What (no 1hp) builds can run delve 800-1000 smoothly and kill AULs with bad mods
Hey,
As in title I play blade blast chieftain (and it's probably minmaxed to the limit), but after 800 depths things started to go wrong (u know, one shoots etc). There were even one AUL on 592 (AOE, penetration, onlsaught, turbo, poison on hit) and he's still there... I can go down to even 900 or 1000 depth, but it won't be fun anymore. I suppose that aura stacking is the way. But tbh I don't know how they do against AUL (if not 1hp build). Any ideas? Ty Last bumped on Nov 19, 2020, 6:47:54 AM
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Must less about "build" at that point and more about player skill. You get hit, you die... so only the players who have learned how not to get hit can do it. Once you've adopted that playstyle, which I personally don't, why bother with building for defense?
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I thought that "skill issue" starts much deeper. You know like 1200-1500+ - when u have to play perfectly and not get hit.
I just wonder if there's some build what allows to do some mistakes. Something inbetween 600 and 1200, where I usually land during the league (1025 with howa jugg, 1150 with Vortex Occultist). But AUL (and Architect tbh too) are different story, and I usually passed them after 800+ A build - when u can get hit sometimes, recover and strike back (It does not have to be a full tank, but... it would be nice to have a tanky build against AUL with bad mods and not to be one shooted. I still mean 800-1000 depth, where AUL spawns here and there (approx 2-3 per 100 depth). This is a moment in delve when things starts to be interesting, more valuable nodes, more bosses - but for me it would be much more fun (y i mean true fun) if could run such depth with builds what doesnt requires 1hp shenanigans. Ok, if have to go full cluster jewels and auras - np. But not this way, 1hp solution is fine but not for me. As I mentioned even on 500+ depth, with bad mods AUL is a no go (but this one is particulary bad, cause of AOE). |
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Question - why are people getting 1 hit at these depths? The monsters are capped at lvl 83 right? I'm sorry if this is a dumb question, but there's not a lot of info around.
What is the value of my own life when it is taken from others so easily?
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Path of Matth's aurastacker
https://www.youtube.com/watch?v=NqYovrUu0TY I'm merely copy-pasting the vid link. It's not the first time its been shared in these forums too. I've not made self-cast BB but I believe that at those depths, your explodey chest can't carry you single-handedly anymore. You should have to stop to cast Bladefall, then detonate with BB. The introduction of that delay gives room for mobs to hurt you. |
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" There is a monster damage multiplier for each level you go down. At some point, it becomes impossible to survive a single hit. Exactly what level that is, is up for debate. But the peeps who do super duper deep delving, have to have "never ever get hit" builds. They dont even worry about life or resists. Just enough dps to one shot everything, and lots and lots of evasion and dodge. Last edited by Odif#4251 on Nov 16, 2020, 1:47:48 AM
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This is a very good guide about deep delving:
https://www.pathofexile.com/forum/view-thread/2740573 |
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Pretty sure there is nothing in the game that can take hits from an Aul with bad mods at >500 depth and live to tell the tale. I had a harmless one on 350 and even my tanky as fuck chieftain took like 70% damage from some attacks. There are builds that can take a hit from normal mobs at those depths, Aurastackers, some Juggs and EHP tanks but i'd say Aul is out of the question. However, Aul is a very mechanical fight so it's absolutely possible to kill him without getting hit. And you can practise all you want as long as you have sulphite so i'd give it a go.
Last edited by Baharoth15#0429 on Nov 16, 2020, 3:03:29 AM
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You also need to define what you mean by "smoothly". People who do deep delving die quite often. Even the good ones. (Well, there are no bad delvers at 1500 I think...) There are plenty of folks who delve below 7000 in SC, but very few who make it below 700 in HC. The numbers for every league are a little different, but the basic principle applies.
And 1200 to 1500 is not the point at which Delve skill starts to matter; it's the point at which you need to be transitioning your build to the kind you don't want to play. Skill matters a lot sooner than that. Good luck! Last edited by GreyLensman#5323 on Nov 16, 2020, 9:48:08 AM
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Ty all for your input and precious informations. Will check it tomorrow.
Just FYI (I know quite good AUL mechanics) but probably (as u said) delve scalling force us to change our playstyle. Imho too early. Btw today I went from 832 to 833!!! And there is a great 80% quant node where death is almost unavoidable. So I decided to go back around ~600 and on 593 met this AUL: 66% more life, AOE, Crtic/Multi, 2 extra proj, 98% phys as fire, power charge https://imgur.com/3iNUUs8 And after 6 tries I killed him. The worst thing was degen from destroyed beacons. So I removed skitterbots and put purity of ice. Was it helpful? Maybe a bit - tower projectiles wasn't as painful as I suspected, barrage still was deadly, not instant though. But when I tried (once again, encouraged by my previous glorious victory) to kill another one (mentioned in the beginning of my thread): 592, AOE, Penetration, Onslaught, Turbo, Poison on hit It really didnt matter if I got 77, 82 or 89 max cold res (3x megalomaniac with winter prowler and prismatic carapace/dance - naturally with price of life loss...). He still hits like a truck (sry for my broken english, I really try, believe me ;-)) and I don't like him. Let him freeze there. By smoothly - I mean simillar to 500-600, where things can get harsh, but if u pay enough attention and have a good build (Imo blade blast is great when u put in some effort...) - u should do all nodes and all cities. Ofc i don't mind build doing the same but for 300-400 ;-). Last edited by AREuFUF#0089 on Nov 16, 2020, 9:46:11 PM
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