Should PoE still be advertised for its variety in abilities and options?

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TorsteinTheFallen wrote:
Over 50% of the PoE playerbase has no idea wtf they are doing either than just playing the game.
1% is focused on stomping things to the ground, prob less because stomping requires knowledge, time and arguably skill. And whatever you do they will stomp it either way.

What I'm saying is it doesn't compute, check the additions to this game for the last few years, put those that are for casuals in one basket and those that are for invested players in the other, then check which gets filled more. Hell, a casual you're talking about doesn't even fully interact with the league mechanic most of the time and that's the game's most basic hook.

So, barely anything that gets added to the game is specifically targeted for casual audience, and you're saying the game doesn't get balanced because the casuals don't care. That's not a reason, if they don't care it might as well be balanced.

Also, this is false, any game can be balanced to a reasonable margin, and that doesn't have to invalidate time, knowledge and skill
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whatever you do they will stomp it either way
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Oct 28, 2020, 7:10:21 AM
If certain builds aren't viable in endgame, that doesn't really bother me because I have the option to not play those builds.

If fully juiced maps are death traps, that doesn't really bother me because I have the option to not run fully juiced maps.

If 60% of my deaths are to screen freeze or lag, that doesn't even really bother me because I can understand why it's done. GGG want their game to look its best. Streamers market their game and streamers all have very fast machines so GGG tailor the processing demands to what a streamer's machine can handle. If casuals with lower-end machines die all the time to freeze/lag, it's less of an issue than having a game that is filled with sparkly eye candy.

What does bother me is the 30% of my deaths that are loading screen deaths to mobs that spawn right on top of waypoints or right at zone entrances. There is no way around that, you can't avoid it by simply never entering a new instance or area. And I can't understand why it's done. Which demographic is threatening to leave the game unless there are lethal mobs right on top of waypoints? Who are they pandering to with this bizarre design decision?

There isn't even an historical/traditional motivation for including it in the game. Diablo 2 and Titan Quest went out of their way to NOT make mobs spawn right on top of waypoints. That was a nod to gamers with low-end machines, the devs saying 'we hear ya, you don't want to die during loading so we'll cut you some slack and make monsters spawn a safe distance away from loading points'. You'd think GGG would look at that and think OK, that's a sensible convention in ARPGs, let's include it in our game as well. But nope, that would be too logical.
Last edited by porous2#2034 on Oct 28, 2020, 7:22:23 AM
Answering the OP: Yes (at least in softcore trade league).

We have many viable builds and skills its just that compared with the topend using those other builds/skills just feels bad.


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magicdownunder wrote:
Answering the OP: Yes (at least in softcore trade league).

We have many viable builds and skills its just that compared with the topend using those other builds/skills just feels bad.




That was the initial point I tried to make, so I guess there are people who agree with me.
Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
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Ydoum wrote:
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magicdownunder wrote:
Answering the OP: Yes (at least in softcore trade league).

We have many viable builds and skills its just that compared with the topend using those other builds/skills just feels bad.




That was the initial point I tried to make, so I guess there are people who agree with me.


Just to clarify.

I don't think anyone argues against the fact that some skills are worse than others. Comparing heavy strike to "insert current meta skill" here, ofc the meta skill will feel better/be easier to use. That wasn't the point, at least not for me.
You said in your opening post that those inferior skills can't be used to do all content, that's where I say you are wrong. You might have to be a masochist to carry some skills to endgame but it can be done and some people actually like the challenge.

The game is balanced to allow any skill, even the worst of them, to do all the content. It's not balanced as a competitive game where all choices need to have at least roughly the same powerlevel to be competitive (not like any competitive game ever achieved that, even chess isn't balanced and that game hasn't changed or evolved in god knows how many years), because the game is not competitive by itself. You can make it that by doing races and measure your own EX per hour against streamers but that's your thing, it not an inherent part of the game and not relevant for balancing. If anything, you compete against in game timers which are, again, designed so that even bad skills can finish it.

Last edited by Baharoth15#0429 on Oct 28, 2020, 10:24:37 AM
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raics wrote:
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TorsteinTheFallen wrote:
Over 50% of the PoE playerbase has no idea wtf they are doing either than just playing the game.
1% is focused on stomping things to the ground, prob less because stomping requires knowledge, time and arguably skill. And whatever you do they will stomp it either way.

What I'm saying is it doesn't compute, check the additions to this game for the last few years, put those that are for casuals in one basket and those that are for invested players in the other, then check which gets filled more. Hell, a casual you're talking about doesn't even fully interact with the league mechanic most of the time and that's the game's most basic hook.

So, barely anything that gets added to the game is specifically targeted for casual audience, and you're saying the game doesn't get balanced because the casuals don't care. That's not a reason, if they don't care it might as well be balanced.

Also, this is false, any game can be balanced to a reasonable margin, and that doesn't have to invalidate time, knowledge and skill
"
whatever you do they will stomp it either way


Yeah you are right about that.

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sidtherat wrote:
Spoiler
it is getting pretty obvious that there are at least two 'games' being talked about here

first one is 2017 POE, where t16 is pinnacle of everything and that is the goal

second one is the modern POE, game with ABSURD damage spikes, timed content, spongy mobs and the like. game where some rares have more hp than shaper..


sure, the first game is better but.. thats the past. that game does not exist anymore. i have several builds from 2017 (or earlier). they are ALL crap by nowadays standard. they were perfectly fine in time where 'double core malachai capable' meant something. nowadays? even with refreshed gear - GARBAGE

same story with meme melee builds waved around by some. you HAVE to use one of very few crutches to make melee work: stuff like abyssus, divine flesh, slams, impale or DoT (it is an open list). you stumble on a build that cannot utilize these? congrats youve failed.

same applies to bows (the variety is even worse there but the power level is higher thus most people is 'fine' with that)


balance.. if we have a scale of 1 to 10 and majority of builds sits at 3-4 while some sit at 10.. you dont have balance nor you have variety. game designers can make content for first group (making several players complain that the game is too easy) or balance around the top making the 'casual 3-4' group suffer (note: pretending that being able to access only 25% of content is 'ok' counts as suffering)

current POE is like that, but there are some builds that for reasons unknown to man sit squarely at 256. zzang listed some abhorrent cases, there are more.


it is a nice nostalgic feeling that 'everything is viable' and bs like that. problems:
- it is sweet bull.. if a build decked in harvest gear (that sore Cleaver) dies to unmodded, flat T16 boss in a showcase run. for me build like that is anything but viable.
- people claiming it still is are playing different builds. they wont play crap but are gladly coercing others to. people going for 40 wont accept a build that can die to t16 boss or clears slowly.


if you are in competitive in any way you will avoid certain builds - because it doesnt take a genius to know that they offer nothing over other options.
there is content in this game that is much harder to some (mostly melee) characters because GGG has a hardon for 'area denial DoTs near bosses' and 'forcing players to move' boss design. characters that cannot deal damage from range/while on the move are penalized and that penalty is NOT compensated with anything. it is not limited to melee (some content used to be very summoner unfriendly, most conditional challenges still are) but somehow mostly affects them - thus the garbage melee representation in top spots.
Spoiler
wwhy bother with this crap when other, already stronger build doesnt have to?

you can play for fun, maybe you can even kill a8 with any garbage skill. so what. one fight (as stupid as that fight is) is one fight. getting there takes 100s of maps and these wont be 'fun' playing a build with all cons and no pros. you can default attack sirus to death, i dare anyone completing getting to delve 100 that way (and you kinda have to delve for recipes every league) or defeat syndicate ambush.


anyone claiming that differences between builds are 'visible but not a problem' - pick a cheap summoner build, play it till 90 and then compare that experience with lets say Cleave on similar budget. it might be bearable? it just might be.

but then take said characters straight into t16 100% and compare what happens.


and it is not going to be Cleave player's fault (getting back to start of this discussion)


New boss design which started with Awakening 2.0 , Malachai.
--

Extra small arenas?
Checked.

A lot of ground effects, some of them with very similar color cues? Checked.

New league content . starting with Breach.
--

Timed encounters which prefer range,AOE or builds that deal damage while moving, making strike builds so 2013.


Also, i played a pure strike build in Quin's HC leage as Glacial Hammer Inq and when i finally reached Innocence you could literally play the Benny Hill music in the background, if you know what i mean.

Very small damage windows, while he's constantly teleporting and spamming bullet hell.

Melee with strike skills is so bad in comparison with fast moving bosses that spam AOE and give you a very small damage window.







Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
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BrettLee wrote:
If you need 50-100ex for a build to feel playable, its not the game that has an issue, its you.



I have much higher expectations than others. I like the game to be trivialized through gear and builds. It just costs 100x more to do that than it used to. still easy to do.

all the 3.9 changes did was make it harder for the 99%, and now most of my friends cant play unless I buy them gear because prices went crazy high.
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Rakie1337 wrote:


all the 3.9 changes did was make it harder for the 99%, and now most of my friends cant play unless I buy them gear because prices went crazy high.


+1
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
I would try to see if I could get 2 million sDPS before factoring in flasks and vaals. Due to the nature of Sirus encounter, flasks and vaals are less reliable source of damage. Then most importantly, the build must have properly layered defenses. If these two criteria can be met by any skill, melee or not, then it is viable to me. I know a lot of people does end-games with much less than that, but 2 million is my comfort level.

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