Development Manifesto: Harvest Crafting

You're digging your own grave GGG, I've stopped playing in ritual cause of broken trade, broken performance and broken game yet you can release new MTX fu**ing every single day or 2, [Removed by Support]
Last edited by Lisa_GGG#0000 on Mar 11, 2021, 9:31:13 AM
Harvest craft = Account bound. If someone get an item and he use harvest to rem/add X modifier then the item become account bound.
terrible decision
Suggestion (Explanation per Point down below):

1: Make Harvest available starting in Act 2 or so
2: Automaticly save all crafts in the horticraft station (unlimited storage) when you complete the crop patch
3: Make the Crafts itemizable (like beastcrafting f.e.)
4: make harvest and the rare crafts more common
5: Mods with 3+ Tiers can only roll T3 at best via harvest (e.g. % increased spell damage on wands can only be rolled from tier 3 - 8 via harvest)


Explanation:
1: As stated "a system that allowed you to craft items while levelling", can't craft while leveling if it only exists in maps
2: this way your mapping/leveling doesn't get interrupted and you don't feel forced to use all crafts in fear of missing out since you can do it later anyway when you have time/want to do it
3: more easily tradeable and not forced to use discord for trading
4: casual player can use it more, even while leveling or spending 5ex for 1 craft
5: would also only apply this rule for aug and remove x / add x, think the normal chaos reroll is ok as it is
5.1: no more 6 t1 perfect roll mod items using harvest
5.2: with more harvest (point 4) casual player also get a chance at crafting without needing to use every bit of currency they find on 1 item which could get bricked with a mistake/rng. Let's be realistic: no casual player will "close their eyes" and exalt an item, first of all we would need an exalt to do that...
"
NoMercy22 wrote:
thanks ggg, i was already waiting for diablo :)


I guess I'll have to leave the game too
This is the worst thing they could do, univocal dislike this decision from GGG
I don't want to be scared when i am crafting my item. I want to create build, craft items in deterministic ways, and enjoy the game.
As a casual SSF Standard player, I find these changes quite sad.

One of the changes:
- no Annul mods;
- can't work on influenced items.
was ok. Maybe even justified. I dunno, I don't play leagues or trade.

Both combined? Serious crafting went from "hard, grindy as hell, but theoretically reachable" to "nah, won't even try that gamble"

Also, what does Maven's Orb do again?
Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. He is full of murderous resentment of people who are ignorant without having come by their ignorance the hard way.
This idea is worth a rethink. Many other ways to solve this without nerfing the best components of it. The real power of crafting isn't access but game knowledge. The .01 percent of players will be just fine. The reasoning for the nerf sounds ridiculous.
230k views in 2 days man...seems like your harvest nerf isnt rly appreciated by the community chris xD...just delete harvest save the space for the atlas passives for something good thx..Rip Harvest was a good but short time
Diablo remaster please relase fast :)

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