It wrong of GGG not to make it clear tencent now owns GGG

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Phrazz wrote:
I agree. Well written!


Thank you! I knew you'd like it. ;)
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DarthSki44 wrote:
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firenovix wrote:

Sadly I blame Activision for Diablo's failure, simply because before them we had D2 which was amazing and after them buying Blizzard we had D3 which is a literal dumpster fire imo. Not to mention they fired hundreds of Blizzard employee's and gave bonuses to the higher ups who do hardly any of the work.


This is just a bad take all the way around.

The talent that developed Diablo 2 (Blizzatd North), never went on to do anything really of mention. (Maybe Hellgate London or Marvel Heroes, but those were not on par with D2)

In addition Diablo 3 wasnt a failure or "dumpster fire" by ANY measure. I get that its trendy, cool, and meme worthy to hate on Blizzard. So good for you, nice hot take that Activision/ Blizzrad sucks.

I loved Diablo 3. I still play the seasons when they come out. The PS4 port was outstanding. Hate all you want, its irrelevant imo.



Blizzard doesn't exist anymore so how can you hate on it.

I hate on D3 because it hardly ever got content, seasons are basically pointless and add nothing new to the game. Adding items isn't considered content. All a season does that matters is nerf and buff builds then off you go back to the same content you've already been doing, Greater Rifts. Diablo is basically a pointless boss in the game even though the game is named after him (or should I say her) at least in Diablo 2 you could farm Diablo and Baal for loot drops, doing so in D3 is of no benefit, aside from bounties occasionally proc'n you to kill Diablo you never see him and when you're geared and no longer need to do bounties then you just don't see him. I know it would be kind of a rip off of PoE but you might as well call D3 Path of Greater Rifts as it doesn't live up to its name and Greater Rift pushing is all anyone does as there really isn't anything else.
Last edited by firenovix#6291 on Sep 1, 2020, 1:02:51 PM
is the 10c ownership a good thing or a bad thing that players need to be warned of?

what can be seen as bad is, that all the money not needed for running the game and paying the bills, wages goes to china.

what i can see as good is that the ownership gives them alot of development freedom: one or two bad leagues would have forced them to make concessions that could have destroyed the game longterm.

the financial backup they get now does allow them to test ideas like that of charan to have a early system similar to maps in the game...

which is not certain to be successful, cause it might be too complicated for the average gamer these days...
age and treachery will triumph over youth and skill!
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Exile009 wrote:
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Heroxsolbadguy wrote:
get supporter pack and the join the club


Happy? ->

Not that it's any of your business. It's exactly this kind of elitist attitude that led me to not display that obnoxious list of titles. I'll be taking it off again now. Hopefully you've learnt a lesson about being presumptuous, if not elitist.


This coming from someone that literally just told someone else their opinion is worthless unless they spend more money.

Ya know... I decided to ditch reddit because of the smarmy smug assholes but it looks like most of them were already here.

Have fun with that. I sure as shit won't bother hanging around.
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Thragdar wrote:
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Exile009 wrote:
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Heroxsolbadguy wrote:
get supporter pack and the join the club


Happy? ->

Not that it's any of your business. It's exactly this kind of elitist attitude that led me to not display that obnoxious list of titles. I'll be taking it off again now. Hopefully you've learnt a lesson about being presumptuous, if not elitist.


This coming from someone that literally just told someone else their opinion is worthless unless they spend more money.

Ya know... I decided to ditch reddit because of the smarmy smug assholes but it looks like most of them were already here.


You seem to be having difficulty reading. Where have I said his opinion is worthless unless he spent more money? Did you confuse my little bit of age estimation with a dismissal of his views based on monetary support? If so, I suggest you re-consider how you tend to read things, as it speaks to rather over-sensitive mindset. I merely pointed out that he seems to have missed that GGG did announce the acquisition, and it's quite well known in the community.
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gladiatorpie wrote:
Type "who owns grinding gear games" in google.

If this concerned you this much (not that I would blame you if it did) I'd say in the future to do a quick google. The fact that they are owned by Tencent is not hidden.


It makes me happy when I come here and the thing I want to say is on the front page :)

OP if you're so upset that you want a refund, one would imagine you'd be devoted enough to do a 5 second google search before you buy.

As a personal example, years and years ago I decided to never play another Ubisoft game again because of two separate incidents. I've stuck to that, as far as I can tell, because I do look up the developer/publisher of everything I buy.
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vio wrote:
is the 10c ownership a good thing or a bad thing that players need to be warned of?

what can be seen as bad is, that all the money not needed for running the game and paying the bills, wages goes to china.

what i can see as good is that the ownership gives them alot of development freedom: one or two bad leagues would have forced them to make concessions that could have destroyed the game longterm.

the financial backup they get now does allow them to test ideas like that of charan to have a early system similar to maps in the game...

which is not certain to be successful, cause it might be too complicated for the average gamer these days...


I was going to respond anyway but that was one weird name-drop dude. :) If you're referring to an alternate levelling stream from low level (if not level 1), yeah, I proposed one a loooong time ago, probably multiple times, but I shouldn't be attributed with the basic idea. Games have been doing it for ages -- it seems some people do realise that stories rarely get much better with repetition, especially those crafted for computer games where the main experience is typically *not* driven by a literary masterpiece. So a game designed to be replayed as a character building experience rather than a character-building experience is well-served by a minimalist, elegant system that strips away the narrative conceit and lets veteran players get straight into why they want to replay the game in the first place. How many times do Exiles have to tell GGG, 'the game doesn't start until Mapping' for the message to get through? If everything before Mapping is a drudge for your most devoted players...maybe get rid of it for them? Testament to addiction, the sheer number of times Exiles go through the same ten acts just to reach 'the real game'.

But maybe this is another example of suffering sweetening the eventual cessation thereof. As someone who's lived with chronic pain that's now under control, I can tell you that its eventual absence is more than just 'normal', it's amazing. But I forget that a little bit every day, and appreciate the normal a little less. The psychological balance of pleasure and pain behind PoE's is exquisite.

As to good/bad 10c acquisition (and my original planned response), it's neither and both. It's a thing, and a thing that was in my opinion all but inevitable. If not 10c, then someone else, and probably someone else who wouldn't be as happy to keep things largely the same way they were before as 10c appear to be. In other words, a studio acquisition by another studio or publisher eager to put its own spin on things. 10c instead, as you noted, provide a safety net of sorts. Who can say how much longer GGG would have survived as it was? That much responsibility, someone was probably headed for a breakdown of some sort. It was the optimal time for the original investors/founders to cash out, and so they did. I've seen plenty of sold-out businesses go to shit harder and quicker than TencentGGG, relying entirely on the goodwill they bought rather than earned. Happens a LOT in the food service industry. Doesn't really work with games though, where consumers have fewer options and typically are MUCH more devoted to their chosen game than to, say, a pizza franchise, which is likely why 10c kept GGG mostly untouched -- if it ain't broke and all that.

You don't have to trace the money back to China, to communism, to an authoritarian state seemingly obsessed with surveillance and social engineering. It's a ridiculously tortuous path and 100% true that the pertinent part of that path is the beginning: PoE support goes to keeping the lights on and the rent made and the employees paid in New Zealand, not in some Tencent-staffed office in Shanghai or Beijing. If you want things to stay how they are, keep supporting. It's honestly that simple. Because oh you don't want to see what happens when everyone stops. Had we stopped supporting a locally-owned GGG, the game would have just died, hopefully gracefully. Stop supporting a Tencent-owned PoE and its death won't be anywhere near so graceful...

BUT I don't really like what the game has become and I definitely don't like Tencent Holdings and I'm confident that no matter how much I could or would support, it's not going to make a difference now, soooo...not a hard choice to quit both playing and supporting really. In hindsight I consider it a blessing -- right now I'm scrimping pretty hard due to fairly obvious reasons and I'm glad I no longer consider supporting GGG regularly and generously something I should do, as I did for quite a while there.

But on the plus side, I never lack for t-shirts to wear around the house. ^_^

If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
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wullack wrote:
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Phrazz wrote:
I agree. Well written!


Thank you! I knew you'd like it. ;)


This response was disappointing though. Not nearly as well thought out as your other post.
Thanks for all the fish!
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Foreverhappychan wrote:

If you're referring to an alternate levelling stream from low level (if not level 1), yeah, I proposed one a loooong time ago, probably multiple times, but I shouldn't be attributed with the basic idea.

i do attibute those changes to players, especially since ggg can't do it for obvious reasons.

another example is scrotieMCB's idea of item level restricted currency/crafting options, which also took ggg ~6 years to start experimenting with it in harvest.

it's almost as if suggesting stuff guarantees that it's not tried out for some time (which is not necessarily a bad thing when i look at my list of ideas :)

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Foreverhappychan wrote:

So a game designed to be replayed as a character building experience rather than a character-building experience is well-served by a minimalist, elegant system that strips away the narrative conceit and lets veteran players get straight into why they want to replay the game in the first place.

depends if you either love the struggle of beating early content or the monotony of grinding. or both.

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Foreverhappychan wrote:

How many times do Exiles have to tell GGG, 'the game doesn't start until Mapping' for the message to get through? If everything before Mapping is a drudge for your most devoted players...maybe get rid of it for them?


although i'm mixed about this one, we're slowly getting there: last improvements in that direction were the swapping from char bound achievements to all league chars like delve and labyrinth trials completions and resources.

about the mixed feelings: is it really the struggling with early content that prevents players to reroll chars?
personally, i do occasionally level some secondary chars (mainly to alongside level with slower players) but never enjoyed them in endgame since i lack the playtime and currency to equip them properly in those few weeks of a league
so allowing me to skip leveling process wouldn't solve that.


which bears the question: what's the percentage of players which re-rolls chars in a league? what's their incentive?

- the meta went a different way
should the game make it easier to correct "mistakes" in class choices and jump on the easy wagon of streamer recommendations?

- beat all endgame with one char, wanna try the next
those dedicated guys aren't prevented by some 5 hour low level gameplay from trying their next char.

- got a "big ticket item" that they're wanna use themselves?
so far, i got a big ticket items every 2 leagues and always sold it to improve my main char. which was never enough to make them beat sirus though.
but might be a legitimate reason


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Foreverhappychan wrote:

But maybe this is another example of suffering, sweetening the eventual cessation thereof.

basic game principle but try to tell players that having good items/choices requires the existence of bad items.
or choices. i'm about to give up.

and i'm glad to hear that your health improved.

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Foreverhappychan wrote:

That much responsibility, someone was probably headed for a breakdown of some sort. It was the optimal time for the original investors/founders to cash out, and so they did.

from my little experience with small enterprise bosses in germany, (where over 80% of people are employed by those rather than big coorporations) is that the burden on them to be successful is huge.

from those bosses in the likes of chris who work their ass (and health) off, a huge part of their motivation is the pressure of having to make successful decicions that provide a sound financial base for the companies' future and for those of their employees.
personal relations in small companies are much stronger than those relations out of pure financial interest in bigger companies.

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Foreverhappychan wrote:

You don't have to trace the money back to China, to communism, to an authoritarian state seemingly obsessed with surveillance and social engineering.

the west's "freedom of voice and opinion" ends just at bit later at the companies' door, which also is the only life for too many people here. would it help if china also outsourced the mass surveillance into the private sector like the west did? for me, there is no real difference between both systems when it comes to social engineering and supression.

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Foreverhappychan wrote:

BUT I don't really like what the game has become and I definitely don't like Tencent Holdings and I'm confident that no matter how much I could or would support, it's not going to make a difference now, soooo...not a hard choice to quit both playing and supporting really. In hindsight I consider it a blessing -- right now I'm scrimping pretty hard due to fairly obvious reasons and I'm glad I no longer consider supporting GGG regularly and generously something I should do, as I did for quite a while there.

for me as a european, either russian, chinese or american companies are basically equal when put into a popularity contest. although, if i had to choose between facebook and tencent, i would choose the latter cause they still have to prove they wanna fuck me over after they got my data.
that might change if there is a chinese snowden but so far there wasn't.
hope that wasn't too much politics :)
age and treachery will triumph over youth and skill!
Even tho i don't agree with OP he has a good point.

GGG has changed and money has a lot to do with it.. let me rephrase it Tencent has a lot to do with it.

Since they sold the vast majority of POE i think is around 80% i could be wrong. you can see that they are pushing GGG to make oftem lots more MTX's.

In the other hand, content has been at the same pace with better quality of it.

you are naive to think TENCENT will not push GGG to make MTX more often to profit.

In 3-5 years this game will be very different because i firmly believe Chris Wilson and the original Founders will leave POE as a title. If am Wrong the deal is for TENCENT to own 100% of POE by the next 2 years or so.

After that what incentive does Founders have to stay? None.
They will prolly move on to something else and most likely they already signed a non compete agreement.

Enjoy this game while you can.

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