scales with all 3 Sorts.

Do they all scale the same for this Spell?

Example

100% Physical Dmg increases the E.K. for 100dmg
100% Spell Dmg increases the E.K. for 100dmg
100% Projectile Dmg increases the E.K. for 100dmg

Or does all scale the same ?
What would be the best to go on in my Op. Projectile Dmg because the Quality gives more Projectile Dmg.
And I know that E.K. Is no Attack but it still scales with Physical % Dmg from Passive Skill Points.


Greetings and Merry X-Mas
"
Alibi wrote:
Hi im thinking about a good E.K. Build my Question is :


My question is what about the Scalings ?

Keywords are Projectile.Spell.Physical.

This mean it scales with all 3 Sorts.

Do they all scale the same for this Spell?

Example

100% Physical Dmg increases the E.K. for 100dmg
100% Spell Dmg increases the E.K. for 100dmg
100% Projectile Dmg increases the E.K. for 100dmg

Or does all scale the same ?
What would be the best to go on in my Op. Projectile Dmg because the Quality gives more Projectile Dmg.
And I know that E.K. Is no Attack but it still scales with Physical % Dmg from Passive Skill Points.


Greetings and Merry X-Mas


They all affect it the same, unless you have something like RF running (which only affects the Spell Damage).

Look at my sig, I try to go over it all in my guide.

--

As for feedback? I like the skill a lot, but I'm an addict for spells. To be perfectly honest, with the amount and quality of gear I've had to get to make it work well, I could make a melee or ranged char that's x3 as good, at the least. Most spells are still way too weak not only compared to melee, but compared to what you need to handle end-game content.

Auras: Hatred/Clarity/Haste/Discipline + AA.

Life: 3990
Life Regen: 80
Mana: 732/3926 (Aura Setup above)
Mana Cost: 130 per Cast x 2,45 CPS + 41.5 (AA) x 1.24 = 370
Mana Regen: 433 (Aura Setup above)
Net Mana Regen: 63 (casting) or 176 (moving) or 381 (standing/warping)
DPS: 15116 (Aura Setup above)
Armor: 2516/10863 (no Grace) - 7366/19310 (with Grace) (depends on Flasks)
Block: 30% Attacks / 16% Spells
Res: 75/75/75/-52%

Misc: Arctic Armor (-285 Physical/Fire Damage) + MoM, 30 IIQ / 187 IIR (once IIR reaches lvl 20 again, some blessed on the amulet).
Move Speed: +32% / +102% (Flask)

Current Gear:
Spoiler


Flasks:



No need for Mana Flasks with my Mana Regen, except for 50% Mana Regen maps. For no Regen maps, use a Mana Leech gem instead of Faster Projectiles.

Other Flasks:


Once I care to do so, a perfect

+

or

would be good for some bosses, like Piety and the Firestorm monster-thing.


Current Tree:


Summary:
Spoiler
106 of 120 points used
* Eldritch Battery: Converts all Energy Shield to Mana
* Iron Reflexes: Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating
* Mind Over Matter: When Hit, 30% of Damage is taken from Mana before Life
+170 to Dexterity
+230 to Intelligence
+60 to Strength
+60 to maximum Life (with Oak - Normal)
+20 to maximum Mana
30% Chance to Avoid being Stunned
10% increased Attack Speed
15% increased Block and Stun Recovery
27% increased Cast Speed
24% increased Effect of Buffs on You
24% increased Evasion Rating and Armour
120% increased Mana Regeneration Rate
6% increased Movement Speed
30% increased Physical Damage (with Oak - Cruel)
41% increased Projectile Damage
20% increased Projectile Speed
24% increased Radius of Auras
42% increased Spell Damage
70% increased effect of Auras you Cast
184% increased maximum Life
96% increased maximum Mana
2% of Life Regenerated per Second
41% reduced Mana Reserved
+8% to Chaos Resistance
+10% to all Elemental Resistances
[3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin
https://www.pathofexile.com/forum/view-thread/3347191

[3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️
www.pathofexile.com/forum/view-thread/3229590
Last edited by CantripN on Dec 29, 2013, 1:28:45 AM
"
Alibi wrote:

What would be the best to go


Well depends what you want to do and in wich league...

CantripN's build is a HC build similar to ZiggyD's HC Ek build.
I would not recommend it for Softcore leagues. You are really tanky with that build especially vs. fast hitting phys dmg monsters, but your dmg will be pretty bad, especially if you use proj speed support gem.
You'll probably do 6-7k DPS in the end wich isnt enough to farm higher lvl maps with proper clearing speed.

Better use an offensive oriented build like rathik's crit EK build or my build:

http://www.pathofexile.com/forum/view-thread/736414

As caster you have only 3 options to make a viable lategame softcore oriented build:
You either go crit and/or low life or righteous fire.
Otherwise you have just bad DPS. (there are some exceptions like Incinerate because of its built-in 'more' modifier)

With Ek it is even harder to get high DPS because it doesnt have a 'shotgun' effect and you cannot use conc. effect only support gem with a real 'more' multiplier wich works with spells.


Still hoping for a spell buff. At the moment you cannot do much more than stacking crit or doing a low life build because there simply are almost no other 'more' multipliers for spells.
This is even worse for EK. It is really good for the start, but doesnt scale well in lategame except with crit.
(but you cannot really boost your crit dmg as high as some other spells becasue of the big reflect problem EK has...
Last edited by azraelb on Jan 1, 2014, 10:11:24 PM
.
IGN: lVlage (96 Witch)
Last edited by lVlage on Feb 15, 2014, 11:11:22 PM
"
h3rp3s wrote:
I think EK is the only viable endgame spell because its damage scales too well with certain gems. I think the damage should be scaled down by about 20%.


Shows what you know. Incinerate, Freezing Pulse, Fireball, Ice Spear... Those all do more, and some others do at least as much, like Cold Snap. It needs a bit MORE damage, not less.
[3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin
https://www.pathofexile.com/forum/view-thread/3347191

[3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️
www.pathofexile.com/forum/view-thread/3229590
I don't know if it has been sugested or not, but the skill could be improved, no buffed, by changing the area, instead of a triangle (which is the current area affected), increase it to make an arched edge, cause it's a lil bit off setting how i have to attack sideways to be safe from some mobs.

Thanks for reading
"
CantripN wrote:
Shows what you know. Incinerate, Freezing Pulse, Fireball, Ice Spear... Those all do more, and some others do at least as much, like Cold Snap. It needs a bit MORE damage, not less.


K. Maybe buff ek?
IGN: lVlage (96 Witch)
Last edited by lVlage on Mar 21, 2014, 10:20:15 AM
.
IGN: lVlage (96 Witch)
Last edited by lVlage on Feb 15, 2014, 11:23:00 PM
Wouldn't Vulnerability scale EK damage more than Proj weakness, because the Quality on vuln is 0.5% more phys dmg per % (netting up to 10% more phys dmg)?

So that'd be 45% more phys dmg for 20/20 vuln, and only 35% more proj dmg for a 20/20 proj weakness.

As far as I know spell/phys/proj dmg scaling only apply to the physical portion of EK (hatred / added fire ele bonus damage comes after those scalings, so they are indirectly scaled).
[Hardcore league]
IGN: Jeria / Metalgrid
Last edited by jerg on Mar 10, 2014, 3:33:06 AM

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