Real Money Auction House RMAH for poe
" Thank you; exactly. Though, honestly, it depends on the type of cliff. Are we talking a straight bluff, or more of an escarpment? ;) What I mean to say is, GGG have already made decisions that I know that they know, will draw in less fans and in turn make them less money: They could've made their game less grimdark -- they didn't want to -- they could've made passive skill points easily re-allocatable -- they didn't like that -- they could've done a hundred different things, like try to emulate Torchlight more closely (goodness knows, it's been a financial success) -- again, they did not -- why do you think that is? Do you think they're attempting to commit fiduciary suicide? Of course not - they trust that their product will make them a good return on investment, but I don't believe the primary reason they chose to go the route they did with the aesthetics / gameplay was monetary alone. They're making a specific type of niche-ish game, for a somewhat smaller audience. And though this audience may be less than they could've conceivably gone for, it will love their game (it's already spent thousands on Kiwis, for Christ's sake). Moreso than if GGG had gone with a 'safer,' more mediocre path. What I'm saying is that GGG is going in a different direction than most ARPGs, very much on purpose. If I had to point where to, I'd say it's probably as far away from the 'MMO' label as possible. ;D P.S. Also, items aren't rare enough to warrant real money, and you can't buy levels, so bam. |
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10 pages of interwez Einsteins and twitter dweebs....
I like pie, you like cake arguement. Let me know who "wins". SOTWGUILD.COM
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" No. You're a moron, this is a terrible idea, now go away. |
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" Wait, did YOU just call me biased? Wow.. |
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" I'm going to assume that you agree that game rules are arbitrary, from the physics in the game, to what is considered within the rules and outside of the rules...I'm also going to assume that you believe it's possible for a developer or perhaps a community to set up a set of rules that dictate what is considered 'in game' and what is considered 'not game' as the definition of 'the game' as intended play... if not then the rest that follows is pretty moot. What context of game rules would be sufficient for you to believe that money would constitute a breach of rules? Do they have to be written down? Do they have to be entirely hard coded somehow? If it's not possible to code a rule, and cannot, for various reasons (perhaps legal) be specifically written into the EULA, can it still be considered a breach ever? You did give an example, but I'm curious what it would take, that you feel would be a reasonable implementation that would clearly indicate that real money was considered a form of cheating within the context of a game... any game. I'm also curious what type of system would be acceptable to you that would allow you to bring in friends, but where money was considered cheating. If you have account problems please [url="http://www.pathofexile.com/support"]Email Support[/url]
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" It really doesn't have much of anything to do with POE... I too do not believe that GGG has any intention of putting in a RMAH. A RMAH actually would increase the use of RM to acquire items and bypass the time requirement to acquire resources as compared to those that do not have the money, but do have the time to play... and for this reason (and maybe others,) I don't think GGG will ever consider putting it in. That said, GGG has implemented one major method to discourage the use of RM... leagues. The use of unique/interesting transient leagues, other than default, due to their duration will lower the probability of people purchasing with RM... simply because when you move to the next league, you won't be taking those items with you. People who do not want to deal with people using their money to get a leg-up, can participate in these leagues and be almost ensured not to have this issue. That said, I'm on the fence about moving it to Offtopic :P since while it won't appear in POE, people can still legitimately consider if it should be or what it would bring to the table... maybe. If you have account problems please [url="http://www.pathofexile.com/support"]Email Support[/url]
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Mmm I also mentioned leagues as a great response to the value of items -- if a game-world is clearly temporary, then the idea of 'paying' real money to acquire an item within it is ludicrous.
On the other hand, the leagues themselves would have to be kept fairly short to restrict any given items within them from gaining real-world value. I am confident GGG have considered this as well. I probably have a little too much faith in GGG at times, but I'm all for giving everyone and everything the benefit of the doubt. Crap knows I gave it to Blizzard even with D3 through several iterations, against all my instincts. My displaced faith finds its home here. And cornerstone to that faith is the statement that GGG are devoted to the barter system over any sort of sustained currency -- let the players themselves devise arbitrary value items like orbs and prisms (even if the vendors get that ball rolling). Thus I see discussion of RMAH in relation to PoE as off-topic, and bow out. :) If I like a game, it'll either be amazing later or awful forever. There's no in-between.
I am Path of Exile's biggest whale. Period. |
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" yeah, I agree that this is the case. Part of the onus will be on the player to choose leagues that are more likely to avoid this issue... not all leagues will be transient as such, and such is life, people have money and will use it, and really there is very little that can be done to stop this, other than the uncertainty of being scammed by using a third party. If you have account problems please [url="http://www.pathofexile.com/support"]Email Support[/url]
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" no. i do not agree rmah should be put in the off-topic forum. this idea is very real and a viable implementation to be developed in poe. the world is changing all the time and everybody needs to move together with the times. blizzard set a new standard and up the ante with creating D1 and that is a huge achievement. now with D3, blizzard is introducing rmah and again it is setting a new standard which i believe will be followed by more and more online games. there is absolutely no point in living in the past. in the past there is no internet, no online game, no mmorpg, no nothing, etc, etc. things are changing all the time. new games and features are being developed with every passing year. players and developers need to move on for the better, for new and better features and development. rmah is the way to go. farmers are here to stay no matter what. implementing bartering system like scrolls and orbs does not keep farmers out. building a sandbox rmah system to bring the situation under control is the most innovative and thoughtful thing that blizzard has come up with. it is simply stupid and ridiculous for a game developer to create huge successful game which spawn a thriving cottage industry of resource farmers and then let the %percent $$$ commission of item transactions flow to outside entities. might as well implement a rmah and channel the $$$ back into the pockets of game developers. rmah is the way to go. 34pre98qua
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" Blizzard is wrong and so are you. RMAH is not gonna stop gold farmers. |
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