[3.13]🏹 Poison Barrage-VF / Scourge Arrow / TR PF | Bottled Fortify | The Tankiest Ranger + High DPS

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LiAtLarge wrote:
https://poe.ninja/challenge/builds/char/LiAtLarge/laliluleloe
Had a fantastic time non-stop playing your build this summer. Thank you for putting together such a stellar guide!


PoB shows that you have 34mil thorns + 14mil init arrows DPS with Focused, or 25mil thorns + 10mil init arrows DPS without Focused, all with 8K HP. Have to say I'm impressed!

Thank you for trying to push the build to its limit. I take the liberty to configure your profile PoB and upload here for the record.
https://pastebin.com/DwTPtCVe
Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify:
https://www.pathofexile.com/forum/view-thread/2851574
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Last edited by WolfieNa on Aug 15, 2020, 2:20:12 AM
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Morelikeew wrote:

The few upgrade paths I see from here (after fixing up the last few t1 rolls) woul

The only obvious thing after to me would be to finish the %CDOTM/Flat Chaos/Elder Poison Mod/Hunter Faster Poisons/%DOTM/%Attack Speed Bow.

...

I haven't played PoE properly in a couple of leagues, and I certainly haven't played Scourge Arrow to the degree of some people here so I'd be interested in any feedback or ideas.

Congratz on achieving almost max potential the build can give.

On the bow, I would say that Culling Strike is way better than the DoT multi although the former doesn't increase paper DPS. Having Culling Strike in the most difficult challenge, i.e. the T19 100% Delirous map, is insanely helpful, considering the rare monsters and Beyond bosses in such a map are estimated to have the equivalent effective HP of the Elder/Guardian and the Shaper respectively.



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nosmos wrote:
Hi folks,

Is there an update version to the grasping vines v1 ? The POB seems to be off when i import it to what the game currently has. For example the very large thread of hope doesn't actually hit hunter's gambit anymore. The POB also shows a very large damage reduction from armor and i don't see how that's possible taking Acrobatics.

Cheers

Please use the Final end-game PoB in Harvest, and replace one of the small cluster jewel that grants life by Natural Affinity that grants Grasping Vines. Sorry for the confusion. I wasn't able to find time to reflect the Harvest changes for other variants except for the Poison Toxic Rain.
Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify:
https://www.pathofexile.com/forum/view-thread/2851574
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As I pushed the build I innovated it in several ways. Dying Sun was one (magi told you about it, but I told him about it). The all-rare variant is another. I think that is still the best possible version IMO.

Another one is something that some of you know about, based on your watcher's eye, but it hasn't been posted here as far as I can see.

In fractured maps, we can easily jump our DPS up to 60m DPS: https://pastebin.com/V6by0L9n

Or if you're willing to down to 7,770 life, you can bring that total up to 68m by pathing into some damage: https://pastebin.com/SqYLeJ02

Although I'd rather just die less, since things already die so fast.

In fractured maps there are two "core" sextants: beyond, and nemesis 3. Most people run hunted traitors as their third, and the fourth is a flex slot that some people run mysterious barrels on.

As poisoners, though, we have a much better option for our 4th sextant:
Unavailable


The sextant means we need to poison ourselves. This is the best way:



Of course to fit Malevolence you need to run Aul's:


But that was already the better version of the build without this trick. (Until you go all-in on the rares version, which runs Malevolence without Aul's).

Finally, the thing that makes this go from a meme to an actual good strategy is the Harvest map enchantment, "Does not consume sextant uses":


Taken together, the sextant trick makes this build top tier for fractured mapping. There are a few builds that run around with higher boss DPS, but the combination of screen clear, offence, and defense that this build offers makes it arguably the strongest.

This version explains some of my gear choices. I deprioritized increased damage, because when you're running around with an extra 1200% increased damage, additional increased% isn't as good.
Last edited by elmasone on Aug 15, 2020, 1:55:58 PM
Some items in this post are currently unavailable.
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elmasone wrote:
As I pushed the build I innovated it in several ways. Dying Sun was one (magi told you about it, but I told him about it). The all-rare variant is another. I think that is still the best possible version IMO.

Another one is something that some of you know about, based on your watcher's eye, but it hasn't been posted here as far as I can see.

In fractured maps, we can easily jump our DPS up to 60m DPS: https://pastebin.com/V6by0L9n

Or if you're willing to down to 7,770 life, you can bring that total up to 68m by pathing into some damage: https://pastebin.com/SqYLeJ02

Although I'd rather just die less, since things already die so fast.

In fractured maps there are two "core" sextants: beyond, and nemesis 3. Most people run hunted traitors as their third, and the fourth is a flex slot that some people run mysterious barrels on.

As poisoners, though, we have a much better option for our 4th sextant:
Unavailable


The sextant means we need to poison ourselves. This is the best way:



Of course to fit Malevolence you need to run Aul's:


But that was already the better version of the build without this trick. (Until you go all-in on the rares version, which runs Malevolence without Aul's).

Finally, the thing that makes this go from a meme to an actual good strategy is the Harvest map enchantment, "Does not consume sextant uses":


Taken together, the sextant trick makes this build top tier for fractured mapping. There are a few builds that run around with higher boss DPS, but the combination of screen clear, offence, and defense that this build offers makes it arguably the strongest.

This version explains some of my gear choices. I deprioritized increased damage, because when you're running around with an extra 1200% increased damage, additional increased% isn't as good.


This is, what this Build pushes to actual meta! Everything dies in seconds, Even the juiced Bosses dont have time to Deal any damage.

I am Running a full rare Variant of this Build to fit in Headhunter. Its still being optimized but im on my way to Push it to its limits. Thanks to elmasone for your help! This will be my starter for the next league
Some items in this post are currently unavailable.
I'm making this as my last build of the league, I've got about 15ex on hand, and I've got a character I could probably sell for around 30ex (if I commit to SA I will). What should my priorities be? I fiddled around on PoB and got 6.8m DPS just off a Darkscorn, uniques, and two mod jewels. The quiver seems easiest to make, but I'm not sure what to do about the bow. I know that you used to be able to craft "Cannot Roll Attack Mods" then aug attack to have a 50/50 shot at 60% more poison DPS, is that still an option? I'd assume the majority of crafting is jewels and then cleaning up dual influenced gear with Harvest.
Hello awesome build , made it to 99 so far , could you take a look and give me some sugestions on improvements ? my single target in delirious maps is a little bit meh taking quite some time to kill the bossed in rest everything is awesome. Maybe i should change quiver ? or try to get despair fenumus ?


Scratch my previous post, just crafted a bow. This cost me maybe 3ex. I'm speechless. Bought the base with T1 DoT Multi and Elder IAS and removable mods for 50c, crafted "Cannot Roll Attack Mods," augmented 100% more Bleed Damage, did 4x Reforge Keeping Suffixes until I hit 100% more Poison Damage, then augmented flat chaos. Harvest is ridiculous.

I am missing everything else but the Circle of Anguish, Aul's, and two clusters. What's my priority?
I know everyones super excited about pushing the limits of this build. But anyone got a realistic non-harvest crafted POB? asking for 3.12

Finally a base became available for the helm; so I figured I had to go all out for it.


Crafted an extra chest; although losing the %Life for +1 Support is a little offputting, I couldn't pass up the opportunity to make it while it's harvestable. (Working on 6/20 Woke gems for lvl 7 in chest)



Finished off the boots too with 3W + Hillock, still not 100% on the enchant, maybe I'll run some labs.


Also replace my lvl5 Despair with lvl8, just needs t2->t1 Light res and it's finished. And still hunting that CB jewel; have vaaled ~15 of these 4mod Viridians at this point. We keep going.

Just the quiver to finish afterwards, and maybe a Fortify effect Amulet.


I popped 10 T4 Yellow seeds in a 180% Quant t16 map with delirium up last night and only lost 1 portal to a misplay (letting Fortify drop) during a lure. If that isn't a testament to the build I don't know what is.

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elmasone wrote:
Finally, the thing that makes this go from a meme to an actual good strategy is the Harvest map enchantment, "Does not consume sextant uses":


Taken together, the sextant trick makes this build top tier for fractured mapping.


Thought I'd try put together a couple of gear swaps for this option too; certainly seems like a fun way to play fractured maps.


I need the all attributes roll on the ring to be able to swap out my amulet (+28+66 INT), planning to put t1 +Accuracy and Lightning res on suffixes (to cap hit chance + res), then finish with Life and +Flat Chaos. I thought I needed the extra gem slot which is why I went with an Unset so why not +3 to gems. (I'll probably run Precision in it as the extra +100 acc is going to be more impactful than 1% more Dot) Swapping out my Circle seems fine, the Chaos res gets replaced by +100 from Golden Rule, and i can replace the stats and accuracy on the ring itself. Honestly I just want to play with harvest more, the rings are an excuse I guess, even though it's probably overall better to grab a second Vermillion as I'll lose a 7% Viridian for the Golden Rule, I'll craft a second if needs be. #justharvestthings

Last edited by Morelikeew on Aug 17, 2020, 6:41:49 AM
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I know everyones super excited about pushing the limits of this build. But anyone got a realistic non-harvest crafted POB? asking for 3.12


If you are preparing for 3.12, here's the end-game PoB (3.10) with modification for the cluster jewel changes in 3.11:


3.12 first-draft PoB(3.10 with modification for 3.12): https://pastebin.com/zEWaiwXA

(skipped multi-T1 influenced items from 3.11-Harvest league)

We have already cleared the hardest challenges--T18/19 100% Delirious maps with x2 Beyond consistently in Delirium league, neither we needed the beefy harvest crafts (3.11) nor the OP warcry/herald stacking (3.10). The build has always been practically strong and balance since its inception, and Harvest league makes it even stronger.

Video (T18 100% Deli x2 beyond): https://youtu.be/QL0_yJmhbcE . In this video (Delirium league) SA shoots 3 arrows, clear with init arrows, stacked Viridian jewels, and Malevolence.

Another video (T18 100% Deli x2 beyond): https://youtu.be/XYLZpskBHZ0 (Delirium league).

Tanking Uber atziri's enhanced flame blast: https://youtu.be/537D3zZEanA (Delirium league)

The core items and skill tree have been finalized in 3.10, and additional improvements been made in 3.11. Since Harvest will not go core in the imminent future, i.e. 3.12, we have to take out the powerful mods made possible by the Harvestcrafts. In this scenario, we are practically reverting back to 3.10 setup, which is still very powerful.

In addition, with Delirium league, we have experimented nearly all practical flasks and mechanisms such as Dying Sun, multiple init arrow clear, rapid hits with AS-stacked Viridian jewels, Ruby flask to tank Uber Atziri flameblast, etc. What was not tested in 3.10 was the Golden rule poison for 100% delirious maps.

See if you can improve the PoB above, and hope we have a great league ahead.
Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify:
https://www.pathofexile.com/forum/view-thread/2851574
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