Development Manifesto: Harvest Crafting
Cant you see how many people are upset about this? Listen to the players. I was actually thinking about playing more next league when I got more time, and honestly thinking about buying some MTX for a planned build. With that single ignorant decision targeted only at a minority of players, I have totally lost any interest to play this game or spend any money on it.
http://tinyurl.com/ooety9v - Ranger bow lightning arrow crit build
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" Is Sirus considered "endgame" now? I thought that Sirus on A0 is just the end of the tutorial. |
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" Boo hoo reddit and some forum is upset are you going to randomly pull a number and go 90% people are upset :(? No of course not because you have no data you only go this forum is upset and reddit too it must mean it! Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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" this is gold dude pure gold |
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Harvest deterministic crafts is the only thing that keeps me playing this game. None likes to gamble their time. People who have gambling addition and love to see numbers rolling they go for their stupid currency spams. The elite plays the game because it is their actual work 8-16 hours a day, of course they should be rewarded with near perfect items. The 95% of the players who play 1-4 hours per day, even with the current non-nerfed crafting system they never got mirror-tier items.
Just because people get better, it doesn't mean the game has to change to become harder. If you do that, no new people will play since the game is too hard or complex for them, no people will stay to play for more (player retention) since their amount of hours in the game cannot yield any improvements. In other ARPGs people just kill monsters and in 1-2 hours of gameplay they find and identify a better item. In POE you get terabytes of trash string fields in your game databases with literally 0% chance for an item to be any better and people filter 99.99% of the game's drops. This game needs to have items with fewer and more impactful modifiers, more base damage and lower multipliers, introduce new types of weapons with specific mod pools. Why does a rune dagger has chance to get local physical damage, why does a warstaff get damage to spells? Why do weapons give resistances? Maybe introduce an enchanter wand, that can roll resists and aura effect, but no attack or spell modifiers. The previous paragraphs explain why people like harvest, they can clean their items and introduce impactful mods that otherwise are unobtainable. Since the addition of new modifiers decrease the chance for an impactful item to appear exponentially, no matter how much loot the game drops, no item dropped will fulfill or reward the player. Last edited by mtheofilos#6190 on Mar 11, 2021, 1:55:25 PM
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this is a terrible fucking idea GGG (and this is coming from someone who is generally in favor of the changes you make to fuck over the average player)
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Not saying these changes are good or should go live, but if you do not change harvest crafting, exalted, annulment orbs and mirrors are useless items and will be worthless soon. Have you seen that annulment orbs have been @ lower then 1 chaos price before the announcement? And what I do need a mirror for if I can produce the perfect item I want to copy with half of the mirrors costs? So there have changes to come, but I really don’t know what could be the right way to do it.
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So wait, several months ago, before Harvest even existed, PoE was a bad game? Because this thread makes it sound like it will be a bad game now after Harvest is nerfed. I don't get this logic. I'd assume tons of people had fun with it before Harvest.
It's like: imagine you eat ice cream for the 1st time in your life. It's absolutely phenomenal. Now, several months later your parents come and say - no more ice cream for you son, it's actually not good for your teeth and overall health. So yeah, most kids would throw a tantrum here. But does it mean life berfore ice cream was terrible? Shavronne wrapped Kaom's waist,
with her gilded purple boots. "You want my sockets?" |
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This has to be one of the worst decision you could possibly make.
The change is only to get 1% of the playerbase a tougher time getting the perfect items. But what about the other 99% of the players. Think again and listen to the community. |
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"We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not." That's bad. That's not a correct mentality to have.
Last edited by Itsapaul#5399 on Mar 11, 2021, 3:43:07 PM
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