Development Manifesto: Harvest Crafting

Cool, But I think you (or you guys) really need to play this game for once since you are really out of touch from usual players.
Like 1 month playtesting for beginning of act to the endgame.
And I'll be surprised if you craft things using chaos/exalts, of course in trade league, because that is pretty much waste of time (and resource).
Nah this aint it.
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Quidgeboe wrote:


It'd be better if they buffed some of the older crafting systems, I wonder how many people used Einhar this league?



Alot. Thanks to the new atlas tree. Imprint & split ez bank$$
Last edited by auc_martin#0777 on Mar 11, 2021, 5:52:34 AM
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Ygidua wrote:
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Sarciss wrote:
Actually i had a look at a few characters from people that were seemingly overreacting in this thread (aka threating "bye GGG" "thanks for making me quit") - many of them/you werent even utilizing harvest (at least not for their gear - maybe sold crafts idk).
Like why the outrage if literally nothing will change for you lmao?


Maybe the reason they dont have god tier items is that harvest crafting is nothing like what Chris claims it would be.

I was working on an influenced amulet for weeks, trying to get +1 int, life and resistances and nothing! Over 100 attempts for sure and nothing is the result!




This.

I think GGG misunderstand Harvest. You cant deterministically craft t1 of the mod you want. You will often roll another mod completely, or if you do get the right one, you'll probably get a t9. To get these multiple t1 items, you are probably looking at 100+ remove / add crafts. If not trading for crafts that's only possible for the 0.1%, and if you are trading, that's hundreds of ex and alot of time.

So much bs making out like we are all running around with 6xt1 in every gear slot. I've made 100s of exalts this league, my gear is still far from min-maxed.

[Removed by Support]

Their claim about retention being worse when people can get their gear quicker. Have you seen the retention numbers this league? The highest they have been pretty much ever...
Last edited by Nichelle_GGG#0000 on Mar 11, 2021, 8:31:44 AM
Og rngeesus pls I see so many advocating account bound shit.
....just dont...pls....dont make this d3.
Terrible decision, I doubt I will come back next league.
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Sarciss wrote:
Actually i had a look at a few characters from people that were seemingly overreacting in this thread (aka threating "bye GGG" "thanks for making me quit") - many of them/you werent even utilizing harvest (at least not for their gear - maybe sold crafts idk).
Like why the outrage if literally nothing will change for you lmao?


What ? Do you understand that you still need hundreds of harvest to get the good crafts and it takes hundreds more to said craft rolling a good modifier ?

I mainly use harvest on projects that are for my build, never i will craft with harvest on an item that i wear because of the 80% chance of still breaking your item with harvest...

How can you say nothing changes for players when in reality everything changes and the casino craft will once again be the only way to gamble on items !!
Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic...
Based on what statistics you made these changes?

I believe you literaly made at least few % players to quit because of that.

I kinda don't understand on what basis your game balance person does these changes.

Like back in the day in 2016 i LOVED Righteous Ride on Chieftain as Pure HP build, which you literally killed 2 leagues later(because of chieftain ascendancy change to force physical to fire because 10% STR was hidden behind it and then nerf to RF to deal 20% of HP)

I kinda do not like changes to builds that I create/think of, as I was using cyclone to curse on hit flammability on it, I decided to stick with cyclone for my 'next' build..

..which you nerfed hard 2 leagues after with your awesome 'boosting 2handed weapons' patch where Ngahamu Axe got nerfed really hard (molten burst is also procing a lot less compared to before) with lowering its physical damage by 30% or so.

I am casual player, I like to stick with one build that I like (feel free to check my characters)

Harvest was one of 'in game events' that gave me option to craft stuff (in which i was unlucky and wasnt albe to btw and not that I am very good at crafting) with less RNG that makes me want to quit playing this game.

Well here goes GGG with nerfing harvest where i can't even 'roll physical' on items..

Well I guess i'll just skip Harvest as there's nothing to do in there, back to old alternation spam with regal + multicraft

Whats gonna be next?
Last edited by Biszek#0843 on Mar 11, 2021, 5:56:15 AM
Sadly this is just a bad approach :-(

We got harvest back as a way of endgame grind motivation with 3.13, after it paused one league. I personally enjoyed harvest league until the very last day of the league, because PoE is in a nutshell a loot hack and slay game. this is why most of us love it, because of the complexity and superior crafting and endgame over any other hack n slay game out there.

I personally play about 800+ hrs every league since 3.00.
Never was I so motivated to play a league mechanic as in harvest league. I ofc understood that is was very powerful, but it kept me so damn motivated, to optimise my characters.

Rather than kill harvest crafting (you know you are going to, with what you stated in your manifesto) here are some thoughts (exclude some rolls obtainable through harvest crafting):

1) Make Tier 1 resists with remove / add or augment impossible to roll
2) Make Tier 1 ES and Life with remove / add or augment impossible to roll
3) Make Tier 1 critical multiplier, attack speed, cast speed, movement speed impossible to roll
4) and just maybe: ignore bench crafted modifiers with harvest crafting (like to block certain things)

Result: Now you will always have god tier items beyond harvest crafting in the game, but be sure that only the .00001% of your playerbase will obtain these items and will offer them for mirror-service and the gap of the very few players gathering all mirrors in the game will even get bigger.

You will most likely see a huge cut back in build diversity, because harvest is just such a good way to make a use-case for many skills / builds.

You know you will kill all crafting with maven orbs. If you will totally ruin an item with 1 attempt without harvest crafting, it feels super bad. At least it is possible to fix the item in some way with harvest and get a new attempt for the maven orb. Without augment crafts in harvest, it is just dead. So, maven orbs without harvest crafting is pointless in my opinion. The majority of players (I guess your target group) will never be able to obtain really good elevated items themselfs anymore. You introduced a crafting method, which only the .0001% will use, I guess this is a bad design. They will most likely be forced to trade for all their gear. You really want this?. And again, the surplus of good crafted items will again go into the pockets of the .0001% of players.

Please identify what keeps players motivated throughout a league...
For me, it is to pollish my characters. I need to grind for currency to buy it on trade, or I need to grind other mechanics to be able to craft it myself. And the main thing is, that I´m doing this in an efficient way. This is PoE for me and the way I enjoy it the most... to figure out a strategy to reach my goals, which is: great geared characters.

Target farming harvest (with zana f.e.) is just another good strategy besides running fractured maps, deep delving, simulacrum, invitations for endgame grind content. With the new Atlas you made even more great strategies possible (farming beasts, harbigners, legion is great, sadly revealed blueprints farming is not recommanded. Elder / Uber-Elder farming isn´t worth it anymore, Sirus farming too)
Compare this variaty of endgame with f.e. D2 - baal runs over and over again... PoE is doing so many things right.

And harvest is just a good approach to create your own good gear. It combines so well with all other crafting methods. You totally can get things done and push your character to a new level. Otherwise you just will be forced to go to mirror-services again. This feels just bad.
Is it bad game design to have one or two great geared characters after spending a few hundret hours in your game?

You limited the amount of crafts stored to 10, maybe you didn´t think about the great poe community and their way to figurte out, that crafts will be traded on tft again. TFT comminuty is just great and helps a lot to get things done! TY for all involved!

You did a very good job so far. In a nutshell: The PoE rewards you by juicing up the content, layer by layer. You added new layers with the new watchstones and atlas skill tree. I personally think it is a very great approach. The risk / reward payout is fantastic.

The powercreep isn´t that bad, compared to other games. If I invest hundrets of hours into a league, I feels good to have several characters with good (and in parts, harvest crafted) gear.

I really don´t see the problem at all.

#dontkillharvestplease

Cheers


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Crafting example:
I´m crafting right now a double influenced helmet with horror essences.
I spend over 45 exa in horror essences so far to see lvl 20 conc effect + ele dmg essence mod THREE times. Two times the item included mods (like block recovery, mana), that couldn´t be removed with harvest. two times I killed the item (removed essence mod or removed conc). The third time I was lucky and the base item was ready after augment influence mod for a maven orb to have a 50/50 chance to elevate conc to lvl 25. I failed...

So far I spend 25 exa for the base with enchant, 45 exa in horror essences, 11 exa on maven orb, and I got nothing so far. But I keep going. When I finally will elevate conc on the second or third try, I´m able to finish the item with harvest crafting, with many many rolls remove / adds...

I estimate the crafting costs for the finished helmet to 200-250 exa maybe. These projects keep me motivated. And then I have a helmet with 1 elevated mod, a good enchant on a good base that took me a week of farming. So, in what universe is this "too obtainable, too accessable to get"? I don´t see the problem at all...

Last edited by Lunasicc187#5022 on Mar 11, 2021, 6:17:35 AM
step forward two steps back, why are you killing good things??????????? WTF GGG???????
You are great, again listening to 2-5% of the players, but don't care about the rest? For those for whom it makes sense to play this game with the harvest, play again for 1-3 weeks and wait for a new league?
Last edited by eleriy#1820 on Mar 11, 2021, 5:57:18 AM

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