Development Manifesto: Harvest Crafting

Was thinking about upgrading my supporter back, guess I'll get d2 resurrected instead, ty GGG
Funny this gets all this time while the game still runs badly with not much being done about it. Plus all the massive issues with trade being broken.

Don't mind the changes but the game has more MASSIVE issues that need addressing before any of this.
I finally felt like crafting was something doable. The real issue here is the learning curve of the older crafting systems. You have too many systems that interact. Sure in cool ways, and deterministic crafting was available in a lot of ways before harvest. Just people didn't use it as much because it took forever to gain a basic understanding of it.

Harvest was so much more intuitive and just made crafting feel achievable. This was the only league I felt I could actually complete my build. Nerfing harvest if just going to expose the old issues and people are gonna walk away from leagues quickly as they did before. Hell I had trouble putting this league down simply because I felt I could actually finally achieve things I had been failing at for years in this game.

You need some sort of deterministic crafting that players can work towards. It's the constant carrot on the stick. Now instead we can go back to the carrot in the void that might as well not exist because I'm never going to find that item to sell to get started trading so i can buy my first required item for my build to get going and now im stuck in yellow maps again and im quitting the league... So much fun when you have no goal in reach.

I love this game but this is just a move in the wrong direction. Maybe fix trading? Make the crafts tradable and you avoid the discord issue. Maybe fix trading all together and people will actually be able to sell things and play the market.

You are even taking away the deterministic part of gathering the seeds?! So now I choose my scarab crafts and get no scarab crafts? That's gonna feel like shit. None of these changes will lead to a rewarding feeling for the player. Harvest will now likely be something ignored or something people want to ignore but the chase rewards are too valuable. Gonna be great...
Last edited by Munion#0833 on Mar 11, 2021, 11:35:12 AM
this looks like you're trying to make people addicted to gambling in the game by removing deterministic crafting.
I'm gonna say nothing about anything. Just wanna say this.

"Bump"
what's the point for Maven's Orb now?
I'm glad that the item editor is being removed from the game.
So all you really end up having is playing the economy, and plowing maps. And if you want to get anywhere on your character, you are better off mowing monsters down like weeds and just collecting pennies of the ground as fast as possible than any meaningful item hunting.
Gambling is not fun.
We use our free time in the game to have fun, after work or after studying etc
We play games to relax, to feel good, to get achievements...
If you are seeing a high number of players in the last year it's because they want to enjoy a good time (and we need this in a pandemic).
Smashing your screen because you got the wrong mod is not fun
This is not advantageous or lucrative to you as a company.

I agree in having balance, but not a frustrating challenge.
Rewarding the effort, not luck.
You know what makes me angry more than any other thing?
People who "hate" harvest content.
You know, nobody complaining about Perandus, Bestiary (i remember when poeple were raging because of imprints, and now they use it for crafting a mirror tier gear), PROPHECY( LUL ), or any other league-content that much.
People don't like something - - they skip it.
Why the heck we should be in pain just because there are some crazy masochists who like to slam 6000 exalts to see whether they brick their item or not? Harvest was a step forward, now you want to make 2 steps back.
"
Pyrobite wrote:
Good im not a crafter lol


yeah bro, now prepare ur self to pay 10x more for a item lol
A reaper arise.

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