Development Manifesto: Harvest Crafting

I wonder what other crafting features they'll add. Surely they won't leave it at 'close your eyes and exalt.'
Last edited by Niteglys#6086 on Mar 10, 2021, 11:41:47 PM
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abefos1 wrote:
Great. Now I can go back to grinding out 100s of chaos orbs two at a time so I can buy one piece of gear off of someone making 1000s from their sale bot.


Story of most players' life, one can say. It's very heartening to see the number of people who would've otherwise kept silent about their "station in life"/"pecking order" in the game/currency market for fear of ridicule, actually mention it matter-of-fact as a rebuttal to the wholly out of touch "manifesto" nonsense! The cup of woes has truly overflowed! And thankfully, for good reason too!

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abefos1 wrote:
Way to cater to only the top 1%. You disgust me. Just remove harvest entirely and don't bother making any more leagues that might stop us peasants from having to buy everything from those elites.


Let's hope your comment doesn't get emblazoned with a [Removed by moderator] nonsense as well, because truth is uncomfortable to these people and their coterie in this case.
"We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not."


In other words, we won't remove that brick wall you are banging your head against because it feels so good when you stop.
"We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not." - Harvest Manifesto 3/10/2021

So unbelievably inane it has to be memorialized.
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Pottingmix wrote:

I do think they should of stopped player trading of harvest crafts IE add a timer to traded items for like an hour for harvest crafting.

I mainly farmed a few crafts myself to craft my own endgame gear however you make more money selling the crafts you get then buying other crafts from people;

TDLR: remove the trading aspect = work hard for good items. It'll bring up player retention exponentially because they will keep playing the league to get to their endgame goals.


YEAH!!! Let's remove trade from an ARPG game, let's turn everything into SSF. Because we're all masochists, right, right?
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Gnisteren wrote:

Ridiculous, unreasonable and deserves to be laughed at.
Harvest is the best part of the game, we want to make top gear and buy mtx to put on it.

We do not need less Harvest - We Need MORE !!!!
And it is not easy at all - those crafts are not easy to get.
I play 4 hours a day, crafted watch stones for harvest only, and still I have to be very very lucky to get the aug - add/remove - annul crafts that I need.
Not to mention the remove influence / add influence that I have not seen at all.

It was bullshit only to let us store 10 crafts.
It was bullshit not to let us trade seeds.
And now you f............. - make it impossible to make great gear ?


How about you give us more HAREST - And then introduce new content that make Harvest less attractive ?
Where in the world is it creative to give people lesser opportunities ?
What company can sustain giving their customers less ?


sure - the "succesful" players want a nerf, they alredy have their gear and want to make me bleed 300-500 exalts in a fee for mirroring their items.



Yeah, I am on board with this... not less Harvest, MORE harvest. Or no harvest. Harvest really is the crafting you do to finish off items you started crafting with fossils and essences, and then use the bench to block mods so Harvest can be more deterministic.
What should be done?
Crafting should not require a PhD!!!

Chris is crying his f*ing eyes out that people are trying to, and demanding, a market and yet he makes it pretty much f*ing impossible for typical players to do anything with the f*ed up labyrinthine crafting system.

Compounded with the asinine non-recoverable death penalty the crafting system is what makes he quit the game after about 2 weeks into a given league. Because I either have to waste hours trying to find a non-rigged sale on an item or cannot progress because I simply cannot craft it.

Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive.
Patch Notes 3.19:
Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment.
Bwahahahahaha (The irony is just wonderful)

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Niteglys wrote:
I wonder what other crafting features they'll add.


PS: In case it's not obvious, I agree with this question. And the very likely answer that we all know is: "none"!
So question: After Ritual league is over will there be a way to easily acquire synthesis items? I can accept the harvest nerfs and buffs, but i do think the community is really wanting the return of a way to acquire more synthesis item bases.

The current ways are only through heist, synthesis maps and ritual. Can we add more areas for these items to drop? Can we have a chest affix that can roll synthesis items or delve nodes? Maybe map mods or have an atlas passive that helps drop them? or maybe tied to watchstones?

Also for harvest, is there a way to add something similar to the beast orbs for harvest to make trading crafts easier? maybe add a cost of 5-10c or even divine orbs as a cost to purchase the orbs from a vendor.
"As you are now, I once was.
As I am now, so shall you be.
So be prepare to follow me..."
Last edited by Kawaii1#6622 on Mar 10, 2021, 11:48:44 PM
Thanks and goodbye, GGG.
Thank you!

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BlaqWolf wrote:
What should be done?
Crafting should not require a PhD!!!

Chris is crying his f*ing eyes out that people are trying to, and demanding, a market and yet he makes it pretty much f*ing impossible for typical players to do anything with the f*ed up labyrinthine crafting system.

Compounded with the asinine non-recoverable death penalty the crafting system is what makes he quit the game after about 2 weeks into a given league. Because I either have to waste hours trying to find a non-rigged sale on an item or cannot progress because I simply cannot craft it.

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