PoE 2 - will it continue zoom zoom trend?

Of course people will always push to do things faster. People have always done that in games, all the way back to the first Mario games. It's nothing new.

But movement speed and damage aren't the only factors here. It's all about "expected content/loot per hour". If you have two hours to game per day, how much content are you expected to do in those two hours to feel a sense of progression? How many maps does it take to reach X? How many conquerors/Sirus' do you need to down before you drop Y?

How fast does GGG expect you to go? They give you the framework, and they set the balance.
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Last edited by Phrazz#3529 on Jul 28, 2020, 2:34:29 PM
Nope. The question is "Should GGG design their game based on Zoom-zoom, or should they ignore it?
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Shagsbeard wrote:
Nope. The question is "Should GGG design their game based on Zoom-zoom, or should they ignore it?



It's pretty plain already what they choosed to do lol, and unfortunately that undermines a lot of potential attributes the game could have.

Since zoom zoom is not only the speed at which players move, it is also what the trash to treasure ratio is(too much trash hurts the performance of the game), it's how many monsters are in the screen at the same time (and how they kill the performance of the game), it's how many skills a player should be able to shoot in one second (and destroying the performance of the game), it's how engaging your inputs inside the game are (combine auto-skills with infinite sustain and you get an idle game), etc.

Veer too much in the zoom zoom and you are no different from an idle-game, veer too much in the slow and you become a really boring game. In the middle is probably where the best experience is.

Is GGG aiming at the middle thou? I don't think so.


Which is a pity, losing all the potential Role playing this game has(which is one of the greatest in the rpg market) in favor of something as boring as "Mindless Action" lulz.
Everything has slowly led to more insane zoom-zoom. First Ascendancy classes came, which i love but was a major buff. Then over time Ascendancies have been buffed. Passive trees have been buffed. Unique items have been added/buffed. New crafting bases. Annointments, Awakend gems, easier to craft, easier to get loot, easier to get quality gems. Jewels, cluster jewels, List can go on...

The game has gotten to the point of silly. And how are they gonna be able to add more things in the state they are in now?

Meanwhile people bitched and whined over white mobs getting a tiny little buff a few patches a go. And bosses got a bigger one. It was a start atleast but people get crazy if anything slows down their zoom-zoom.
Not really strange people lose intrest faster cuz at the speed your going you will complete the endgame much earlier.

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DarthSki44 wrote:
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I_NO wrote:
Speed is everything
Power is everything
Progression is power

You people want to play slow by all means play a dookie build but you ain't dragging me.


PoE wasnt always this way. It used to be much slower, and more difficult.

One of the major problems is that loot absolutely sucks, which over time, due to crafting power creep, has resulted in a currency farm and alt spam crafting slot machine.

The faster you collect currency the better. It's a fucked up way to play a loot based arpg but here we are.

It's likely the ship has sailed on speed in PoE. A change now would just "feel bad" even though its probably better for the game.

However if loot isnt fixed soon, well, I'm not going to say the game is dead, but this shit is getting old league after league, year after year.


Well said. Poe is more or less dead to me at this point, i prefer to find good loot instead of RNG casinoing it. I know there are people who actually love the crafting and the speed meta but i personally know many who are with me as well.
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kekkuli123 wrote:
Well said. Poe is more or less dead to me at this point, i prefer to find good loot instead of RNG casinoing it. I know there are people who actually love the crafting and the speed meta but i personally know many who are with me as well.


Lots of people like you out there, and you have a point.

Crafting is nice. Trading is nice. But nothing beats the feeling of a very good drop in games like these. Buying an item will never feel "rewarding". Crafting can, but not in the same way as drops. So I was very glad to see/hear that Chris was pretty direct about this in the latest Baeclast; "the quality of dropped items need improvements".

BTW: Harvest crafting is a lot less "casinoing" than old/regular crafting.
Bring me some coffee and I'll bring you a smile.
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Phrazz wrote:
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kekkuli123 wrote:
Well said. Poe is more or less dead to me at this point, i prefer to find good loot instead of RNG casinoing it. I know there are people who actually love the crafting and the speed meta but i personally know many who are with me as well.


Lots of people like you out there, and you have a point.

Crafting is nice. Trading is nice. But nothing beats the feeling of a very good drop in games like these. Buying an item will never feel "rewarding". Crafting can, but not in the same way as drops. So I was very glad to see/hear that Chris was pretty direct about this in the latest Baeclast; "the quality of dropped items need improvements".

BTW: Harvest crafting is a lot less "casinoing" than old/regular crafting.


Yes but Harvest crafting is going away because it was too deterministic, if you understood the mechanics. I had to chuckle when he said the gear was too good. Ha!

The loot drops are beyond terrible. We are easily in the 99.9% range of drops being garbage (gear wise), even with filters.

It's really, really, bad.

I truly cannot remember the last time I found an upgrade that dropped in the late game. Its crafted, they're all crafted, which encourages farming currency and buying your items (that someone else casioned) or do the casinoing yourself.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
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gageris wrote:
Hello,

I can't say I am a long time player (first time tried out poe during harbringer, perandus, more seriously playing since abyss), what bothering trend I see - game is becoming faster and faster and also deadlier, playing a build that doesn't clear screens in 1 touch is a death penalty in t12+ maps (you will encounter random 1shot death every 5-6 maps with medium def build (50% phys red, 6k life, 75% all ress).
But I remember playing these past leagues, super fast screen clearing builds were mostly tied to headhunter/ultra high budget, reality now is - if you don't explode screens - you will die. And past few leagues this is getting more and more as a rule. I like playing fast, clearing fast, but being punished for not playing fast - that's what nothers me most. I mean if you left fow mobs alive and stoping to loot for 0.5s and getting gutted by 3 mobs 100 to 20% in a matter of moments - it is not the way to go. I love this game, I will play regardless, but hopefuly, things will slow down when PoE2 comes.
And I will not even start about over-the-top map juicing options (for me this is positive, but somewhere should be a cap on this, getting 100+ scarabs/map is not healthy for the game, even if such map costs 10ex to create). But this is different topic.



bruh the same question been asked since poe 1.5, you would think the answer is known by now.
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DarthSki44 wrote:
It's really, really, bad.


Yeah, it's impossible to disagree here. It IS bad.

That's why I like this league, though. Usually, leagues are all about farming currency to buy your gear (for 98% of the players), while 1% have enough currency to craft gear. The other 1% are playing SSF. And the only thing that changes between leagues, is how you accumulate that currency, how it drops, where it drops, how much of it drops.

(Disclaimer; numbers are indeed pulled out of my ass)

I don't care much for currency this league. I don't need to sell much of my gear, because I can make it. I don't have to buy much of my gear, because I make it. It's a very nice change of scenery and pace. But I can easily see why it can't go core in its current form.

And no, the items aren't "too good", but it is arguably too easy to craft them. It just furthermore devalue ANY drops in the game, beside influenced bases. Usually, you would pick stuff up and (stupidly) hope - now, there's NO reason to pick shit up, between trading and harvest crafting.
Bring me some coffee and I'll bring you a smile.
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Phrazz wrote:


And no, the items aren't "too good", but it is arguably too easy to craft them. It just furthermore devalue ANY drops in the game, beside influenced bases. Usually, you would pick stuff up and (stupidly) hope - now, there's NO reason to pick shit up, between trading and harvest crafting.


Crafting isn't too easy, it seems easy if you use the available cheat tools, because ggg didn't have the foresight to stop that. So the rmt crowd will profit, the low end player base got motivation to try crafting(gambling) and got a bit more power.

ggg will try to fix the item system, players will still zoom zoom, business as usual.

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