Tried D3 again after awhile and I noticed something it does better than POE

So while waiting for news on 3.11 to theory craft I thought eh fudge it i'll give D3 a shot since i just went back to work.

I hit max level in 1 day and got geared etc all that jazz really quick. The only
thing I noticed that was way better in D3 than POE was.... Shrines. When you get a shrine in D3 its something you really notice. I wish our more common shrines in POE were a tad more impactful. Maybe some like

Magic Shrine
Spell damage 50% Crit chance +10% Mana regen 20 per second.

Fury Shrine
Gives player 100 Rage 30% attack damage 20% move speed

Gilded Shrine
Item rarity and quantity increased by 30%

Exiled Shrine
+5 all active skills

Something along these lines and make them a tad less common like making zana only give 2 shrines per map on her mod.

Any input or are you guys content?
Last bumped on Jun 10, 2020, 5:25:56 PM
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SawtoothGrin wrote:


I hit max level in 1 day and got geared etc all that jazz really quick.


This is the issue I have with D3 nicely summed up.
Yes, the shrines are a nice effect, would be better if shrines in PoE showed up in the first third of a zone and not near the end (more often than not)
~ Please separate the PoE1 and PoE2 forums.
There plenty of other things d3 does better actually.
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Deathfairy wrote:
There plenty of other things d3 does better actually.


Indeed.

Whilst itemization and skill choices pales in comparison to POE, D3 does combat flow and group games better.
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DAKKONx wrote:
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Deathfairy wrote:
There plenty of other things d3 does better actually.


Indeed.

Whilst itemization and skill choices pales in comparison to POE, D3 does combat flow and group games better.


Yep. D3's combat is vastly superior to PoE. I mean, right now I'm playing an Idle game with some skills I can mash, and its honestly like I'm playing PoE not gonna lie, lol.

Thats one reason I was on the Wolcen hype train at first; it looked like it was going to try and mix the 2 games, which is what I'd really like to have. A game with PoE's depth, and D3's combat mechanics. But that game was not it, lol. It looked like thats what they wanted to do, but they swung and missed hard.

Maybe D4 will had some depth.
Last edited by Destructodave#2478 on May 30, 2020, 11:47:53 PM
They are really the same its just that poe doesn't have people rating every single build in the game. It's hard to call them builds because a build in this game is just the skill you spam for dmg.
So all you really end up having is playing the economy, and plowing maps. And if you want to get anywhere on your character, you are better off mowing monsters down like weeds and just collecting pennies of the ground as fast as possible than any meaningful item hunting.
Diablo 3 has somehow devolved into a common arcade game. It belongs on a phone. Maybe that's why Diablo Immortal was the next logical step in the Diablo franchies. Diablo 4 is just a patchwork attempt after the negative response to Immortal, and it doesn't look at any better than Diablo 3. Same graphics, same child game's physics, likely the same limited build options. F for Diablo
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Imaginaerum wrote:
Diablo 3 has somehow devolved into a common arcade game. It belongs on a phone. Maybe that's why Diablo Immortal was the next logical step in the Diablo franchies. Diablo 4 is just a patchwork attempt after the negative response to Immortal, and it doesn't look at any better than Diablo 3. Same graphics, same child game's physics, likely the same limited build options. F for Diablo


While over all you are correct, that does not take away that quite a few things in D3 are done way better.
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Tenzarin_MyNameWasTaken wrote:
They are really the same its just that poe doesn't have people rating every single build in the game. It's hard to call them builds because a build in this game is just the skill you spam for dmg.


You hit the nail on this. POE is the spiritual successor to D2 which was effectively a 1 button spam game. Frozen orb anyone?

POE is incorporating more cooldowns into the game (guard skills etc) to encourage more tactical gameplay. They are doing this in small incremental amounts as majority of the playerbase dislikes cooldowns. It is nevertheless a step in the right direction.

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Imaginaerum wrote:
Diablo 3 has somehow devolved into a common arcade game. It belongs on a phone. Maybe that's why Diablo Immortal was the next logical step in the Diablo franchies. Diablo 4 is just a patchwork attempt after the negative response to Immortal, and it doesn't look at any better than Diablo 3. Same graphics, same child game's physics, likely the same limited build options. F for Diablo


Diablo Immortal was a step to capture the mobile gaming market. From a corporate perspective this was the right thing to do as the gaming market has exploded in popularity with mobile phones. Activision afterall is a profit-driven listed company. From a gamer's perspective this was a disaster as most avid ARPG players dislike playing on mobile as it "dumbs down" the experience.
Cannot compare blizzard with GGG.

D3 seeks to make players happy and feel strong so that players can help to social viral the gaming experiences.

POE seeks to make players suffer and to serve only the elite with many obscure mechanics. All posts that point to a particular weakness of a class is deleted or hidden. Although POE gives you the feeling there are plenty of choices and gameplay, all the long time players know that only a few builds are playable.

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