Can we get a summary of Chris's commentary from 7/18/2020?

I's pretty clear that GGG can't continue adding challenge league mechanics to the core. It's already out of control and that makes each mechanic too watered down (don't encounter them frequent enough) to be very useful (except for the steamers/no-lifers).

One idea Chris made mention of in an older Baeclast is that of placing a cap on the total number of league mechanics in the core (maybe 10) and then rotating them in and out (maybe on the same 3 month time frame as league). At least give us a high enough find rate in zones/maps so we can get enough of that mechanic's resources to use. The whole starvation on everything is old and tiresome. Yes, I know, I know, too much too fast is bad for business (more players hit the top sooner and quit) but starving us out is equally bad for business.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
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Phrazz wrote:
The most important quote from this podcast, was this:

Chris: "We need dropped items to be in a much better place than they currently are".

Yes Chris, we do.

He has been saying that about items and how they dislike so many items on the ground since forever, but nothing changes.
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codetaku wrote:
"
DiabloImmoral wrote:
- PoE2's 1st act took a year to finish, the 2nd act is on pace to take a year to finish. They have plans to get development of an act down to 3 months. I don't know the math but I would say don't expect PoE2 until 2022 at the earliest. They want everything to be perfect.


Holy what the what?

Can I have a timestamp for that discussion? Last I heard they were still estimating early 2020 for the beta, only a couple months from their original target of december this year.

If they don't have any major expansions between now and then, PoE is going to get very, very stale.


Yeah, that's a huge Yikes! to me. Exilecon stated that the game was on track to come out sometime this year, and even with added comments about how Covid is pushing development timetables back some ...that doesn't make sense in the context of "We are just now getting around to finishing act 2 by end of this year".

WTF?

Are we getting another PoE beta launch where we only get 2 and a half acts for 3 years? The hell with that. Even 3.0 launched with 6 "new" acts. PoE 2 is suppose to launch complete ....not Early Access. And not 2022.
Nah they said at exilecon too that it was absolutely years away, its on a pipeline with D4 as a goalpost its got another couple of years yet I suspect.

First content always takes the longest I wouldn't be too worried, if there is one studio that can grind it out, pun intended, its GGG.
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JoeShmo wrote:

Yeah, that's a huge Yikes! to me. Exilecon stated that the game was on track to come out sometime this year, and even with added comments about how Covid is pushing development timetables back some ...that doesn't make sense in the context of "We are just now getting around to finishing act 2 by end of this year".

WTF?

Are we getting another PoE beta launch where we only get 2 and a half acts for 3 years? The hell with that. Even 3.0 launched with 6 "new" acts. PoE 2 is suppose to launch complete ....not Early Access. And not 2022.


They wanted beta by the end of 2021. Where the hell did you get this year?
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FedeS wrote:
"
Phrazz wrote:
The most important quote from this podcast, was this:

Chris: "We need dropped items to be in a much better place than they currently are".

Yes Chris, we do.

He has been saying that about items and how they dislike so many items on the ground since forever, but nothing changes.


I wouldn't expect Loot 2.0 until PoE2 anyway, tbh. It's a pretty big change.
Last edited by Exile009#1139 on Jul 19, 2020, 3:09:43 PM
On the Path of Exile 2 page and during Exilecon they mentioned that very late 2020 would be the very earliest a beta might be able to come out.

That was quickly translated to "game coming out in 2020!" on the forums.

It's never been on track to be released in 2020. The fact that it probably won't come out until later is not really news.

- here's my sig
"
codetaku wrote:
"
DiabloImmoral wrote:
- PoE2's 1st act took a year to finish, the 2nd act is on pace to take a year to finish. They have plans to get development of an act down to 3 months. I don't know the math but I would say don't expect PoE2 until 2022 at the earliest. They want everything to be perfect.


Holy what the what?

Can I have a timestamp for that discussion? Last I heard they were still estimating early 2020 for the beta, only a couple months from their original target of december this year.

If they don't have any major expansions between now and then, PoE is going to get very, very stale.


Not going to go back and watch but I believe the December league this year is planned to be a "big" league again. I could be misremembering.
If you have the time its really worth watching.

In my opinion if you rely on others to give you highlights you are going to get partial quotes taken out of context to appeal to a very narrow agenda from whoever is doing the recap.

Like having a conversation on removal or at least limiting older content and having beyond come up. I think personally that Delerium was built as a replacement for Beyond. They both function as basically a multiplier for other content (like old school "multiball" in pinball). However Delerium is more fleshed out and brings more interesting mechanics to the game with it with clusters and an endgame style showdown map. I felt this was pretty confirmed by the aside that Delerium mobs were originally slated to possibly update the generic "red" mobs of Beyond, but just speculation on my end.

Of course, folks are still going to WANT both versions of multiball going at once, and it is also likely that "Beyond going away" just means it will be limited to say, specific maps (akin to Sunthesis), not completely removed.

I think the convo on Harvest going core pros and cons were pretty good especially highlighting how divided even the streamers were on it.
"
Like having a conversation on removal or at least limiting older content and having beyond come up. I think personally that Delerium was built as a replacement for Beyond. They both function as basically a multiplier for other content (like old school "multiball" in pinball). However Delerium is more fleshed out and brings more interesting mechanics to the game with it with clusters and an endgame style showdown map. I felt this was pretty confirmed by the aside that Delerium mobs were originally slated to possibly update the generic "red" mobs of Beyond, but just speculation on my end.

Of course, folks are still going to WANT both versions of multiball going at once, and it is also likely that "Beyond going away" just means it will be limited to say, specific maps (akin to Sunthesis), not completely removed.
Delirium has a timer, Beyond does not. This has a huge impact on how the content is played and what builds are suited for it, as well as making picking up loot and doing other mechanics much harder to do.

Basically what this means is that Beyond is getting replaced by a strictly inferior version of itself.

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