Development Manifesto: Harvest Crafting
I like all the changes. Necessary nerfs against perfecting items while keeping target-exalts for non-influenced gear and all remove non-x and add x. I love Harvest, I agree with the nerfs, I will continue to farm groves in 3.14 and it will still feel good.
And I will definitely not go and check what reddit has to say, because right now I'm in too good a mood. Let tomorrow be about solutions. Today is about vengeance.
- John Oliver Had a Chaos-DoT-Caster-guide for any class, then 2021 patches happened^^ https://www.pathofexile.com/forum/view-thread/2485596 |
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Hey GGG,
please rethink this change. I am having tons of fun with crafting. To me it does not seem more rare that god-lvl items are crafted. For me the problem with harvest craft is that i have to give away my valueable item for someone else to craft on it. Everything else is super fun as it is. Please reconsider this change. |
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" Just make the crafts tradeable (Like Beasts) |
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This is a more cooked take than Quin's takes!
Terrible idea! You're just making TFT mandatory now, since crafts are rarer and harder to find. |
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Harvest is great and the main reason I still play the league in the first place. Otherwise I was out after 2 weeks. Very weak game design decision. :-(
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" This is completely wrong and misleading. The player retention for the core playerbase that sticks around for the whole league, according to GGG's own statements, can be estimated around 80k concurrent players. It holds true for any league from the last 2 years, including Harvest. The only difference with Harvest is that it lost casual players faster, in fact most of casuals stopped playing before GGG even buffed rare seed spawn rate a couple of weeks into the league. It is absurd to think that casual players left because they got their perfect items too fast, they left because the league mechanic was complicated and underwhelming for players who never dabbled with crafting before. The only league that broke these numbers is actually Ritual, with Harvest available for all players in a uncomplicated form. |
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" 3.9 had cluster jewels, that was game defining, and along with the loot explosions, that I'd why delerium was popular. Harvest wasn't popular as the garden side of harvest was terrible. Google stars show 3.13 is doing extremely well for retention, one of the best ever. |
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As only mods read these posts I hope my expression wont be deleted again.
I am playing approx. 2 to 3 hours a day since league start. I am yet to have an excessive amount of add remove craft options in my few harvest encounters. Not sure how many players were able to just go off and craft perfect items via this option but I am a 100% sure its a small minority that wont be affected but the players like me will definitely be affected as my hopes to make such items is gone. I never make enough currency to be able to buy items like this but I hoped to maybe craft one or two. Well it seems the medium minority are not allowed to have fun. |
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Thank you GGG for adressing the long term concerns for the game instead of the short term gratisfaction players are only focused on.
Time to buy another supporter pack. |
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" Actually very good idéa. I like it. |
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