They nerfed soul of steel
" Wait what that node is one of the most commonly taken nodes for anyone down at the marauder/duelist tree. Even if enduring cry barely makes up for this loss, it's still a net negative since you have to play it as active mitigation as opposed to having it passive, and the tree also lost most if not all sources of % damage reduction, at least for phys damage. And vms took a huge hit too. Also I agree with ngio's painpoint on this. His concern of having to press another button might sound stupid at first, but if you think about a typical melee build, there legitimately are already more buttons to press than a lot of other archetypes in the game. You have your main skill, travel skill, ms, vms, your dps totem, a warcry, your banner, and I personally have berserk. That's what.. 8 buttons? There's so many builds out there that need like 3 max. I don't get why melee has to do even more work just to break even to what they were at previously. |
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The passive was definitely a very powerful one, and taken by a disproportionately large number of builds, but it was one of the few opportunities on the tree to spec for mitigation rather than just damage or life, and it is a bit sad to remove it, especially when it hurts melee most due to location. (it was a bit too good for summoners, and as an anoint tho)
There's no powercreep here. Creep implies it's slow and could be overlooked, this is a full out sprint.
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they added another node with +1 all max res. theyre still fine, just not absurd. having 77 all resist without loreweave is not a bad place to be, provided you also have some armor and basalt flask.
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my guess as to why they took off most physical damage reduction is because a feared interaction with one or combination of two new keystones
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" No one took diamond skin before and if people take that now then it shows people dont quite understand how strong 5% reduced ele damage taken was. It was essentially a less modifier and one max res is about 4% less damage so it was actually a nerf to the node. Oops ya meant crystal skin. Last edited by gladiatorpie#3317 on Jun 18, 2020, 12:36:12 AM
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diamond skin never had +1 max ele res on it. +1 all max was only soul of steel, and there were 3 other nodes with +1 specific res that got taken but werent talked about.
Crystal Skin is going to give you +1 max, 10% all resist, and 50% chance to avoid an ailment (probably shock/ignite) because we're not giving up freeze immunity. if you're pathing right past either soul of steel or crystal skin, 3 points is going to be worth taking them. Last edited by Thror2k5#7154 on Jun 18, 2020, 12:28:19 AM
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Imbalanced Guard is right next to Soul of Steel and i guess the that's the reason for the nerf. Lot's of PDR + that would make it very easy to reach the 50% cap from IG. Soul of steel still gives + Armor so it won't be too hard to go for 50% reduction on most melee classes which is way more than most people had pre patch.
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And Unwavering Stance has been moved to a very awkward position. Previously the trio one can allocate - Bloodletting - Soul of Steel - Unwavering Stance has been totally annihilated.
Two-handed - Mop
Dual Wield - Slippers One-handed & Shield (close combat) - Brush & Basin One-handed & Shield (ranged) - Hair Dryer & Mirror Main-hand & Off-hand (evil witch) - Sponge & Soap |
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" what? it's not a build enabling stat, sure, but 5% phys reduction is pretty huge. Last edited by dachoppa#6765 on Jun 18, 2020, 4:32:31 AM
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" that spots called better for necros ^^ cyclone lost it they had to put it somewhere for them to take. (this is only half a joke my last 3 summoners all path'd to it and it saves like 11 points) |
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