Not impressed with the beta

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Wisdom wrote:
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Sketchbag111 wrote:
I know beta is beta and what not general fanboyism blah blah
Cool story, but have you even played the game? You don't seem to know much about the act 1 boss, so I doubt it. You also don't have a beta tag. By the way, Act 2's main boss isn't even in the game yet.

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pyrex wrote:
I was very disappointed with the game play myself. I've played with a friend's account and I was in nostalgia for the first 10mins of action because it brought back the memories of Diablo 1. But then I noticed that feeling slip away as I felt like I had to keep spamming the same skill over and over again. Multi shot multi shot multi shot.

I don't want to sound like a D3 fan boy. But in all honesty, I'd rather play a game where I can cast 3-4 spells/abilities because one spell/ability just won't cut it. Yes, PoE is still in Beta. But the D3 beta blows away the PoE Beta out of the water.
Think back to the Diablo 2 days. How many skills did you have after 10 minutes of gameplay? I think a lot of people are comparing POE's starting gameplay to Diablo II's endgame gameplay. You don't start out with a ton of godly skills in Path of Exile, but you didn't in Diablo II either.


Most of the middle to tier 2 skills were the goldly ones. High ranking skills were used for synergy really.

I have played the beta on my friend's account. Game looks and plays like nostalgia. All I'm saying is the game isn't up to date. It's an observable fact if you look at any youtube video.
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pyrex wrote:
My friend's level 32 archer is still spamming multi shot......nough said.
Then he's doing that out of choice. There are other skills he could also be using. The GGG folks have also said that they'll be adding a ton more skill gems anyway.
That's alright man, everyone has their own opinions, but this really should have gone into the beta feedback forum, and you should have posted it on an account that actually has beta access.
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So without even playing the game, you've decided to give a verdict on what little you've seen from screenshots and videos?

Wait until the game releases (or hell even hits open beta so you can actually try it) so you can actually make an informed decision.

Also someone just sounds disgruntled they're not in the beta.
I'd agree with you, but then we'd both be wrong.
Last edited by Gien#1790 on Aug 16, 2011, 1:27:40 AM
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Sketchbag111 wrote:

Oak may be a place holder model but will his newer model anything refreshing and new to the fight?


You seem to misunderstand. In place of an actual boss, they're just having you hunt down a specific unique. What will be the actual boss for Act 2 isn't in the game.

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Sketchbag111 wrote:
I guess an example would be the 2010 Blizzcon Monk demo. I found myself using certain skills at certain angles to keep monsters at bay and kill closer ones. It blended well together meaning I would use X to bring Y in close but use V whenever Z would get close so I could take down Y. That's dynamic, that's depth. Path of Exile lacks that except for spamming one skill and kiting.



So you want a rotation? That gets old just as quickly as spamming one skill. I do understand where you are coming from, though. I don't think it would be as difficult as you think to add some dynamic elements as you think. For example: they could have a skill that applies an enduring area-of-effect damage, similar to, say, fissure from D2. If they were then to have a skill with knockback, you could use both skills in conjunction with each other.

You must keep in mind that this game is so early in beta that a lot of the things they even have planned aren't in the game yet.
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Wisdom wrote:
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pyrex wrote:
My friend's level 32 archer is still spamming multi shot......nough said.
Then he's doing that out of choice. There are other skills he could also be using. The GGG folks have also said that they'll be adding a ton more skill gems anyway.


Uh... the only skill a bowazon can really use for PVE (leveling) is multishot. Didn't you play D2?
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Magni_Steelheart wrote:
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Sketchbag111 wrote:

Oak may be a place holder model but will his newer model anything refreshing and new to the fight?


You seem to misunderstand. In place of an actual boss, they're just having you hunt down a specific unique. What will be the actual boss for Act 2 isn't in the game.

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Sketchbag111 wrote:
I guess an example would be the 2010 Blizzcon Monk demo. I found myself using certain skills at certain angles to keep monsters at bay and kill closer ones. It blended well together meaning I would use X to bring Y in close but use V whenever Z would get close so I could take down Y. That's dynamic, that's depth. Path of Exile lacks that except for spamming one skill and kiting.



So you want a rotation? That gets old just as quickly as spamming one skill. I do understand where you are coming from, though. I don't think it would be as difficult as you think to add some dynamic elements as you think. For example: they could have a skill that applies an enduring area-of-effect damage, similar to, say, fissure from D2. If they were then to have a skill with knockback, you could use both skills in conjunction with each other.

You must keep in mind that this game is so early in beta that a lot of the things they even have planned aren't in the game yet.


Every game is so early and lots will change in beta message. It gets old after 10 or so years of betas.

Rotation? Not really. You asked for dynamic skills for characters. You never asked about monsters. Even today monsters need their own thing. They can't just have basic AI like if they;re a coward and their friend dies they run away then scurry back to take a wack. No. They need something for themselves. Maybe a shield? Maybe they teleport? Maybe when they're running and you hit their back you take X amount of damage. Maybe some reflect spells? Maybe some detonate? Maybe some knock you down? Maybe some have burrow? Maybe some fly? Maybe some use super speed but afterwards have a cooling down period? Maybe some are behemoths and get tired after a few swings? These are simple mechanics that improve the flavor of the game. There can be countless of these for monsters. You then just make simple monster mechanics and group them up. The game play would be much more exciting because each encounter is refreshing and challenging. Don't you agree?
ITT: Diablo 3 fanboy trolls that criticize the game without even playing it.

7/10 on effort
5/10 on execution
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Sketchbag111 wrote:

Every game is so early and lots will change in beta message. It gets old after 10 or so years of betas.


You seem to have missed this, so I'll say it again: This is an ACTUAL beta test, not some faux-beta release of a completed game for marketing purposes.

All the features you mentioned later in your post can very easily be added; they quite likely will be. You said something along the lines of "and don't tell me it's in beta, because i know," but you don't seem to realize just what an actual beta is. It seems to me the gaming industry might have to come up with a new word for what beta used to be, because the marketing department has corrupted its original meaning.
Last edited by Magni_Steelheart#2903 on Aug 16, 2011, 1:34:16 AM
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Wisdom wrote:
ITT: Diablo 3 fanboy trolls that criticize the game without even playing it.

7/10 on effort
5/10 on execution


I've already said I've played the beta on my friend's account. Because I get to go to cons as press I'm a fanboy? Want to see my free xbox from last years E3?

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