For all you "Give us an AH" people..

You can't really make an automated AH for PoE... In order to make that, GGG would have to set exchange ratios for all currency. Right now the community decides how many alts a chaos is worth. With an AH, GGG decides that X alterations = 1 chaos, just so the AH can find out which bid is actually higher. I'm pretty sure GGG doesn't want to dictate how much each currency item is worth though....

The only thing you could really keep from an automated AH is the buyout price.
"
Daxiom_12 wrote:
JW is ranting about R M A H not the normal AH. There are a good many games that function quite well with a healthy economy with a Auction House. The only couple things ruining D3 is there stupid ass Real Money Auction House and there piss poor itemization.

For the most part I only play self find cause I have a 7 week old child so basically very casual now. So the Auction House thing for me is either or doesn't really matter. But comparing people wanting an AH on this game to D3 failures is just plain dumb. D3 failed because of real money not there normal auction house.


Not really. The main AH caused the problems. The RMAH was very unsignificant compared to the effects of the gold AH. Only people unfamiliar with D3 thought the RMAH was horrible but its scope was tiny in comparision.

Anyone who played D3 knew that.
Last edited by kasub#2910 on Mar 29, 2013, 9:29:13 AM
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Ellerean wrote:
Think of a primitive economy, which is what this game has. It fits the lore, it fits the style, it fits the currency.

Barter is the most primitive form of trade. Some people might get 'scammed' (Like me when I was new and bought an ilvl 13 Searing Touch for an Ex) but that's the beauty of it. People place different value on items than others and you have to interact to make trades.

In Wraeclast there is no 'automated' system of trade, such as an AH. It doesn't fit the story or style or currency. This is an island of exiles struggling to survive; scrapping together the seashells and crap they find, trying to beg for the things they desperately need to make it another night in the cold dark wilderness.
and joining groups via a bulletin board is all ok. You cant have one automated system and not support another with such a bad analogy.
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mikeysmovielist wrote:
This game is better without an auction house, although it really hurts the game that there is no way to set up shop in a bazaar or something.


ok, I have read this mindless asinine drivel since I started playing AND YOU MAKE NO SENSE

right now trade is broken

everyone knows it

devs admit it, and that they want a fix

everyone wants a place to list things for sale but claim they DONT WANT AN AUCTION HOUSE

how is 'a mechanism for listing things for sale where there is a bid and a buyout' NOT an auction house????

or do you want an auction house where there is no 'bid' feature but only a buyout?

I am 100% confused by people that do not want an auction house and then go on to describe functionally an auction house as a solution to in game trading (as long as you dont name it an auction house). I am not talking about a real money auction house, just a normal auction house like found in countless other games.
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kasub wrote:
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Daxiom_12 wrote:
JW is ranting about R M A H not the normal AH. There are a good many games that function quite well with a healthy economy with a Auction House. The only couple things ruining D3 is there stupid ass Real Money Auction House and there piss poor itemization.

For the most part I only play self find cause I have a 7 week old child so basically very casual now. So the Auction House thing for me is either or doesn't really matter. But comparing people wanting an AH on this game to D3 failures is just plain dumb. D3 failed because of real money not there normal auction house.


Not really. The main AH caused the problems. The RMAH was very unsignificant compared to the effects of the gold AH. Only people unfamiliar with D3 thought the RMAH was horrible but its scope was tiny in comparision.

Anyone who played D3 knew that.
The two were linked, the fact you could turn items into real money inflated the normal AH to compensate those that didn't utilize the rmah or simply those that wished to purchase items with gold and turn it to $$.
The main thing about D3 is that the auctionhouse is too damn good and efficient. It causes hyper inflation like never before. The items you can get on the AH you can't find upgrades for even after 100s of hours of gameplay. There is little meaningful character progression and work towards that strong build. The game becomes dratically easier when you're able to aqcuire items with VERY specific stats.

That's the result of the accelerated hyper-inflation.

@xpose

You're not getting it. People did not care about the RMAH at all. It's the main AH system that everyone uses that makes trading too easy. Almost everyone used the AH because the system was too good and dwarfed any specific items you can get over the course of 100s of hours. It become flooded by the 9 month mark and prices crashed as people competed aggressively to sell their items.

The RMAH has its own problems but isn't as grand in scope as the gold AH. The actual AH is what affects gameplay the most.
Last edited by kasub#2910 on Mar 29, 2013, 9:39:20 AM
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exiledemon wrote:
"
mikeysmovielist wrote:
This game is better without an auction house, although it really hurts the game that there is no way to set up shop in a bazaar or something.


ok, I have read this mindless asinine drivel since I started playing AND YOU MAKE NO SENSE

right now trade is broken

everyone knows it

devs admit it, and that they want a fix

everyone wants a place to list things for sale but claim they DONT WANT AN AUCTION HOUSE

how is 'a mechanism for listing things for sale where there is a bid and a buyout' NOT an auction house????

or do you want an auction house where there is no 'bid' feature but only a buyout?

I am 100% confused by people that do not want an auction house and then go on to describe functionally an auction house as a solution to in game trading (as long as you dont name it an auction house). I am not talking about a real money auction house, just a normal auction house like found in countless other games.
They can easily make another "Bulltine board" with just buyouts of what people are selling and for how much, no bidding involved. People simply list a item and what they want for it.

Much like lineage 2 where you could setup a buy shop or sell shop, no bidding involved.
Last edited by xpose#1651 on Mar 29, 2013, 9:38:34 AM
ah would be nice eliminate the spam
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Phillybear wrote:
You can't really make an automated AH for PoE... In order to make that, GGG would have to set exchange ratios for all currency. Right now the community decides how many alts a chaos is worth. With an AH, GGG decides that X alterations = 1 chaos, just so the AH can find out which bid is actually higher. I'm pretty sure GGG doesn't want to dictate how much each currency item is worth though....

The only thing you could really keep from an automated AH is the buyout price.


Exchange ratios would be set through the AH, by the players. There are constantly people selling and buying eg. alterations.
"
Ellerean wrote:
Think of a primitive economy, which is what this game has. It fits the lore, it fits the style, it fits the currency.

Barter is the most primitive form of trade. Some people might get 'scammed' (Like me when I was new and bought an ilvl 13 Searing Touch for an Ex) but that's the beauty of it. People place different value on items than others and you have to interact to make trades.

In Wraeclast there is no 'automated' system of trade, such as an AH. It doesn't fit the story or style or currency. This is an island of exiles struggling to survive; scrapping together the seashells and crap they find, trying to beg for the things they desperately need to make it another night in the cold dark wilderness.


(Bolding mine). No, this is a video game. ARPG's are one of the last genres that should be using lore and atmosphere concerns to justify the design of gameplay mechanics, especially to the point of deliberately making things more tedious for players. Going by your logic we'd argue for the removal of the existing chat functionality as well, which I think is silly. For another example, what game world entity does the passive tree represent? Answer: it doesn't represent anything in game and nor does it need to.

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