[3.12] Agnostic Glancing Blows Crackling Lance UPDATED PASTEBIN WITH GEM

I want to give credit where it is due, my inspiration for this setup came from Aniki, you can find his build below:


Feel free to watch my league start on twitch @ https://www.twitch.tv/BeardBroTTV

I took a solid core for agnostic and designed a build that will work well as Crackling Lance, with a fairly affordable budget. The rares that are place-holding should only cost 1-2 ex each, and can be crafted fairly easily.

The idea behind the build is to maximize mana pool and mana regeneration while still keeping a nice amount of defense available (45% block and 75% spell block. Note that Arc is currently taking the place of Crackling Lance in POB as it is the closest thing we have to the true gem. Some dps calculations wont factor into arc, (AoE nodes) but the tree and tooltip should reflect somewhat how the build will play.

I am either league starting with this or my icestorm guardian build, but i will be streaming. Whichever I don't league start with, i will end up building as my second toon :)

Open to all feedback/suggestions :)

Pastebin: https://pastebin.com/GuAbXEWM
Also, READ NOTES please! :)
SIGIL OF POWER is planned to go into the build for ST DPS


Changelog:
Spoiler
POB Update has given us the new gems. Updated pastebin has now been posted.
Last edited by H4RM4G3DD0N on Sep 19, 2020, 12:01:39 PM
Last bumped on Sep 26, 2020, 11:37:14 AM
15 - 20 m dps ?

Seems a bit too much, don't you think ?
Correct me if I'm wrong but the recasts from Spell Echo do not stack Intensify right?

It would be like Multistrike where on first cast it goes 1 stack+2 casts, 2 stack+2 casts.

So you would cast 6 times before you got to the third(9 if +1 on tree) before you got to the big single target damage.
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Trespeon wrote:
Correct me if I'm wrong but the recasts from Spell Echo do not stack Intensify right?

It would be like Multistrike where on first cast it goes 1 stack+2 casts, 2 stack+2 casts.

So you would cast 6 times before you got to the third(9 if +1 on tree) before you got to the big single target damage.

Ah yes you would be correct on that. I swapped out spell echo for faster casting! Bit of a tooltip loss but the damage increase will be reflected in the stacks of intensify built into the gem, so the overall damage shouldnt change much. Losing spell echo frees up alot more mobility too, i hate using echo anyways bc of the animation lockdown.
Last edited by H4RM4G3DD0N on Sep 17, 2020, 7:52:20 PM
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BuggyPie wrote:
15 - 20 m dps ?

Seems a bit too much, don't you think ?

Depends, will be nice for annoying phases like Sirus phase 3. didnt really push for the dps, it just comes with the build. :)
I hope this works out, it looks very promising.
pob gives me an error when trying to open the pastebin
tnt IGN: GoldbergVariation
std IGN: SetPhasersToKill
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kjou wrote:
pob gives me an error when trying to open the pastebin

You need the community fork
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kjou wrote:
pob gives me an error when trying to open the pastebin


You need the community PoB by Localidentity.

https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases
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BuggyPie wrote:
15 - 20 m dps ?

Seems a bit too much, don't you think ?


If you encheck some of the is the enemy shocked, standing on concecrated ground and ignited options ( you will not always meet that criteria) you get a more realistic number.

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