[3.16] General's Cry Blade Flurry Build | Berserker | Scourge | Path of Exile 3.16

Old Thread
Spoiler
Hey guys, this is the best boss killer build I have ever played. Blade Flurry with general's cry deals stupid amount of damage. This is not even a min-maxed build, not using mirror tier items. Easily doable with 35-40 exalt.

General's Cry is a warcry skill that taunts nearby enemies, and summons a number of mirage warriors from nearby corpses based on the power of nearby enemies and corpses. Mirage warriors deliver an exerted attack once with the linked trigger skill then disappear.

I use cyclone - cwc - desecrate setup to create corpses so we can summon mirage warriors all the time.

I tried charged dash and cyclone for this setup but didn't feel good as blade flurry.

PoB: https://pastebin.com/Nr39amyi

Build Video: https://youtu.be/4UNzzk5dMXU
(Footage is from 3.12)

Champion Version: https://youtu.be/jYM9GxM86xA

Kill all for bandit (Help Alira if you need resists)


3.14 CHANGES:
- General's Cry
Mirage Warriors now channel for a duration of 0.6 seconds (previously 1 second).
Spoiler
I made some calculations and don't know if it's correct but here it is. Attack rate for this build is 7.96/s which means per attack requires 0.13s. Now with the nerfs mirage warriors need 0.13*6=0.78s to reach full charged release. GGG only allow 0.6 channel duration so mirage warriors will disappear without reaching full charge. We need 10.0/s attack rate to make that happen. Yeah this nerf is kinda big but not gonna kill the build. It's still strong and playable.

Managed to hit 10.1 attack rate with couple changes: https://pastebin.com/E2e8fEbu

- Flesh and Stone
Now requires 35% Mana reservation (previously 25%).

3.15 CHANGES:
- General's Cry:
Supported Skills now deal 45-36% less Damage (previously 45-30%).
- Blade Flurry:
Now deals 49% of Base Damage, and has 49% Effectiveness of Added Damage at gem level 20 (previously 45%).


Gear:






Gem Setup:


Blade Flurry - General's Cry - Brutality - Pulverise - Impale - Melee Physical Damage

Blood and Sand - Pride - Flesh and Stone (Divergent) - Enlighten

Dash (Divergent) - Second Wind - Berserk / Vaal Ancestral Warchief

Cyclone (Divergent) - Cast while Channelling - Infused Channelling (Anomalous) - Desecrate (Use level 1, it costs mana now)

Blood Rage / Precision (Lvl 1) - Dread Banner

Vaal Molten Shell / Cast when Damage Taken / Summon Stone Golem





Updated Version
Spoiler
Hey guys, general's cry blade flurry berserker is here. I've played this build in heist league and made this one to show you updated version. It's still strong but very squishy with abyssus and aspect of the carnage. I actually rather playing rage vortex instead of this.

Old video: https://youtu.be/4UNzzk5dMXU

Rage Vortex: https://youtu.be/PiquPeaBd5Q


Build Cost
- Medium Budget: 10-50 ex


Dex/Int Requirement: We need 212 dex to equip Paradoxica and 111 int for support gems.

Onslaught: Lead by Example (Medium Cluster Jewel)

Power, Frenzy, Endurance Charges: Mob Mentality (Medium Cluster Jewel)

Leveling: Buy a Limbsplit and use Ground Slam until level 38. Leveling gems and trees are in the video.


PoB: https://pastebin.com/yNHc4nKB

Build Video: https://youtu.be/AkVQgwX-k24

Bandits: Kill All (Alira is fine too)


3.16 CHANGES:
- Flesh and Stone has been changed back to a 25% Reservation as a result of the changes made to Blind. It also now has “Enemies Maimed by this Skill take 8% increased Physical Damage” at gem level 1 (previously 13%), up to 11% at gem level 20 (previously 16%).


(Footage is from 3.15)



Gear:




Gem Setup:


Blade Flurry - General's Cry - Impale - Melee Physical Damage (Awakened) - Brutality (Awakened) - Increased Critical Strikes

Boots:
Cyclone - Infused Channelling - Cast while Channelling - Desecrate (Lvl 1)

Flesh and Stone - Dread Banner - Pride - Enlighten (Lvl 3)

Immortal Call (Lvl 1) - Cast when Damage Taken (Lvl 12) / Precision (Lvl 1) / Blood and Sand

Blood Rage - Berserk - Enhance (Lvl 3)

Leap Slam - Faster Attacks - Vaal Ancestral Warchief

youtube.com/themehmetbozlak
Last edited by wishdropper on Oct 20, 2021, 9:06:42 AM
Last bumped on Dec 6, 2021, 11:46:14 AM
Looks cool, is on my „builds to try out“ list now. 😉
I loved harvest league.
I liked the reintroduced harvest mechanic in ritual league.
I hate the harvest nerfs with a passion.
Can you make a leveling guide? this seems super awesome to play!
I'm not an expert, but it didn't look like it'd be a terribly easy build to have all come together while leveling, at least not in an SSF or league start environment, but that's not to say it's all that bad at leveling. The tree is pretty generic outside of the war cry nodes, and it's pretty close to useful leveling nodes that you can spec out of later. Like, I rushed to get resolute technique right away, and I used ground slam up until I had cyclone, and then cyclone (linking fortify, melee phys until you get brutality, and impale) from there to maps. You'll almost certainly want to path over to the duelist area to get the one dual leech node pretty early on, or else you're going to hate your mana situation until you get Kitava's Teachings. Pick up the warcry nodes as you get closer to maps, although call to arms with enduring cry is handy early while leveling. When I got to maps, a tabula, a scaeva, the red blade banner and a few extra nodes on the tree for resistances to round out my shit gear were enough to get it up and running pretty smoothly.
Didn't read skills properly. useless spam sorry!
Last edited by Nela88 on Jan 10, 2021, 9:33:58 AM
So I will be testing that build later on, for now I slapped some gear together, If I will like it I will optimize that further (I can porbably squueze spider aspect and so on) Need to redo the passive on amulet to fatal blade. As is it has about 620 crit multi, as you can tell most of my gear is harvest crafted so this should perform rather well even for mapping.


Edit:

Well, ok, it absolutely destroys metamorphs, conquerors and map bosses, in seconds or less. With HH it makes up for decent mapper too, a tad too slow for my liking, but still pretty good. Life dips here and there in more hairy maps, but so far general content didn't really create much of a threat. I swapped some things around, ditched enlightening 4 for maim (I have pride reduced reserve on amulet) and used different chest and boots to rebalance resistances (got chaos into positive values). I like this build a lot already.
Persistence makes impossible possible, possible likely and likely definite. Yep, Mirror will drop eventually -_-
Last edited by N4rk0tyk on Jan 10, 2021, 11:29:03 PM
Hello! Thanks for the interesting build! I want to start a new league on this build, what should I focus on from the very beginning? Will it work as a starter build? What items should i rush first?
"
Wedz wrote:
Hello! Thanks for the interesting build! I want to start a new league on this build, what should I focus on from the very beginning? Will it work as a starter build? What items should i rush first?


I'd be interested in this as well
livejamie
What is order of ascendancy?

Nvm, if I'm reading video right the it's warcry node, then 4 points for blitz, and last 40% more dmg.
Last edited by _Nektre_ on Jan 19, 2021, 6:08:22 AM
Bit of a weird choice for a crit build to not go Alira. I don't need the resists, but having them more often than not opens up other suffix options on a piece of gear. So for any crit build 20% crit multi and 15% all res is hard to beat with 2 passives spent imo.

Also, if it were possible to figure out 2 more socket to get the Ancestral Warchief - Ancestral Protector - Multi Totems setup, that would be an insane damage boost. Like 20% more DPS on your PoB. Just something to keep in mind.

And a question about mechanics. Does General's Cry replace the mirages from the previous cry? Meaning, do I have to take care with timing, so I don't replace the mirages before they released their BF?
Last edited by Mecielle on Jan 20, 2021, 12:21:48 PM

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