Should PoE still be advertised for its variety in abilities and options?
" What I'm saying is it doesn't compute, check the additions to this game for the last few years, put those that are for casuals in one basket and those that are for invested players in the other, then check which gets filled more. Hell, a casual you're talking about doesn't even fully interact with the league mechanic most of the time and that's the game's most basic hook. So, barely anything that gets added to the game is specifically targeted for casual audience, and you're saying the game doesn't get balanced because the casuals don't care. That's not a reason, if they don't care it might as well be balanced. Also, this is false, any game can be balanced to a reasonable margin, and that doesn't have to invalidate time, knowledge and skill " Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Oct 28, 2020, 7:10:21 AM
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If certain builds aren't viable in endgame, that doesn't really bother me because I have the option to not play those builds.
If fully juiced maps are death traps, that doesn't really bother me because I have the option to not run fully juiced maps. If 60% of my deaths are to screen freeze or lag, that doesn't even really bother me because I can understand why it's done. GGG want their game to look its best. Streamers market their game and streamers all have very fast machines so GGG tailor the processing demands to what a streamer's machine can handle. If casuals with lower-end machines die all the time to freeze/lag, it's less of an issue than having a game that is filled with sparkly eye candy. What does bother me is the 30% of my deaths that are loading screen deaths to mobs that spawn right on top of waypoints or right at zone entrances. There is no way around that, you can't avoid it by simply never entering a new instance or area. And I can't understand why it's done. Which demographic is threatening to leave the game unless there are lethal mobs right on top of waypoints? Who are they pandering to with this bizarre design decision? There isn't even an historical/traditional motivation for including it in the game. Diablo 2 and Titan Quest went out of their way to NOT make mobs spawn right on top of waypoints. That was a nod to gamers with low-end machines, the devs saying 'we hear ya, you don't want to die during loading so we'll cut you some slack and make monsters spawn a safe distance away from loading points'. You'd think GGG would look at that and think OK, that's a sensible convention in ARPGs, let's include it in our game as well. But nope, that would be too logical. Last edited by porous2#2034 on Oct 28, 2020, 7:22:23 AM
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Answering the OP: Yes (at least in softcore trade league).
We have many viable builds and skills its just that compared with the topend using those other builds/skills just feels bad. |
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" That was the initial point I tried to make, so I guess there are people who agree with me. Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
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" Just to clarify. I don't think anyone argues against the fact that some skills are worse than others. Comparing heavy strike to "insert current meta skill" here, ofc the meta skill will feel better/be easier to use. That wasn't the point, at least not for me. You said in your opening post that those inferior skills can't be used to do all content, that's where I say you are wrong. You might have to be a masochist to carry some skills to endgame but it can be done and some people actually like the challenge. The game is balanced to allow any skill, even the worst of them, to do all the content. It's not balanced as a competitive game where all choices need to have at least roughly the same powerlevel to be competitive (not like any competitive game ever achieved that, even chess isn't balanced and that game hasn't changed or evolved in god knows how many years), because the game is not competitive by itself. You can make it that by doing races and measure your own EX per hour against streamers but that's your thing, it not an inherent part of the game and not relevant for balancing. If anything, you compete against in game timers which are, again, designed so that even bad skills can finish it. Last edited by Baharoth15#0429 on Oct 28, 2020, 10:24:37 AM
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" Yeah you are right about that. |
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" New boss design which started with Awakening 2.0 , Malachai. -- Extra small arenas? Checked. A lot of ground effects, some of them with very similar color cues? Checked. New league content . starting with Breach. -- Timed encounters which prefer range,AOE or builds that deal damage while moving, making strike builds so 2013. Also, i played a pure strike build in Quin's HC leage as Glacial Hammer Inq and when i finally reached Innocence you could literally play the Benny Hill music in the background, if you know what i mean. Very small damage windows, while he's constantly teleporting and spamming bullet hell. Melee with strike skills is so bad in comparison with fast moving bosses that spam AOE and give you a very small damage window. Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body." Only usable with Ethanol Flasks |
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" I have much higher expectations than others. I like the game to be trivialized through gear and builds. It just costs 100x more to do that than it used to. still easy to do. all the 3.9 changes did was make it harder for the 99%, and now most of my friends cant play unless I buy them gear because prices went crazy high. |
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" +1 “Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens My QoL List: https://www.pathofexile.com/forum/view-thread/3279646 |
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I would try to see if I could get 2 million sDPS before factoring in flasks and vaals. Due to the nature of Sirus encounter, flasks and vaals are less reliable source of damage. Then most importantly, the build must have properly layered defenses. If these two criteria can be met by any skill, melee or not, then it is viable to me. I know a lot of people does end-games with much less than that, but 2 million is my comfort level.
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