Path of Exile: Harvest Gem Information

Hey, guys, I need an advice.
Maybe I've missed something but now I can't see any source of the rage except zerker's ascendancy. But we know that it's impossible to keep it high with only attacks for boss fights due to delay in start of a battle and/or phases. And cluster jewel node has been changed and now it doesn't generate rage more.
On other hand, while War Bringer node is capable to generate much rage at once, it also will consume it.
So I can't see what a point in having an extended pool of the rage with tree nodes and/or unique items.
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rami1337 wrote:
What does the "up to +9 to energy spread radius, scaled by distance from brand" on penance brand mean. Is the maximum spread radius only 9 radius from the brands position, or can the energy spread infinitely, as long as there are nearby enemies?
Penance Brand's activation makes each energised enemy spread energy to a non-energised enemy. The range is can spread is goes up with gem levels (the +9), but the total range it can spread from any given enemy is scaled down based on how far that enemy is away from the actual Brand.

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kileras12 wrote:
What is bonus buff for exerted attack of Genera's Cry? It say attack count as exerted but don't specify what buf it have. Does it use up your own stacks? Or it don't burn them and just have this bonus?
General's Cry does not exert any attacks, and thus does not apply any bonus to attacks it exerts.

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robintysk wrote:
Regarding the Generals Cry Support:

"Attacks with supported skill count as exerted"

Does this mean all my regular attacks counts as exerted?
No, only attacks with the supported skills, which are only made by Mirage Warriors.

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Ydoum wrote:
Do I understand this correctly:

Arcanist brand can be both used as a standalone skill to just cast the linked spell, or as a support to an existing brand spell to also cast additional skills?
No. Only the first case is correct. Arcanist Brand's support effect is just that it triggers the linked skills from it's brand. If you support Brand skills with it, then the Arcanist Brand would be triggering those brand skills.
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DistantBliss wrote:
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Mark_GGG wrote:
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polimeris wrote:
The wording on enduring cry let me believe there is no way to scale the healing part, and that only the resistance/reduction part scales with skill duration.
That is correct. It uses the same mechanic as Lifesprig - the life regen is a fixed amount over 1 second, unrelated to the buff Enduring Cry also grants.


Thank you for confirming this, as i was having the same question. Do the healing and res get affected by warcry buff effect normally?
The life regen and the buff are entirely separate. The life regen is a fixed amount over 1 second. It is not a buff and not affected by buff modifiers. The buff grants resistances per endurance charge and additional physical damage reduction per endurance charge (the same base stats players have to benefit from the charges). This is scaled by buff effect modifiers, and it's duration is scaled by buff duration.
Mark since you're online can you please tell me if the Seismic Cry "Exerted attacks deal 30% more damage" also counts to the ailment like bleeding dealt by the attack or just the hit? Thx
IGN gubert
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Mark_GGG wrote:
The life regen and the buff are entirely separate. The life regen is a fixed amount over 1 second. It is not a buff and not affected by buff modifiers. The buff grants resistances per endurance charge and additional physical damage reduction per endurance charge (the same base stats players have to benefit from the charges). This is scaled by buff effect modifiers, and it's duration is scaled by buff duration.


For the additional physical damage reduction per endurance charge part, if i have 30% increased warcry buff effect so it's "2*1.3=2.6".
Is final value 2 or 3?
Last edited by greenhand on Jun 19, 2020, 12:13:31 AM
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Gubert wrote:
Mark since you're online can you please tell me if the Seismic Cry "Exerted attacks deal 30% more damage" also counts to the ailment like bleeding dealt by the attack or just the hit? Thx


usually "more damage" works on everything, i'm curious about the answer as well but pretty confident it will work on ailments.
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GrayFiend wrote:
Hey, guys, I need an advice.
Maybe I've missed something but now I can't see any source of the rage except zerker's ascendancy. But we know that it's impossible to keep it high with only attacks for boss fights due to delay in start of a battle and/or phases. And cluster jewel node has been changed and now it doesn't generate rage more.
On other hand, while War Bringer node is capable to generate much rage at once, it also will consume it.
So I can't see what a point in having an extended pool of the rage with tree nodes and/or unique items.


rage support?
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Liokar wrote:
rage support?

It has two times worse effect than a dozen of other supports, even when 50 rage collected already -_-
Finally I decided to play with brands… to don't play as necro. Melee league, you know.

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