[3.20] 🌿 Devon's Blooming Flicker 🌿 | Most content viable | Decent starter | 8M DPS

League started this build and it's now at maps. Having a hard time keeping my ice golem alive even though it's level 21. Is there an alternative to ice golem or a way to make it survive map bosses or end game bosses?

Thanks!
Hinekora's Sight seems to have gotten nerfed to hell; is that still viable as an amulet? Am getting toward the end of the Acts and enjoying the build, but don't want to buy items that are garbage.
I am using Hyrri's Truth and it works great also its cheap
I don't understand why your PoB has Farrul's Fur but no Aspect of the Cat. Would an Atziri's Splendour not be straight up better?
"
Stoyicker wrote:
I don't understand why your PoB has Farrul's Fur but no Aspect of the Cat. Would an Atziri's Splendour not be straight up better?
Yep forgot to place it on the ring. Fixed PoB now. My bad.
"Let your smile change the world, but don't let the world change your smile." -unknown
"The Emperor beckons and the world attends." -Izaro
"Shine boldly so that all may find you when the night falls." -Izaro
Has Tombfist been nerfed to 1 abyssal socket?

Thanks for the guide, love it, I lvl'ed with lightning strike and it worked very well.
How am i supposed to cap resist with Farruls fur and all the other uniques?

nvm im dumb, fixed it
Last edited by zopikl0n on Feb 17, 2022, 6:43:24 PM
Hey! I've been following your build for AGES now as Flicker Strike is the only skill in the game that i truly care about. and i love the raider ascendancy for it (i also dislike going for elemental flicker builds)

I am finding it extremely hard to surpass around 270-400k dps(400k is projected with a few exalt Exquisite blade that i dont have). This is with Farruls fur, Ryslathas coil, Hyrris truth, Terminus, Farruls bite for cats stealth/agility and general gear for the rest with some chance to suppress, resists and life.

Where does all of your DPS come from? On PoB its stating over 7 million

When i go through and disable some of the things that i dont have or swap them around the dps drops to about 1mil but thats still more than double my DPS

From taking the time to look at things, the Auras seem to give a MASSIVE dps boost but im still confused as to how even when i change the build to be mostly what i have, it is more than double my actual dps.

I think it would be fantastically useful if you had a general priority layout for what is the most important to get your DPS skyrocketed for people like me who dont really know why or where most of your damage comes from and maybe a general cost next to it. for example : -------->

Priority in order, descending

2h rare equisite blade with (XX and X)- many exalts
Auras - expensive because of enlighten
Skill tree nodes - Free :D
etc

Of course not exactly perfect but just to get the idea across. Again, thank you so much for this guide and updating it regularly! i hope this isn't asking for too much, ive just been really struggling to figure out what im missing
Last edited by TheCosmicAstro on Feb 20, 2022, 4:37:16 PM
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devon752 wrote:


My atlas tree: https://bit.ly/3sdPgkB

3.17 Changes for this build
----------------------------------
- PoB updated, changed the tree slightly, replaced a ring with Unset ring for Golem
- Assassins Mark is now self cast at the start of a fight (permanent duration)
- Mark cluster on the tree will have the "marked units have a 10% chance to grant frenzy on hit" which is an excellent option if you don't have Farrul's Fur
- Enlighten lvl4 still required
- still needs mana leech as before

Conclusion: A bit more damage than before.
----------------------------------

Pros
+ good starter
+ super fast
+ Boss killer
+ Map clearer
+ 4M+ DPS (8M+ with totems up)
+ excellent sustain, 900 l/s leech + 100 l/s regen
+ lot of damage mitigation (evade/phys red/suppression/fortify)
+ it's flicker

Cons
- 5k+ life (lot of mitigation covers it)
- somewhat expensive to max out, Ryslatha, good 2H rare Exquisite blade, 2 socket Tombfist
- uses 5 Uniques (3 can be replaced with rares)

THE BUILD


How does it work?

Frenzy generation explanation:
Spoiler
Flicker frenzy charge generation is: 20% chance on hit (from the gem itself) + 20% chance on hit from Raider + 8% from Sword Mastery = 48% chance per hit to generate a frenzy. Multistrike is 3 hits per attack. 14.06 (0.52 x 0.52 x 0.52) chance to fail to generate a frenzy charge per attack so that means 85.94% to succeed per attack. Which means that every 9th attack will fail to generate a charge. What covers this is the inherent "charge" that flicker refreshes every 2 seconds. First the flickers cooldown is consumed and then the Frenzy charge is consumed, as soon as the cooldown of Flicker finishes it will consume that instead of a frenzy and so on.
This is only noticable when starting out and most noticable on bosses if you don't have Terminus Est, Frenzy generation body armour, Farrul's Fur or Mark Mastery that all give Frenzy in some way.

On mapping frenzy charges will be generated without a problem as each kill has a 20% chance of generating one + everything on hit from Flicker. You will hit once and kill 5 things at once anyway. Regardless, both scenarios are covered.

Hold right click (if that's your bind for flicker) and occasionally dash further. Place a totem before fighting a boss and hold right click again.
Most of the damage will be evaded/mitigated.
Attacks that target you will first go through 90% evasion, then 55% dodge and IF they hit you will get mitigated further by: Arctic armour, Fortify and Endurance charges.
For Spells it's 70% spell dodge and then: Arctic armour, Fortify and Endurance charges.

Blood stance for bosses, Sand stance for clearing.


Videos and Gifs

Early showcase:
https://www.youtube.com/watch?v=xa5f5uQLTKQ

Showcase [Mapping + Chimera + Sirus]:
https://www.youtube.com/watch?v=UzApjFcugsc


Path of Building - Pastabin

https://pobb.in/T9hfxHpfMdc0 (updated for 3.17, 14.02.)
- fixed lack of aspect of the spider (now on the unset ring)

Everything is inside, use this^
Alongside Normal/Cruel/Merciless/Endgame trees, to the bottom left where it says "Endgame (95)", click on that and you can swap out the trees to see what you need to prioritize. Also here you can check out the whole tree, gear, gems, enchants, damage, etc. Basically you can see everything that I used and what you should aim for.

Leveling

General tips:

Spoiler
Make sure to keep upgrading your weapons as you go on, attacks are fairly dependant on the weapons you're using.
- Use one Praxis ring or any form of mana leech to handle the mana costs
- prioritize Life and Resistances -> a good starting item is Goldrim, you can basically wear it to maps with the resists it provides, afterwards you want an armor based helm with life and resists
- boots should have movement speed -> Wanderlust are a great choice for starting out, later on equip armor boots with movespeed, life and some resistances
- links are important, more links more damage -> at Act I you should have a 3L, at Act III a 4L and around Act V if you get lucky or buy one (shouldn't be too expensive) buy a 5L chest and throw an alch/essence on it
- accuracy, attack speed, critical strike chance and spell damage ALL help you

Guide:

Spoiler
ACT 1

As soon as you kill Hillock pick up Frost Blades as the quest reward. Use Frost Blades until you get 1 Transmutation. Once you have it, go to Nessa and buy Perforate. It will outperform Frost blades so that one is recommended to level with until you get Flicker and Frenzy charges from the Raider ascendancy.
Keep an eye out for good 1h axes/swords or 2h axes and swords. It needs to be an axe or sword because of Perforate. Later on you will switch to only 2H swords.
Also try and look out for items that have 3-linked red sockets. You will need it for your main link until you get the Normal lab ascendancy.

After completing the quest Breaking some eggs go to town, take Dash from the rewards, go to Nessa and buy War Banner and Blood and Sand. Equip all of the gems if you have the slots for them. Dash will help you navigate gaps and ledges while the auras will help with clearing/damage. Blood stance for bosses, Sand stance for clearing.

After killing Brutus pick up Precision as a reward, go to Nessa again and buy: Flicker Strike, Added Fire Damage and Maim. Hopefully you have found a 3-link item with all red sockets by now. Support your Perforate with Added Fire Damage and Maim. Don't forget to activate Precision that you bought and make sure to leave it at level 1.

Try to place Flicker strike somewhere inside your gear since you want to be leveling it even though you wont be using it until you get the Raider ascendancy from Normal lab (you can place it in the secondary weapon slots that are toggled by X on PC).


Passive tree, Bandits and Pantheon

Passive Tree

Non-Cluster
Spoiler

Bandits

Recommended: - Alira - Need the +15% to all resistances, damage and regen is pog


Pantheon

BiS:
Lunaris + Shakari - even more Avoidance and Degen resistance

Alternative:
Brine King + Ryslatha - Decent survivability on certain bosses, freeze can be a pain in the ass when there are no mobs to kill around


All Links


[from most important to least, prioritize like this]

Body Armour (6L) Flicker(21/20) = Fortify(20/20) > Multistrike(21/20) > Impale(20/20) > Close Combat(20/20) > Brutality(20/20) OR Melee Splash(20/20)

IMPORTANT:
Brutality for bossing, Melee splash for mapping.

Weapon (6L) Vaal Ancestral Warchief(20/20) = Ancestral Protector + Maim(20/20) + Brutality(20/20) + Melee Physical damage(20/20) + Impale(20/20)

IMPORTANT: Maim is priority on Totem as it will buff your Flicker damage on bosses too.


1st 4L = Dash(20/20) + Enduring Cry(20/20) + Second Wind(20/20) + Increased Duration(20/20)

2st 4L = Pride(20/20) + Flesh and Stone(20/20) + Dread Banner(20/20) + Enlighten(4)

Tombfist Gloves (2L + 2Abyssal) = Arctic Armour(20/20) + Precision(1/0) + Murderous Abyssal Jewel + Searching Abyssal Jewel

NOTE: Arctic armour is only used in the budget version of the build where you use the Perfect Form body armour. Check gear below or inside PoB by switching gearsets.


Gear

Recommended during leveling:



The best sword to have until you get a 550-600pdps rare. It maintains the frenzies porperly and provides decent damage.

Tabula Rasa or any decent yellow 5L with life and evasion until you get the Influenced rare (+10% Frenzy on hit) or Perfect Form Body Armour.

Leveling Gear
Spoiler
Example of leveling gear:


Example of leveling flasks:


My Gear

IMPORTANT: 10% frenzy on Body Armour along with a 20%Q Flicker is necessary to maintain Frenzy charges properly on Single bosses that tend to move or where you have to dodge a lot. This variation deals quite a bit more damage compared to the budget one.
ALTERNATIVE: Farrul's Fur - expensive but amazing chestpiece

MANA: Make sure to at least have some source of mana leech. One 0.4% mana leech node or the equivalent on any item that can have it should do the trick (check my rings).

The Cyclone gem in the chestpiece I was using to swap with Flicker when delving as it was easier to delve with cyclone of course (also remember to replace multistrike if you plan to do the same).

Budget Alternative

If you have Terminus Est, Body Amour can be anything more or less since frenzy sustain wont be a problem. Remember to use Arctic Armour with this alternative. This variation is more tanky because of Arctic Armour and it has an additional skill point because of Perfect Form "Phase Acro".

Flasks


Doedre's flask recommended to start you off on bosses when you don't have any frenzy charges.


Anointment:

The best Anointments:
Frenetic - Damage, evasion, movement speed
Discipline and Training - Much needed life.

2nd best Anointment:
Tenacity

My personal current achievements with the build:

-15 Harvest Challenges
-killed a lot of conquerors
-killed Sirus (A5, died once)

Hope you guys find it interesting!

Check out what I'm playing this league and other guides:
https://www.pathofexile.com/forum/view-thread/2724153

how did you get that 30% flicker strike recovery rate on the helmet?
"
Priority in order, descending

2h rare equisite blade with (XX and X)- many exalts
Auras - expensive because of enlighten
Skill tree nodes - Free :D
etc

Of course not exactly perfect but just to get the idea across. Again, thank you so much for this guide and updating it regularly! i hope this isn't asking for too much, ive just been really struggling to figure out what im missing

Levels are really important. You're just level 70 from what I see. That's the biggest issue for you atm, then the weapon and then the gloves. There's a lot of new modifiers you can get on the gloves, including intimidate on hit as an implicit and critical strike chance as implicit. Not to mention the damagem odifiers you can get on gloves.
"Let your smile change the world, but don't let the world change your smile." -unknown
"The Emperor beckons and the world attends." -Izaro
"Shine boldly so that all may find you when the night falls." -Izaro

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