Delaying 3.13 due to Cyberpunk 2077
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At least now I can understand why GGG see reasonable connection between CP and PoE, CP release is a typical first week of PoE league.
Problem: impostor syndrome
Solution: nerf everything Result: depressing mess |
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the best part of the story is - if you have a pc that can run it (that is a pretty big 'if' btw) - the game has been worth most of the wait.
i know people who completed it thrice already and they will defend it with all their heart. the bugs are pretty bad but they dont seem to detract from the experience (unless.. you play on consoles, non-gaming pc or dont have ssd yet) personally im gonna get it once they polish it a bit more, if witcher 3 is a measuring stick: its release wasnt bugs free but once it got its TWO amazing dlc's it became a game that most newly released story-driven games aspire to. and hardly match. c77 might get there. unless the growing poostorm makes key cdpr employees leave. by the looks of it - the atmosphere there is far from festive nowadays |
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" IMO the biggest issue the game has on pc isn't bugs, its the sheer lack of polish. The fact the npcs in the game are worse in their reactions and basic ai than gta san andreas on the ps2 is mind boggling. Anyone not a cop or gang member just either runs in fear or just crouches down repeating lines of fear until they die. Then you have the driving ai that is the type of sit and wait forever if anything is in front of them making endless lines of cars waiting. They don't even freak out to get away if you start attacking them or anything. It's a really lifeless game when you get into it outside of specific story characters. |
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I wonder how GGG feels, knowing the game they stalled a league over flopped very hard, because their share holders got impatient with the stalling? Guess all that crunch CDPR promised not to do yet turned around and did it anyway didn't help them.
Remember to not buy into the hype, kids. If you haven't purchased No Man's Sky as your "reminder box", now's a good time to get one with your Cyberpunk2077. :P PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley Last edited by Pizzarugi#6258 on Dec 22, 2020, 3:25:46 AM
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gaming industry invented crunch, they perfected and polished it over the years. this is inevitable when you mix 'job' with 'passion' and spice it up with 'money'
i outright refuse to believe 'we do not crunch' statements from gaming companies. some might actually avoid that - but these are like unicorns on the other hand - 'flop' is a very, very big word for a game that.. seems to be massively played despite it being the 'worst thing ever'* * - console players.. sorry for ya |
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" You know, if EA released madden and fifa without any kind of tricks or microtransactions and spent, say, three years to make them properly, they would be happy to lose just 20% of their company value, but could we, as consumers, call that a flop? :) To me, flop is a high profile game that isn't played or talked about much, something you won't remember a year from now. For us it mostly boils down to is the game worth the money and time it asks for, and I'd say that cb2077 is, as long as you can play it. What sony and microsoft want from a game coincides with what we want only at a surface level. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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The way I see it, there's a huge gray area there. Let's take street fighter V for example, the launch was catastrophic, player reception was lukewarm or outright bad, sales generally aren't high for most fighting games but that time they were poor even by that standard. Didn't look good for a game with that kind of lineage, it was a textbook premature release, expected to fizzle out even faster than most fighting games do.
However, devs continued working on the game, kept adding content and supporting the community until it came to be regarded as a pretty good deal, and is still actively played today, both casually and competitively (as much as you can have competitions these days). Hell, more people play it today than two or three years ago, it's pretty amazing to have a steady rise instead of a dropoff near the end of the game's lifespan, and the sales caught up too, at least enough to keep it alive and ensure a sequel. So, was it a flop? Ultimately, I don't think so. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Dec 22, 2020, 3:04:42 PM
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![]() Last edited by innervation#4093 on Dec 22, 2020, 4:28:43 PM
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