PSA: Heist isn't timer based...it's a loot gate.

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Exotrax wrote:
Loosing the loot that you looted during the Heist and is on ur inventory is a freaking retarded idea.

I already read to many complains about this


No it is not. If you rob a bank and get caught, you are not keeping the money. It is contraband, until you escape. If it was only about getting too the loot and getting it, this would be an extremely boring ass league.
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
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DarthSki44 wrote:
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codetaku wrote:
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DarthSki44 wrote:
Admittedly there is a decent amount of vague and coded language.

Why would you have to "hurry up" and grab the artifact if/when you set off the alarm? Obviously there is some sort of time gated mechanic, but it's not entirely clear how much, or even why.


This has already been asked and answered. Once you set off the alarms, you have a timer to *grab loot*. It sounds like the lockdown makes all remaining special loot that's on the ground (artifacts or whatever) disappear once the timer is up. Then you have an infinite time to escape.


In fairness it wasnt asked and answered officially when I made that post.

Still, its timed, so my point remains.


in fairness it was answered by Chris in the launch Q&A with ZiggyD (so it was indeed asked and answered when you made your post).
That's why the OP created the thread, to showcase that this is not a timed gated mechanic.

Your point can remain but that does not mean it is correct.
Last edited by jbabel1012#4553 on Sep 4, 2020, 8:58:04 AM

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