PSA: Heist isn't timer based...it's a loot gate.

From what i read you have to get out like the old Haku missions in 20secs or it fails.

This tells me the area's will be small, also not layouts poe players like.

Its still grey, do we die like to darkness or exit out like a temple if we turtle with our mirror?

When a heist is closed yet, we can kill all monsters, do we have to log out? Some variable arent said yet.
Last edited by Chadwixx#5277 on Sep 2, 2020, 3:36:26 AM
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Chadwixx wrote:
From what i read you have to get out like the old Haku missions in 20secs or it fails.

This tells me the area's will be small, also not layouts poe players like.

Its still grey, do we die like to darkness or exit out like a temple if we turtle with our mirror?

When a heist is closed yet, we can kill all monsters, do we have to log out? Some variable arent said yet.


Watch Ziggy and Rhykker's videos. Between them, everything is explained. They're both linked here - https://www.pathofexile.com/forum/view-thread/2932017

No, it's mostly not timed. You do have to survive though.
Last edited by Exile009#1139 on Sep 2, 2020, 4:36:47 AM
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Exile009 wrote:
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Chadwixx wrote:
From what i read you have to get out like the old Haku missions in 20secs or it fails.

This tells me the area's will be small, also not layouts poe players like.

Its still grey, do we die like to darkness or exit out like a temple if we turtle with our mirror?

When a heist is closed yet, we can kill all monsters, do we have to log out? Some variable arent said yet.


Watch Ziggy and Rhykker's videos. Between them, everything is explained. They're both linked here - https://www.pathofexile.com/forum/view-thread/2932017

No, it's mostly not timed. You do have to survive though.


Admittedly there is a decent amount of vague and coded language.

Why would you have to "hurry up" and grab the artifact if/when you set off the alarm? Obviously there is some sort of time gated mechanic, but it's not entirely clear how much, or even why.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
If you guys want more info about Heist

PATH of EXILE: HEIST - Chris Wilson Q&A
https://www.youtube.com/watch?v=o-rL5fvhVfk
"A game IS supposed to waste your time but it's not supposed to make you FEEL like you're wasting your time:
It's supposed to make you WANT to waste your time."
Enter stealthily (read: slowly), grab the loot, run like hell.
Sounds half-zoomer to me.
~ Please separate the PoE1 and PoE2 forums.
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boyandroid wrote:

There's NO timer in escaping, you just need to survive. During "escaping" stage (after you get the artifact or max the alert bar) you need to "escape" & go to exit point. There's NO time limit on this stage, just mobs coming at you while you're "escaping". It does not matter you spend 1 hour in there "escaping" as long as you survive, you won't lose your loot.


Yes!!!

There is no timer really at all. Even when you go into the heist. It's effectively a loot meter. GGG is making it so you have to choose rewards and can't open all the loot in there... that's really it.

There is no real timer. i.e. if I go into a heist and don't touch anything in the first room and walk around i could literally just walk around forever... assuming i don't open a chest or kill an enemy.
Last edited by Prizy#1622 on Sep 2, 2020, 11:19:46 AM
i'm exited how they will solve the resulting xp problem: since those guards keep respawning they can't give xp.

which makes it useless to fight them in the first place, just put phase run on lmb and leave as fast as you can.

which punishes slow moving builds cause they have to waste time fighting for no xp.

a arpg should reward you for fighting mobs.
age and treachery will triumph over youth and skill!
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vio wrote:
i'm exited how they will solve the resulting xp problem: since those guards keep respawning they can't give xp.

which makes it useless to fight them in the first place, just put phase run on lmb and leave as fast as you can.

which punishes slow moving builds cause they have to waste time fighting for no xp.

a arpg should reward you for fighting mobs.


There are previous mechanics that had endless swarms of enemies. Elreon's old missions, for instance. In all cases, you do get xp and loot for killing the 'normal' amount of enemies, but after a point if you're just camping around killing the respawns forever then the new mobs no longer grant anything. But normal play isn't penalized, only exploitative use of the mechanic.
This makes me feel much better about Heist. I was very worried that you had to escape in 15 seconds or lose all of your loot.
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MrWonderful99 wrote:
This makes me feel much better about Heist. I was very worried that you had to escape in 15 seconds or lose all of your loot.


Yay! That was the intention of this post to inform those that may have misunderstood the discussions going on.

Sometimes a little bit of clarity is all that is needed to enjoy a league! :D

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