Zooming
agreed, it's zoomed in too much.
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" Run the game in a window. Use full width, and drag the vertical size as small as possible. You will have the same view-fov as those who use Eyefinity. Note that you can not click the edges of your window, the areas you can't see if you play with only one monitor. "That's how you die properly, Sailor Boy.."
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" you base that on what information ? have you ever designed a game ? have you ever worked with graphic engines ? obviously not. i understand that not everybody can know everything and a forum is there for discussion but you just brought in guesses and didnt discuss. no offense ! just felt the need to point it out. anyway, due to the patch the zoom function feels even more urgent for me. even so much that i stop beta'ing until i read about changes. i m just no fan of dying by RNG. |
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" If you follow my instructions, you'll have this fov: ![]() Can't honestly say that is too close. "That's how you die properly, Sailor Boy.."
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How far to the left and right can you get sniped from (given that image)? The whole way or really close would be my guess, as that looks similar to my 1080p FOV. The problem isn't right-left, the problem is that same distance up-down you can get sniped from, but you can only see a quarter of that distance up-down. Either the enemy view range needs to match yours (basically if you can't see them, they can't see you) or a zoom out option is needed so that the up-down distance matches the enemy view distance, which would then give a wide screen player an advantage over a 4:3 player.
How Fusings Work: http://www.pathofexile.com/forum/view-thread/38585/page/3#p1451934
IGN: TheHammer |
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Few patches ago I lost my HC Godlike Marauder because of the zoomed camera (even stretched on windowed mode) prevented me from seing that an elemental reflect aura rare enemy was closing in on me, turning all the mobs around me into elemental reflect enemies. I died from my own ground slam, from just one attack, before I could react. The enemy came in range while a milisecond before I had used the skill.
I understand the need for a zoomed out camera. I would like to have more awareness of the battlefield above and below my character, not just left or right of him. I would like more zoom to be able to see my party members on the same screen. If my performance drops, then I can just zoom in back again, or turn the option back to default. Many strategies of many builds from different classes would benefit from the extra view range. Either trappers setting their surroundings traps strategically, summoners actually seeing their summons, ranged and casters hit and runs and positioning, even tanks deciding the right time for endurance war cry. Simple things such as deciding where to start cleaning the enemies, to attract more enemies and make a big blob to kill them all with an aoe. So many opportunities would open. I cant even think of them all at this point. I think the overall gameplay experience would be massively positive. Regarding the difficulty, having enemies appearing out of nowhere from above or below the character, using their skills such as charge, leap, flicker strike, or using their long range attacks is detrimental to the immersion. The reaction time the game provides to the player now is minimal in some circumstances. An artificial way of forcing an experience crosses the line when more often than not some casters and ranged characters who rely on hit and runs will see themselves surrounded, under fire, charged before they could reasonably react. Thats where I see most of the weight leading to the increase of the view range through zoom out. () Ive seen some circumstances on merciless maelstrom of chaos with my alpha acc that made me realize the need for zoom out right away. Many players didnt experienced the above yet or even foresaw that, but the same things will happen to them on Beta and the feedback will come regarding zoom out. And Im not talking about ranged enemies that got fixed on 0.9.9c, Im talking about some high speed melee enemies charging, leaping and flicker striking characters in a way that most people will find unfair (low or no reaction time, no chance for the player to do something about it, before its too late). At this point, as of the last patch, the main reason for the current camera being too close to the character no longer justifies itself. All the changes made to the game, including and not limited to monster behavior, AI and usage of skills. As for PVP, there are other games with PVP with further zoomed out cameras and that does not affect them negatively. It goes both ways. Its not like the actual range of skills or ranged attacks would need to be changed for players. As for changing enemies aggro distance and range, that is easily done by changing values on a spreadsheet. The worst design decisions and balance regarding zoom are past now. Adding a zoom out is trivial. There are no technical limitations, as players can set their own options based on their hardware, if that becomes an issue, it would be for the minority and even then, easily fixable by setting camera back to default. This topic's rebirth is justified under the new circumstances. There is hope now. "It feels like holding my breath under water constantly." Me about the limited "life expectancy" of the inventory space on Path of Exile and frequent needs to go to town to unload. Last edited by Interesting#4599 on May 10, 2012, 12:29:34 PM
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Zoom out is REALLY needed ASAP... unless GGG can do a major combat overhaul it will become a game known for cheap tedious deaths that you couldn't avoid. Its pretty much the only way my Ranger has ever died, because of FOV issues not seeing an enemy until it flicker-raped/shot/charged/jumped me to death. The reaction time to prevent these deaths is like miliseconds, or basically luck. Any game that relies on luck to dictate player survival has made a serious design mistake.
Also from the first page when someone posted the Grim Dawn footage, forgot how much I miss stuff like buildings with doors, panning cameras and just slower more dynamic battles. POE has become a tad speed obsessed imo |
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" I don't think you have any idea what you are talking about. Actually I know you have no idea what you are talking about because this is not easy to implement. The further the zoom goes the more the balance swings to ranged characters. There are tons of other factors that go into this as well. It has been zoomed out once and in my opinion is just fine as is. If they take the time to zoom out further I would not be bothered, however saying it is mandatory is foolish. Last edited by thepmrc#0256 on May 10, 2012, 2:37:13 PM
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I just wanted to add my support for an option to zoom out further. I do appreciate that it could easily upset the balance of the game between ranged and melee chars, though. That said, it doesn't seem entirely fair that enemies can see me when they're still off-screen.
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" If PVP combat is so unbalanced they need to limit our FOV to make it work then the game is in serious trouble. It shouldn't matter how zoomed out it is, did this affect D2?? No cause they provided players enough ways to combat ranged toons... dont use this as an excuse to keep the awful zoom, it doesn't work, being targetted and shot off screen is pathetic. |
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