Is the game still too complicated
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The game is a lot to take in if you want to know it. The massive POE encyclopedia over at gamepedia is proof of that. Add in all the third party programs/sites like POB and craftpoe.com, etc you're into well over a book of knowledge.
That is if you want to know it. I do and usually build my own builds but I do worse than my best friend who gets 40/40 every league and doesnt know any of this. He just picks best meta, copies it, and grinds his ass off like a machine. Chaos recipe alone generates 2-3ex an hour and builds his meta beast every league. Point is it's as complicated as you wish to make it and it doesnt have to be. Git R Dun! Last edited by Aim_Deep#3474 on Dec 25, 2020, 12:15:32 PM
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for some friends of mine there were some no-goes they encountered that lead to diminishing interest.
1)things are not transparent ingame if you rely on chararcter sheet, dps calcs ect, you are lost. "increased" vs "more" ect....thats not intuitive and misleading like phys reduction from armour ect 2)at some point you need outside ressources you need those way too soon 3)bloated way too much side content that overwhelms you |
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Every league and expansion adds more things to the game. If the game was too complicated before, now it will be even more.
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" People shouldn't introduce their friends to the game this way. They should let them play the game at the level that they understand for a while. Trying to show them how an old-timer views the game is causing them to think that it's too complicated. It's like taking a kid from 5th grade and expecting them to enjoy college simply because you do. Let them be 5th graders. It's fun. You learn stuff. Once you get it, you can advance a bit. |
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" while i totally agree, i have trouble linking your point to the ones i stated. if you are a 5th grader you need a good teacher, which POE unfortunately isnt |
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A new player shouldn't even care that he can get stats from the game. Don't even show him he can find them. Help him understand basics... like the difference between a skill gem and a support gem, or an attack and a spell. Stats come way later.
See... you've skipped over the phase where someone would ask "which is better?" and simply told them which is better. The correct response is "why don't you try them and see which you enjoy?"... not "hit C and see which has a bigger number." |
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" Some people play checkers some people play chess. |
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not sure i will call it complicated more like bloated, They keep adding more and more resources with each league that in many cases end doing the same than existing ones but with a small twist, add confusing interaction and the game has become a gigantic mess of mechanics.
at some point they need to stop adding new things and polish existing ones, remove redundant mechanics and make the remaining ones as simple and clear as posible for people to understand how it works. self found league fan
http://www.pathofexile.com/forum/view-thread/324242/page/1 |
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Threads like this always weird me out. The complexity of PoE is kinda the whole point. There are plenty of games out there where your build and progression are spoon fed to you and you don't have to think about any of it, but one of PoE's biggest selling points is it's super deep and complex systems that allow an enormous amount of variation.
NOTE: I see this as being a different thing from the current state of league mechanic bloat which really is a bit much and can leave the player feeling scattered and unfocused if you don't make the conscious decision to ignore some of it. Last edited by beaniac#7060 on Dec 27, 2020, 5:01:26 PM
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" I don't think they're different in terms of complexity and depth being a good thing. The phenomenon I think you're alluding to is that league mechanics feel 'bloated' only because you have to start them at square 1 again every league. Some are tedious, others aren't, but they are all vying for your attention at the exact same time, namely, right when you get to maps. You want to go deep in the atlas for exp and loot. You want to go wide on the atlas to set yourself up for completion. You want to re-progress your delve, re-constitute your Betrayal board to your liking, soon you'll be re-leveling rogue npc allies for Heisting. Alva and Einhar are calling too. If you ever choose to do a blighted map you're not progressing the former things in the list. Then if you trade that's pulling you away from things, more at the outset of the league than later. And if you're playing while in comms with a group of friends they will invariably be pulling you into things periodically too. Tedium of unveiling and re-delving aside, these things don't leave the player feeling 'scattered and unfocused' because of complexity, rather because they all compete for your attention at the exact same time. I think that's a distinction with a difference? I don't know, maybe it's not. |
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