Development Manifesto: Harvest Crafting
![]() |
![]() |
Hate this plan...You just took away my only hope of getting a good piece in SSF. Mediocre will be the norm for gear. Harvest made it possible to try many builds and have more fun. Now it's a one build slog of unpowered. Really bad idea guys.
|
![]() |
Saying that exalt slamming is capable of replacing harvest or to provide a somewhat inferior way of crafting items,is ridiculous. Noone will rely on exalt slamming in order to craft some build enabling gear. Do you think we will spend 100ex to get elusive on boots? Removing harvest will reduce player retention after the 3 week mark. It only hurts your bussiness. Your reasons for doing so,show that you realy are out of touch with the average player. Decent gear prices will only skyrocket and noone will bother planning the next build since everything will be unobtainable. I'm more sad for the fact that you still act like someone that has no clue how the game is played,than the fact you remove harvest as it is.
|
![]() |
I can't wait for the day, you stand up in front of the community like this and write "the past leagues where a horrible mess in terms of game performance even on high end PCs, so we fixed the fps mess for you because 'we strongly believe it is in PoE's best interests(...)'".
If that happens, I come back to this game. Gl with it <3 |
![]() |
The single worst design decision you have made in the entire history of this game.
|
![]() |
I dont like that change, Harvest was what kept me playing this League.
It wasnt the League Mechanic, it was the ability to craft nice gear in a kind of deterministic way (It was still RNG involved) without spending hours and hours to get a upgrade. I loved finding a way to deterministicly fix a item and make it better. Its sad that it will be gone, it was the most fun I ever had crafting in PoE. Also: " This problem will still remain for the nerfed Harvest crafts. People will still trade them. And because there is no trading of crafts with Orbs (Like Bestiary), people will still use the Discord Server. Hope you think about that and do something else then just nerfing crafts to counteract that problem. And please fix the perfomance problems.. |
![]() |
I agree GGG. Deterministic crafting is dangerous. I don't know how the expectation has become to acquire very powerful items so readily in a temporary league system arpg. This game is a multi-year project with deep content. In my opinion, new to mid level players should expect to play multiple leagues before they are able to clear out the end game in a single league. Experienced players should still struggle to complete all content in a few months. I think it would be healthy for the game to slow down a bit and hope to see some of this in poe2.
-appreciate your game and these discussions with and amongst community to improve poe! |
![]() |
" I don't really understand what you are saying.Anyway 1) Beastcraft?dont make me laugh plz.The only reason beasts are farmed is because of fenumal.2) currency craft unless you mean alterations and maybe chaos or regals and annuls all other high currency are not used for crafting especialy exalts,3) Syndicate crafts? are we playing the same game?What syndicate crafts except Free exalts slam?4) Temple gambles you mean and yeah thats not crafting.Vaaling isnt crafting.5)Lab craft?Besides the lab farmers rarely anyone runs lab for enchants cause you know 1/500 chance for the one you want isn't that good of a chance , so most prefer to buy an item with the enchant already so they can start crafting.Essences , fossils and bench are the only crafts left and in this league with harvest implemented (nerfed ) where used more than any other league. All the other are bullshit in this dev manifesto.You cant expect to go back 5 years ago and craft the items the same way when at that time there were no Shaoer/Elder/conqueror items or even awakening orb - mavens orb.Still nooone is going to pick up a rare item from the ground you know why?Because they are utter garbage when you have all the new conq mods.And no exalting an item when it could have 12 prefixes and 12 suffixes 5 years ago isnt the same as exalting a double conqueror item with 20 prefixes and 20 suffixes now. At least there is d2r and d4 announced.The future is bright. IGN:PornidioMegalo
|
![]() |
The biggest problem with Harvest was being stuck in the grove for extended periods of time, which was only made worse in 3.13 by limiting craft storage. The new implementation also created an end-game meta of Harvest farming (speed running Haewark/Zana maps), again detracting from more enjoyable aspects of the game.
The manifesto changes do little in resolving the failed integration of Harvest. Making something good obsolete is not a fix. It just shows lack of understanding. Honestly, I am surprised this is the best you can come up with. Last edited by ninjalabs#3599 on Mar 11, 2021, 1:53:11 PM
|
![]() |
Definitely a bad decision, from what I see here for most people. Hervest, however, was a form of motivation to find a few moments for POE after work. Define some goal you are aiming for. I was able to make a lot of items thanks to this, but not to make money on them, but to have more fun with the game.
|
![]() |