Crackling Lance + Intensify Interaction - Clarification Needed

"
Jatin_GGG wrote:


In a controlled environment (removing the damage range so that Crackling Lance deal 78-78 Lightning Damage at level 1), these are the values I got:
- 78 (0 Intensity stacks)
- 101 (1 Intensity stack)
- 125 (2 Intensity stacks)
- 148 (3 Intensity stacks)
Intensity stacks on the skill itself give 30% more damage per stack.

With Intensify support (level 1):
- 78 (0 Intensity stacks)
- 116 (1 Intensity stack)
- 160 (2 Intensity stacks)
- 210 (3 Intensity stacks)
Intensify Support gives 14% more damage per stack.

When using Crackling Lance with Intensify Support, you gain (1.3 * 1.14)% damage per stack, so at 3 stacks you will deal (78 * 1.9 * 1.42) damage.

I hope this clarifies.

EDIT:
It's completely possible there there could be other factors (supports/uniques/passive skills) which could cause this to not behave the way it's support to, I would need more details to find that cause though.


Thank you for taking the time to test it. My only other ask if you had the time would be to check it with the tree node and possibly with spell echo as another posted mentioned. I believe testing the skill interaction with these two mechanics would probably put to rest most if not all of the mystery.

Once again, thank you.
"
Jatin_GGG wrote:
"
Takiri wrote:
"
Jatin_GGG wrote:

Thanks for your report, I had a look at this and it looks like Intensity stacks is increasing the damage of the skill though it's not reflected in the tooltip.

Supporting this skill with Intensify Support further increases the damage.


I never argue with devs, I never make toxic posts, I barely use the official forums at all... So when I say this I don't mean any ill intent or anything like that...

What you just said though is wrong. I have had multiple people extensively test intensify support with crackling lance to see if it actually buffing your damage. It is 100% not increasing your damage.

You will get the damage from intensity from the crackling lance gem itself (the self buff built into the gem) but the support without a shadow of a doubt is not increasing your damage.

Can you please re-check? Thanks.


In a controlled environment (removing the damage range so that Crackling Lance deal 78-78 Lightning Damage at level 1), these are the values I got:
- 78 (0 Intensity stacks)
- 101 (1 Intensity stack)
- 125 (2 Intensity stacks)
- 148 (3 Intensity stacks)
Intensity stacks on the skill itself give 30% more damage per stack.

With Intensify support (level 1):
- 78 (0 Intensity stacks)
- 116 (1 Intensity stack)
- 160 (2 Intensity stacks)
- 210 (3 Intensity stacks)
Intensify Support gives 14% more damage per stack.

When using Crackling Lance with Intensify Support, you gain (1.3 * 1.14)% damage per stack, so at 3 stacks you will deal (78 * 1.9 * 1.42) damage.

I hope this clarifies.

EDIT:
It's completely possible there there could be other factors (supports/uniques/passive skills) which could cause this to not behave the way it's support to, I would need more details to find that cause though.


Thanks for the testing! Could you please tell us how area of effect modifiers work on Crackling Lance? Someone says they affect the width of the beam, some says they do nothing. I cannot tell any difference between casting it with Increased Area of Effect Support and with Concentrated Effect Support anyway.

Does AoE affect Crackling Lance when player has less than 3 intensity? Is there any specific formula of width of the beam in terms of #% increased AoE?
"
SamSmitty wrote:

Thank you for taking the time to test it. My only other ask if you had the time would be to check it with the tree node and possibly with spell echo as another posted mentioned. I believe testing the skill interaction with these two mechanics would probably put to rest most if not all of the mystery.

Once again, thank you.


So Spell Echo results in 2 casts of the skill however you only gain 1 stack of Intensity.

Crackling Lance alone (1.3 * intensity):
- 78 (0 Intensity)
- 101 (1 Intensity)
- 125 (2 Intensity)
- 148 (3 Intensity)
- 172 (4 Intensity)

Crackling Lance with Level 1 Intensify Support (1.3 * 1.14 * intensity):
- 78 (0 Intensity)
- 116 (1 Intensity)
- 160 (2 Intensity)
- 210 (3 Intensity)
- 268 (4 Intensity)

Crackling Lance with Spell Echo (1.3 * 0.9 * intensity):
- 70 (0 Intensity)
- 91 (1 Intensity)
- 112 (2 Intensity)
- 133 (3 Intensity)
- 154 (4 Intensity)

Crackling Lance with Spell Echo and Intensify (1.3 * 1.14 * 0.9 * intensity):
- 70 (0 Intensity)
- 104 (1 Intensity)
- 144 (2 Intensity)
- 189 (3 Intensity)
- 241 (4 Intensity)

One thing that can make the damage feel pretty bad would be the damage range.
At max Intensity (4 in this case with the support), if Crackling Lance rolls the lowest part of its damage roll (26 at level 1) then this will result in a hit dealing 89 damage, which is only slightly higher than its max roll (78) WITHOUT and Intensity stacks.
Last edited by Jatin_GGG#0000 on Oct 4, 2020, 5:33:57 PM
"
Nullstellensatz wrote:


Thanks for the testing! Could you please tell us how area of effect modifiers work on Crackling Lance? Someone says they affect the width of the beam, some says they do nothing. I cannot tell any difference between casting it with Increased Area of Effect Support and with Concentrated Effect Support anyway.

Does AoE affect Crackling Lance when player has less than 3 intensity? Is there any specific formula of width of the beam in terms of #% increased AoE?


Increases and Reductions to AoE DOES affect the width of the beam, however the visual itself effect doesn't get larger, just the area it deals damage in.
"
Jatin_GGG wrote:
"
Nullstellensatz wrote:


Thanks for the testing! Could you please tell us how area of effect modifiers work on Crackling Lance? Someone says they affect the width of the beam, some says they do nothing. I cannot tell any difference between casting it with Increased Area of Effect Support and with Concentrated Effect Support anyway.

Does AoE affect Crackling Lance when player has less than 3 intensity? Is there any specific formula of width of the beam in terms of #% increased AoE?


Increases and Reductions to AoE DOES affect the width of the beam, however the visual itself effect doesn't get larger, just the area it deals damage in.


I very much appreciate you taking the time to do this. My hope for the skill, if you could pass it on, would be tooltips that update with Intensify (for all skills) and possibly a better visualization of the width of the damage you are doing.

The skill itself probably needs a little love. If I could make a single change with it, it would be similar to Divine Ire where it does a small AoE (smaller than Divine Ire) around your character to help with enemies in the immediate vicinity. It can feel a bit rough when mapping due to the cone use of the skill. There is a tendency to miss a small portion of mobs around a character. For a skill that makes you need to stand still for longer than others to dish out the damage, these extra mobs can sometimes lead to stun-locks and the such which lead to the skill feeling a bit worse to play than others. Also, the base numbers on the gem feel a bit weak, as it provides very little incentive to use it over, say, Arc while level. Once you have gear, the skill seems to perform acceptable, but just feels a bit on the weak side compared to other Lightning Spell skills.

Thanks!
Last edited by SamSmitty#7475 on Sep 21, 2020, 8:41:51 PM
"
SamSmitty wrote:
"
Jatin_GGG wrote:
"
Nullstellensatz wrote:


Thanks for the testing! Could you please tell us how area of effect modifiers work on Crackling Lance? Someone says they affect the width of the beam, some says they do nothing. I cannot tell any difference between casting it with Increased Area of Effect Support and with Concentrated Effect Support anyway.

Does AoE affect Crackling Lance when player has less than 3 intensity? Is there any specific formula of width of the beam in terms of #% increased AoE?


Increases and Reductions to AoE DOES affect the width of the beam, however the visual itself effect doesn't get larger, just the area it deals damage in.


I very much appreciate you taking the time to do this. My hope for the skill, if you could pass it on, would be tooltips that update with Intensify (for all skills) and possibly a better visualization of the width of the damage you are doing.

The skill itself probably needs a little love. If I could make a single change with it, it would be similar to Divine Ire where it does a small AoE (smaller than Divine Ire) around your character to help with enemies in the immediate vicinity. It can feel a bit rough when mapping due to the cone use of the skill. There is a tendency to miss a small portion of mobs around a character. For a skill that makes you need to stand still for longer than others to dish out the damage, these extra mobs can sometimes lead to stun-locks and the such which lead to the skill feeling a bit worse to play than others. Also, the base numbers on the gem feel a bit weak, as it provides very little incentive to use it over, say, Arc while level. Once you have gear, the skill seems to perform acceptable, but just feels a bit on the weak side compared to other Lightning Spell skills.

Thanks!


I'll pass this along.
Jatin, thanks for your testing and interaction with the community, it is appreciated.

My simple feedback: I leveled with Creeping Frost, and then at 28 I grabbed Crackling Lance. Supported with Elemental Focus, Controlled Destruction, and Concentrated Effect, resulting in 647 tooltip DPS. Also Summon Skitterbots, Conductivity, and Wave of Conviction.

Literally took me 8 minutes to kill Gravicius. It was painful. For comparison, 3 linked Creeping Frost took 2 minutes.

I don't know if something is bugged, or if the early scaling is just awful, but it seems like most people (like me) give up on it right away, it just feels awful. But there are people in high levels using this skill, so if you can get there it must be OK. If it's not bugged, please seriously consider buffing the low-level damage.

BTW, I re-rolled to ED/C and steamrolled through to maps in no time. The massive disparity in "Good" skills vs. new skills is ridiculous, and incredibly disappointing.
I played for 5min with crackling lance + intensify + light pen + inc crit strike + inspiration + spell echo. then I removed spell echo and played for 5min with just a 5 link. I felt significantly more powerful on that 5 link than I did when I was also running spell echo.
A confirmation regarding Spell Echo would be greatly appretiated :D
"
losludvig wrote:
I played for 5min with crackling lance + intensify + light pen + inc crit strike + inspiration + spell echo. then I removed spell echo and played for 5min with just a 5 link. I felt significantly more powerful on that 5 link than I did when I was also running spell echo.


This is exactly what I was saying in my previous posts.

Something is up and I hope GGG gets to the bottom of it.

Report Forum Post

Report Account:

Report Type

Additional Info