[3.13]🏹 Poison Barrage-VF / Scourge Arrow / TR PF | Bottled Fortify | The Tankiest Ranger + High DPS

[3.14] Maven fight after nerf : https://www.youtube.com/watch?v=9c60SbFwBQs&ab_channel=GeorgeFaber
[3.14] Sirus lv 9 fight after nerf : https://www.youtube.com/watch?v=XfLLQOIs_1g&ab_channel=GeorgeFaber
[3.14] Mastermind Syndicatehttps://www.youtube.com/watch?v=EVd8jzcKTks&ab_channel=GeorgeFaber

This is STD, annoint is dirty tech, i dropped flesh and stone ~~336 mana atm. Wil ldo mroe later on (maybe)
Last edited by jurek69#0744 on Apr 17, 2021, 5:19:36 PM
Wolfie, i trying barrage version atm in Ultimatum. Any thoughts about mana regen, aside from Vall Pact and -ManaCost chest. You mention in pob budget chest but for league start it is not budget at all)
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KaindeMort wrote:
Wolfie, i trying barrage version atm in Ultimatum. Any thoughts about mana regen, aside from Vall Pact and -ManaCost chest. You mention in pob budget chest but for league start it is not budget at all)

KaindeMort, sorry for my late response. I'm kind of tied up with work and personal life. Regarding mana, I think the -mana cost on ring/amulet is useful as well.
Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify:
https://www.pathofexile.com/forum/view-thread/2851574
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Hi, it's my second time doing this build (3.13 - 3.14) and i can say that it's alway viable.
Even with the lost of dps which discourage me a lot i try it again to better assimilate those defense layer mechanics. i success to kill for now Syrus A2 without any dificulties, I need to do more content but for now it's still ok, it's not meta, but still fine and fun to play.
I play it with darkscorne and in T16 i can stand without moving a lot of wawes of utlimatum. Even with the nerf of hardenend scar which is huge, ur tankiness stay ok, i play it but not sure if it's the best, I play with a life flask instant recovery, and i try to get it active before low life and stay at the midle of pack to have it active much more time x) (just move ...)
Otherwise i tried petrified blood with it and it's give a lot of tankiness i should try to remove it to see at which point i give me tankiness but u realy see the difference when u have 1hp and 3k dot hp from the skils which save u from death.

I just blaber a bit about this build that i like a lot and give some feedback.

ps: i'm french so sry for my english, i'm not praticing it a lot.
Is anyone is planning to run this build for 3.16? If so would like to get an approx ref snapshot. Not sure if the build is viable, hopefully is.

Thanks!!
How actually this build new patch?
I noticed that most people tend to go with the SA variant of this but the Barrage variant looks pretty strong, too. Anyone know why most people lean towards SA?

Also, +1 from me that it would be GREAT to get an updated version of this! :)
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Dheim wrote:
I noticed that most people tend to go with the SA variant of this but the Barrage variant looks pretty strong, too. Anyone know why most people lean towards SA?

Also, +1 from me that it would be GREAT to get an updated version of this! :)


Personally, Barrage feel much worse for clearing than SA. For single target +- both good.

Trying to set up legacy armour variant atm.
2 cluster tree, determination+PoE+grace.
It is strange cuz, even without onslaught/phasing buff armour went to +140k.
Still due to 2 clusters tree set up i miss spell suppression almost completely.
So t16 mob pack can one shoot me.
Trying both transcendent and devine flash set up.

Wondering if Spell suppression is a mandatory after 3.16.
Last edited by KaindeMort#5518 on Dec 21, 2021, 1:13:27 AM
Gonna bump this thread since I think this build got a major revival in a way with Melding of the Flesh + 100% conversion of all phys to elemental.

Wolfie, thoughts on ballista totems vs. blast rain for wither application?
Plz come back, your SA build was one of the best I played, and things are looking promising to SA again in 3.19

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