3.11.1d Patch Notes

Amen!! to ending Bot exploitation
Is it possible... to add a central hub or station where ALL stored horticulture mods are accessible from?!
So the stash thing was a wrong idea :D
A lot of people are saying ban the bots etc etc but in some cases I actually like some of the bots if they're bots that do trading as they're good for currency exchange and are always available unlike players where half of them are never around (or just ignore you) when you need to exchange chaos to exalts etc etc.

All other bots though that farm and grind maps then yes please get rid of them lol.
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firenovix wrote:
A lot of people are saying ban the bots etc etc but in some cases I actually like some of the bots if they're bots that do trading as they're good for currency exchange and are always available unlike players where half of them are never around (or just ignore you) when you need to exchange chaos to exalts etc etc.

All other bots though that farm and grind maps then yes please get rid of them lol.


You realize they are two sides of the same coin right? So many people want their cake and to eat it too.

Either you get rid of all bots or accept their existence, the currency bots only exist in large part to offload stuff that is collected by farming bots into assets that can be sold.
A diff between preview and final patch notes would be nice. Something like this for example:

  • Areas in the Labyrinth created by Gifts, Tributes or Dedications to the Goddess for which instances have previously been opened and then timed out will no longer grant items or experience when re-entered. This previously applied to all Labyrinth difficulties.
  • Harvest Infrastructure can no longer be placed from your stash by using the 'Stash View' functionality.
  • Cultists in the Lookout Map boss room can no longer have the Fractured nemesis modifier.
  • Ballista Totems no longer play surge effects.
  • Fixed a rare bug where multiple uses of a Harvest crafting option could be consumed from a single crafting action.
  • Fixed a bug preventing autoplanting of Harvest seeds from the Seed Stockpile if the seeds were item level 86 or higher.
  • Fixed a bug where the Sacred Ashes degeneration could persist after the Avatar of the Grove encounter was completed.
  • Fixed a bug where some Zana mission variations weren't offered as options. The "Single Portal" variation will remain permanently disabled and will not be offered as an option.
  • Fixed a rare bug where you could not access some encounters which branched off of Niko's Mineshaft.
  • Fixed a bug where monsters created by skills were included in Warcry power calculations.
  • Fixed a bug which prevented Redeemer-influenced Boots from being able to roll Attack Dodge and Spell Dodge modifiers together.
  • Fixed a bug where Burtok, Conjurer of Bones' projectiles originated from his target, rather than himself.
  • Fixed a bug allowing Mother of the Hive in the Strange Sinkhole vaal side area to spawn far more Sand Spitters than intended.
  • Fixed a bug where the effects of the Solaris Sky Beam skill didn't scale correctly with area of effect modifiers.
  • Fixed a bug where Ballista Totems that used Power Siphon could cause performance loss after they had expired.
  • Fixed three instance crashes.
  • Fixed a client crash that could occur when using Shield Charge.
  • Fixed a client crash that could occur when taking a screenshot.

Last edited by Nightyb on Jul 30, 2020, 12:27:10 AM
another nice 250mb update, you realize that your game soon wont fit on 250 gb ssd's? if every 3months you add 20-30gb of content.
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kamisamax wrote:
another nice 250mb update, you realize that your game soon wont fit on 250 gb ssd's? if every 3months you add 20-30gb of content.


get a bigger ssd, baby.
A patchly reminder that applying the patch with Steam takes forever.
Good, I cannot see this here anymore.

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Harvest Infrastructure can no longer be placed from your stash by using the 'Stash View' functionality.


It means, it was discarded, even for the future, right?
All-time non-streamer luckless dropless rewardless tons-of-time-playing non-TFT-er 100% solo player.
So, it just turns out, we were lied to for years with the promises of a two-storied one PoE 4.0.
All these worse and worse beta leagues, all these braindead changes, all lead to this.

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