Players cannot regenerate life, mana

Well i already said it in other similar posts. I am fine with those mods as long everyone is fucked equally by them.

This means GGG must add chaos reflect, DoT reflect, No-mines/traps, No totems and No minions in the mod Pool of maps.

Otherwise it's dumb it existing when there are several builds nowadays that can completely ignore them.
Player A: "Wah i can't sustain maps! Buying maps sucks! Nobody sells the map I need to proc Conqname!"

Player B: "Wah I can't run this f map it's got no leech no regen suffocation no breathing!"

Player A: "hey....um...you gonna eat that?" *points at taco shell with no-regen map in it*
[19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game
I can do that mod but I always reroll it. That and reflect are my only 2 mods that i will reroll everytime. not a huge deal.
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Nubatron wrote:
I've played my share of RF builds and came to hate the no regen/reduced recovery mods. With awakening levels, reduced recovery practically becomes no regen in red tier maps. But I did appreciate what they added to the game. Without them, my RF builds would have just plowed the whole game without a 2nd thought.

They made me have to think about how to handle them. I turned off my RF for maps I didn't want to junk and Scorching Ray'd the whole map.

For every build, there should be a counter mod. No regen hits a subset of builds. Something like "Spells are disabled" would hit a huge amount of builds. It would be just as damning as "Attacks are disabled" -- probably more so. I would need to check poe.ninja but I suspect spells are more commonly used than attacks.

I do think there should be some sort of indicator in an unidentified map for the most damning mods like reflect maps. Testing the water tends to equal death for any real build. I would venture a guess that reflect is one of the highest causes of deaths in unidentified maps.


Wow. Rf are dead for a while. Nowadays it only help boost spell damage as a main skill is garbage.
It’s a currency sink, nothing more. I share OP’s wish for mods that don’t simply lock out builds, but GGG wants us to sink currency into mapping for macroeconomic reasons. That is the sole reason they exist imo.

As an aside, who changes gear, anoints, etc. to run a map mod? I’m shocked so many people are suggesting this; nobody I know in-game would ever bother and just rerolls the map. Occasionally I can run a no regen map as a Pathfinder using mana flasks but honestly, if the map is corrupted I’ll just sell it. It’s not worth my time to do anything else.
We're all in this leaky boat together, people.
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demon9675 wrote:
It’s a currency sink, nothing more. I share OP’s wish for mods that don’t simply lock out builds, but GGG wants us to sink currency into mapping for macroeconomic reasons. That is the sole reason they exist imo.

As an aside, who changes gear, anoints, etc. to run a map mod? I’m shocked so many people are suggesting this; nobody I know in-game would ever bother and just rerolls the map. Occasionally I can run a no regen map as a Pathfinder using mana flasks but honestly, if the map is corrupted I’ll just sell it. It’s not worth my time to do anything else.


Its not even a time loss to swap gear or characters for 10-15 stored maps. Totally worth it. The minimal time it takes to make these changes is significantly shorter to do than 15 individual trades. The maps are already rolled, literally all you need to do is plug them in and run them. I also am not fond of selling any guardian maps, I would rather run them so I build to run them no matter the mods.
Last edited by Lochaven#5815 on Apr 17, 2020, 1:33:03 AM
All this is about ADAPTATION. You as Player need to ADAPT to environment that You are in. PoE is not Socialism that should fucks everybody equally.
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de99ial wrote:
All this is about ADAPTATION. You as Player need to ADAPT to environment that You are in. PoE is not Socialism that should fucks everybody equally.


Don't knock socialism, Canada is a socialist country in denial and we are awesome!

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