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aggrofee wrote:
I haven´t read the whole 400 pages of comments, so i don´t know, if anyone already posted my following ideas for harvest.
But here is what went through my head recently and i just wanted to share it :)
The TFT-Discord-Problem:
I think nobody enjoys the selling-buying, risking items and currency to scams etc..
Make it so that you can save crafts on currency items.
Got an "Add Physical" Mod? -> pay an Exalt at the Lifeforce Harvester or Hortistation, get a "Harvest-Orb" that adds a physical mod and is tradeable.
Same for annul mods, divine mods etc.. pay one of the corresponding orb and get that "Harvest-Orb" with the craft.
This also solves the 10 craft-saving-limit, which can be really annoying.
Furthermore it uses currency items and takes them out of the economy + the saving of a craft has it´s price in itself - in my opinion a good thing.
"Perfect Items" and Harvest as an "Item-Editor":
As GGG stated, perfect items should be extremely rare and near impossible to obtain - Harvest contradicts that philosophy (wether you agree with that philosophy or not, doesn´t matter).
My idea for this is that every mod added via harvest craft is tagged as "harvested mod" in a greenish-blue color (or something like that) and every item can only have 1 or maybe 2 of those mods like crafted mods from the bench but not exclusive to those.
With that you would start an item with fossils or alterations or an awakeners orb etc.. so you get an item with 2-4 good to perfect mods and then finish it off with harvested mods and a crafted mod.
This keeps Harvest incredibly powerful for the right situations but also limits its power to not create the perfect item with enough harvestcrafts.
I´d like to read some of your opinions to this.
Thanks!
Wts 1 ex for 2 ex.
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Posted byPsOfOs#5592on Mar 15, 2021, 3:50:34 PM
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Well, not sure what need to be added...
most of the long term issues won't be dealt with (lootsplosion, lags, even crashes) but harvest will be destroyed cos too "easy".
Still, 12 days played on one character yet unfinished item wise, around one mirror worth, not a casual but not a .1%.
Wanted to try SD to finish some items, quess i'll just take a break. All bosses down, not much to get to go higher, i'm not gonna stay without any kind of possiblity to craft my own remaining gear. I've ground for a better gear. I won't reach the 7-8 mirrors i need for a perfect character. Harvest was that, the endgame utopia of a perfect character.
Contrary to some 2014 to 2017 nerfs, this is not just a nerf, it's not like you can put something to replace it. It's a large portion of endgame idea that just vanished for me.
Break after merging, let's see if some deterministic crafting can salvage this mess.
Not a native, hopefully comprehensible,
Stay safe lads
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Posted byNikRagh#6695on Mar 15, 2021, 3:59:40 PM
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Will we ever hear more from GGG on the topic, or is this their final word?
Remove Horticrafting station storage limit.
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Posted byChar1983#2680on Mar 15, 2021, 4:29:34 PM
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I_NO wrote:
Yes it ruins the economy.
Yes it ruins the game.
Deal with it.
Harvest crafting fixes the economy, in spite of the handful of people who benefited from it being broken in the first place.
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Posted byObright#1785on Mar 15, 2021, 4:32:00 PM
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Char1983 wrote:
Will we ever hear more from GGG on the topic, or is this their final word?
They may not respond directly, but I bet we see some spicy patch notes. Remember this was just one layer of harvest nerfs. There will likely be atlas passive nerfs and additional nerfs to ascendancies and various builds.
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Obright wrote:
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I_NO wrote:
Yes it ruins the economy.
Yes it ruins the game.
Deal with it.
Harvest crafting fixes the economy, in spite of the handful of people who benefited from it being broken in the first place.
Indeed. Harvest made crafting = crafting. Finally after years of failed attempts, it was no longer gambling. The people upset about it were those who already got rich from gambling. The 1%.
I certainly hope the 1% will keep the game floating with all the rising competition. Especially when the masses start leaving and they have no one to sell those 1 mirror items to anymore.
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Posted byKittenSmasher#4584on Mar 15, 2021, 4:40:00 PM
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I_NO wrote:
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hidden_gobsek wrote:
Harvest does not ruin the game.
Harvest does not ruin the economy.
It does impact on prices of course and hardly bloats to the faces of the monopolists big crafters.
That is all. Nobody other than this very few percentage of people are not impacted.
PS and of course harvest is not good for those greedy nolife streamers. Exactly those that say this nerfs will ot touch them. They must be eating any shit the game throws at them OR they are paid for their work.
How is the feeling of being paid bit***?
Yes it ruins the economy.
Yes it ruins the game.
Deal with it.
Deal with what? [Removed by Support]
The economy in PoE is like the biggest lie ever because it's not a economy but a monopoly.
How does it ruin the game? By having player enjoy the game when they can finally manage some craft thank to Harvest? haha. Oh boy , you little exalt slammer monkey <3
Deal with it, you're just out of your mind
Last edited by Will_GGG#0000 on Mar 15, 2021, 4:56:51 PM
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Posted byZaraky#1776on Mar 15, 2021, 4:54:25 PM
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KittenSmasher wrote:
Indeed. Harvest made crafting = crafting. Finally after years of failed attempts, it was no longer gambling. The people upset about it were those who already got rich from gambling. The 1%.
I certainly hope the 1% will keep the game floating with all the rising competition. Especially when the masses start leaving and they have no one to sell those 1 mirror items to anymore.
Actually, Harvest is still a fake crafting system since it's still gambling lol. The remove/add of X type are the closest to "crafting" but it's still a gamble. A real crafting system would allow you to decide which craft you want and work toward upgrade that affix to the tier you need over time. Kinda similar to how Last Epoch is doing it even if Last Epoch system is far from being perfect.
The famous 1% is what GGG is proud of, which I still don't understand and probably never will. I'd love Chris to answer why they focus the game on that 1% instead of the whole community, but again... this will be never answered.
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Posted byZaraky#1776on Mar 15, 2021, 4:59:15 PM
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aggrofee wrote:
I haven´t read the whole 400 pages of comments, so i don´t know, if anyone already posted my following ideas for harvest.
But here is what went through my head recently and i just wanted to share it :)
The TFT-Discord-Problem:
I think nobody enjoys the selling-buying, risking items and currency to scams etc..
Make it so that you can save crafts on currency items.
Got an "Add Physical" Mod? -> pay an Exalt at the Lifeforce Harvester or Hortistation, get a "Harvest-Orb" that adds a physical mod and is tradeable.
Same for annul mods, divine mods etc.. pay one of the corresponding orb and get that "Harvest-Orb" with the craft.
This also solves the 10 craft-saving-limit, which can be really annoying.
Furthermore it uses currency items and takes them out of the economy + the saving of a craft has it´s price in itself - in my opinion a good thing.
"Perfect Items" and Harvest as an "Item-Editor":
As GGG stated, perfect items should be extremely rare and near impossible to obtain - Harvest contradicts that philosophy (wether you agree with that philosophy or not, doesn´t matter).
My idea for this is that every mod added via harvest craft is tagged as "harvested mod" in a greenish-blue color (or something like that) and every item can only have 1 or maybe 2 of those mods like crafted mods from the bench but not exclusive to those.
With that you would start an item with fossils or alterations or an awakeners orb etc.. so you get an item with 2-4 good to perfect mods and then finish it off with harvested mods and a crafted mod.
This keeps Harvest incredibly powerful for the right situations but also limits its power to not create the perfect item with enough harvestcrafts.
I´d like to read some of your opinions to this.
Thanks!
Actually, this is wrong again because it would give control to the 1% again and they would gain the monopoly on everything again. More tradable thing = more scammer, more people monopolizing and price fixing.
I don't get the idea of why a near perfect items should be "extremely rare and near impossible to obtain"... That's just wrong in every possible way. You SHOULD be able to make it a GOAL to work toward the perfect item you need for your build. It's not a goal to play the game blindly in HOPE to get an item to drop for your build only. Why would you need to just gamble all your time and just get useless junk because the system of gambling is just that bad? That's just stupid.
Build diversity was brought back from the dead a little this league thank to harvest. And now, they're killing again by making
Anyway, the Casino that is PoE is still just a gambling feast where player will never get any control over what they can gain from the game.
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Posted byZaraky#1776on Mar 15, 2021, 5:08:39 PM
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Zaraky wrote:
I don't get the idea of why a near perfect items should be "extremely rare and near impossible to obtain"
There are two old school beliefs that GGG is stubbornly clinging to:
That PoE is Standard and not the temporary leagues.
That it's important to protect the egos of the elite players that get upset when their trophy case of mirror items becomes obsolete due to a new crafting mechanic.
At some point this will be the downfall of PoE.
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Posted byRuffleberg#5791on Mar 15, 2021, 5:30:04 PM
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