Why GGG CAN'T CREATE A REALLY GOOD UNIQUE ITEM since beta?

I'd rather have ggg trim the fat and remove >80% of the uniques.

There's so many useless uniques in the game that it clutters and bloats the unique rarity tier. These uniques are not good for leveling, they're not build enablers, they're not even good at being second rate placeholders.. they're nothing more than alc shards. Why even bother adding so much garbage into the game.
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yamface wrote:
I'd rather have ggg trim the fat and remove >80% of the uniques.

There's so many useless uniques in the game that it clutters and bloats the unique rarity tier. These uniques are not good for leveling, they're not build enablers, they're not even good at being second rate placeholders.. they're nothing more than alc shards. Why even bother adding so much garbage into the game.


Although I wouldn't word it that harshly, I pretty much agree there are too many unique items now. There's a carryover from the Diablo days that every base item needs a unique counterpart, and PoE has a lot of base items. Amusingly, not every one has a unique yet, and we've had some fairly pointless double-ups. In some cases, the double-ups are actually unfair to designers, such as with Occultist's Vestment being both the aforementioned chase item Shavronne's Wrappings and a user-designed unique, The Infernal Mantle. Infernal Mantle is a perfectly decent unique item that user NuclearRaven paid the requisite 1k USD for, and yet it was considered a troll item not for what it was, but for what it wasn't. This was eventually rectified when GGG finally moved the Mantle to the Spidersilk Robe base, but the damage was done.

But this isn't a hard and fast rule. Titan Quest certainly doesn't have a unique for every single base item. Nor do Wolcen or, I believe, Last Epoch.

That said, it would be a shitty move to cull player-designed uniques, given what they represent: early hefty support from those who could when GGG needed it the most. So in that regard, you're sort of stuck with them.

If GGG were to 'trim the fat', I think there are other parts of the game that need it more. And how would you do it anyway? Just disable certain uniques from spawning? Would certainly be interesting to watch the sudden creation of so many legacy unique items...especially given the unique item tab.

But going forward, fewer but more meaningful uniques designed and released? That I can agree with.



If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
GGG doesn't like uniques - they like people grinding for rares. They don't like sets, they want people to struggle for combining rare items.

Just as a lot of people misremember their youth and forget most of the unhappiness and remember only the fun parts, I think GGG made Path of Exile thinking that the grinding part of ARPGs was the fun part, when they should have recalled it was the finding of something great that was the reward.

They've let the game become such a speed run, that they can't let a single item be a character mainstay unless it is ridiculously hard to obtain.

PoE's itemization problem is the same as their balance problem - a lack of diminishing returns. It works in nature - it will work in PoE.
"The only legitimate use of a computer is to play games." - Eugene Jarvis
PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
this game need flesh main stats like WIS LUCK AGI STA etc
and new affix prefixes

leagues not fixing the main problem only make it delay next 4 months that is it

sry for bad english
Path Souls: Prepare To DieAndLose10%OfYourExperienceForNoDiscernibleReason edition.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
The worst thing they could do for their business model would be to give players what they want after a reasonable amount of effort and time.

You still play because you're dissatisfied with your current situation and want to improve it. Even an incremental improvement feels amazing but it's incremental - no significant performance improvements allowed here - so you keep pushing.

The minute GGG allowed you to roll consistent 6x T1 modded rares and drop build-defining uniques at every other boss, you'd quit shortly after out of sheer boredom.

Player retention for Harvest was unsurprisingly short-lived because of the ease of crafting BiS rares in trade leagues. I was able to craft a 440 pdps 5L bleed maul in act 4.

Even in leagues without OP crafting, ease of obtaining uniques has gone way up over the years with div cards, cross-league content dropping from legion and blight, delirium juice, and more. Imagine making several build-defining uniques drop in common areas rather than at league endboss only. Now imagine guilds chaining ~300 IIQ 100% deli t18 woke 4 sextant 4 scarab burial chambers. It's not hard to see where this is going.
[19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game
If by 'where this is going' you mean 'yet another comparison wherein PoE seems like an abusive relationship defined by a deliberate withholding of all the nice things thereby making even the tiniest glimpse of positive reinforcement seem like winning the fucking lottery', then yeah, not hard at all. Keep that bar low and make 'em work to clear even that. I mean, how difficult is it to interpret a sentiment like 'and now you are Mapping, we own your soul'? No mistaking the power dynamic there. It's a joke, but it's also not. Like all good mindfuckery.

I suspect there's an easier way of putting it, but it wouldn't be easier for me to come with it.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Last edited by Foreverhappychan#4626 on Sep 5, 2020, 1:45:00 AM
Most uniques have a time and place where they have some use. Some maintain that level of usefulness until end game, some are just lucky drops on the way to help you through a few acts, and others are there to help you twink your next character.

I can only think of one unique that I've never used or had an idea for how to use it, which is this masterpiece (which is more a testament to D2, than an item you would use).



Sidenote....I personally think they should have some side quests/areas that are a bit more involved than things like the Fetid Pool that offer these twink uniques. Something to make new characters/acts more fun at the cost of fast progression.
Thanks for all the fish!
Last edited by Nubatron#4333 on Sep 5, 2020, 8:29:56 AM
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Phrazz wrote:
Define "really good"?

Anyhow, it's not about "not being able to create", it's a design choice. They don't want unique items to be "BiS", turning PoE into Diablo 3, where every slot is filled by a unique item.

They are supposed to be "unique", not "legendary" or "most powerful".

I never played D3, but if there unique items is a BIS everywhere, then I may understand why GGG is holding the unique item power.
My end, it justifies my means,
All I ever do is delay,
My every attempt to evade,
The end of the road
And my end....
"
LegendaryOne wrote:
They are missing out by not offering tier upgrades.
Maybe they are afraid of too much power creep.
Why not offering upgrade recipe like D2 does with normal->Exceptional->Elite

So many options are available
1) increase base stats armor, life, res, damage on the items
2) add a new random prefix/suffix
3) Use a influence orb in the recepie to influence add random conquer mod to a unique. Probably too powerful but would be really cool!

Wow. Update unique items tier is something I never heard or think about.
This really could be a thing. Specially in a new league or something.
Remember reliquary key?
Was basically "update unique items tier" by dropping them as "legacy" items.
Still looking for my Kaom's heart with +1000hp. xD
My end, it justifies my means,
All I ever do is delay,
My every attempt to evade,
The end of the road
And my end....
Last edited by imLuCaSsS#6273 on Sep 5, 2020, 8:58:33 AM

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