[3.12] Ground Slam + CoS || Fast Mapping || Tanky || One Bonk boss || League Start

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ericchongws wrote:
I was messing with the POB you posted. I tried swapping ruthless with melee phys and the calculations showed that melee phys will deal more damage at the end of the day. Did I do the math right?


POB go avg dmg for ruthless so it will divide by 3
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ericchongws wrote:

So here's my version of ELI5 on impale. The impale stacks are 5 max, it means you can impale 5 times on a monster, which is why we use Impaler keystone that allow us to reach max stacks with 1 hit.

Impale lasts +2 hits is not the same as impale stacks. Imagine call of steel like pulling the stacks out. Each stack can be pulled 5 times. Without any +2 impale hits, the damage multiplier would be 5*5. However, with the ascendancy and/or watcher's eye mod, we can pull each impale 7 or 9 times, thus making the calculation to be 5*7 or 5*9. Let me know if I'm wrong, I'm still learning.


Yea, that's correct and that's the reason why we can one shot bosses
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Hi again
I am wondering though, why is Max 1-Hit impact for Intimidating Cry 3? It doubles your damage only, so I think that needs to toned down to 2?

Also Exerted attack dmg increase, that is not more damage but only increased damage, right? Because in PoB it says Exerted attacks 1.2 with the passive tree skill, but calculating this in after your total damage (w/o warcries) would make make the 20% increased damage into a 20% more multiplier, which is wrong, right?


Yes, it should be 2. and the exerted attack dmg is %increased I will edit it. Thx
I created a small sheet to calculate the damage, I think I got it right.

https://docs.google.com/spreadsheets/d/1WQSWvq0i5GqbKqRs0tO6UPl3YlP7yjYN4hNKgAzd_j8/edit?usp=sharing

Its basically just entering the min & max hit before the effective DPS multiplier and adding the respective multipliers.

With a 20% impale gem I think the impale effect should be 0,18something.
Last edited by Streidominating on Oct 28, 2020, 2:26:02 PM
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I created a small sheet to calculate the damage, I think I got it right.

https://docs.google.com/spreadsheets/d/1WQSWvq0i5GqbKqRs0tO6UPl3YlP7yjYN4hNKgAzd_j8/edit?usp=sharing

Its basically just entering the min & max hit before the effective DPS multiplier and adding the respective multipliers.

With a 20% impale gem I think the impale effect should be 0,18something.


I don't think the spreadsheet is open. It asks for permission to view.
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ericchongws wrote:
"
I created a small sheet to calculate the damage, I think I got it right.

https://docs.google.com/spreadsheets/d/1WQSWvq0i5GqbKqRs0tO6UPl3YlP7yjYN4hNKgAzd_j8/edit?usp=sharing

Its basically just entering the min & max hit before the effective DPS multiplier and adding the respective multipliers.

With a 20% impale gem I think the impale effect should be 0,18something.


I don't think the spreadsheet is open. It asks for permission to view.


Oh thanks, yeah I forgot to open for public, thanks!

https://docs.google.com/spreadsheets/d/1WQSWvq0i5GqbKqRs0tO6UPl3YlP7yjYN4hNKgAzd_j8/edit?usp=sharing
Last edited by Streidominating on Oct 28, 2020, 2:25:39 PM
Any levelling suggestions? want to start this build on my first SSF in the heist.

Thanks for the build
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qiandongyq wrote:
Any levelling suggestions? want to start this build on my first SSF in the heist.

Thanks for the build


You could use 2-hand earthshatter, once you have 100% impale chance and Impaler Keynode you could switch to ground slam.

Two-handed version tree might be a little different but just grab some general dmg node should be good to go until you have facebreaker
You have some ideas for staff version? Maybe I'll try
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Arfihk wrote:
You have some ideas for staff version? Maybe I'll try


just grab block, some crit node then should be good

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