Divergent flicker strike
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I came across a bug for the new flicker strike quality: 20% increaed teleport range. When i want to flicker strike to an enemy that is out of the range of flicker strike without the additional quality range, the game decides to flicker strike my character but doesnt move the camera and i stand in place. When i move, it teleports to the location that the game decided to flicker strike me to.
Bug report number is 1121455976. First screenshot is before moving, second is after moving and it teleported me to that location. ![]() ![]() Last bumped on Oct 4, 2020, 7:29:02 PM
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https://www.youtube.com/watch?v=D3Qs9OllE64&feature=youtu.be
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This also occurs with normal Flicker Strike, though it seems much more repeatable with Divergent Flicker Strike: Desync (in lockstep) with Flicker Strike and Cyclone
The flicker vid from that bug report: https://www.youtube.com/watch?v=m5DoJ7oHzWY Edit: There are a lot of reports about this: " Last edited by SirGuySW#7930 on Sep 30, 2020, 6:10:27 PM
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I'm almost ready to go back to normal Flicker Strike to try and save myself from this.
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Last edited by xDislikeme#3892 on Aug 11, 2022, 3:11:53 PM
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Same, very disappointing, I was excited about the increased range.
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same issue using normal flicker strike
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Ya major desync issue when using this gem with 20% qaulity
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